Difference between revisions of "Bandage"
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− | + | A '''bandage''' is a type of [[item]] that appears in ''[[NetHack brass]]''. It can be used to heal yourself slightly. | |
− | Bandages | + | ==Generation== |
+ | Bandages can be made by [[apply]]ing a pair of [[scissors]] to a [[cloth]] item. | ||
− | + | ==Description== | |
− | + | Applying a bandage to yourself will take a random amount of [[turn]]s based on your [[dexterity]] and [[intelligence]] - the formula is 9+500/(DEX+INT), with a minimum of 10 turns. This duration is reduced by {{frac|2|3}} if you are a [[Healer]] or wearing a [[nurse uniform]] as a [[female]] character, and is reduced by {{frac|2}} if you are wearing a [[nurse cap]] as a female character; both turn reductions can stack, resulting in {{frac|6}} of the duration required. If the bandages is not applied after 50 turns, you will give up the attempt. | |
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+ | Applying an uncursed bandage restore 4d4 [[HP]], while applying a blessed bandage heals 6d4 HP. Cursed bandages are "unclean": applying one causes 1d15 damage and has a {{frac|13}} chance of being "badly contaminated" and inducing [[sickness]] - a player killed this way has the cause of death livelogged as "medical malpractice". | ||
+ | {{variant-343}} | ||
[[Category:Items of NetHack brass]] | [[Category:Items of NetHack brass]] |
Latest revision as of 20:05, 15 July 2023
A bandage is a type of item that appears in NetHack brass. It can be used to heal yourself slightly.
Generation
Bandages can be made by applying a pair of scissors to a cloth item.
Description
Applying a bandage to yourself will take a random amount of turns based on your dexterity and intelligence - the formula is 9+500/(DEX+INT), with a minimum of 10 turns. This duration is reduced by 2⁄3 if you are a Healer or wearing a nurse uniform as a female character, and is reduced by 1⁄2 if you are wearing a nurse cap as a female character; both turn reductions can stack, resulting in 1⁄6 of the duration required. If the bandages is not applied after 50 turns, you will give up the attempt.
Applying an uncursed bandage restore 4d4 HP, while applying a blessed bandage heals 6d4 HP. Cursed bandages are "unclean": applying one causes 1d15 damage and has a 1⁄13 chance of being "badly contaminated" and inducing sickness - a player killed this way has the cause of death livelogged as "medical malpractice".