Difference between revisions of "Bane"

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The '''banes''' are a group of [[artifact weapon]]s that each deal [[double damage]] to a specific group of monsters:
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A '''Bane''' is a semi-informal name used to refer to a group of [[artifact weapon]]s in ''[[NetHack]]'' that each deal [[double damage]] to a specific group of monsters.
  
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==List of Banes==
 
* [[Demonbane]]
 
* [[Demonbane]]
 
* [[Dragonbane]]
 
* [[Dragonbane]]
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* [[Werebane]]
 
* [[Werebane]]
  
They are generally considered to be worthless for most purposes, since they reduce the probability of receiving a more useful artifact. [[Sunsword]] is useful as a light source.
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==Other 'Banes'==
 
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The following uses of "bane" are either unrelated to the above weapons, or else simply a turn of phrase based on them.
==False banes==
 
 
 
In some cases, ''NetHack'' uses the phrase "bane" for items that aren't in the above group.
 
  
 
* [[Magicbane]] has no double damage bonus.
 
* [[Magicbane]] has no double damage bonus.
* [[Sprig of wolfsbane|Wolfsbane]] is not a weapon at all but a [[comestible]], named after a real-life plant
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* [[Sprig of wolfsbane|Wolfsbane]] is a [[comestible]] named after a real-life plant.
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* [[Fire and Frost Brand]] have double damage bonuses, but their range of specialty is very large, and so they are not considered banes.
  
There are also terms common in the community that are mockeries of the banes.
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These terms were additionally coined by the community as a reference to or parody of the Banes:
  
* [[Puddingbane]]
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* [[Puddingbane]] is used for any tool, generally a weak and heavily eroded weapon, employed in pudding farming.
* [[Vladsbane]]
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* [[Vladsbane]] was formerly used to refer to any object used in killing [[Vlad the Impaler]], who is an incredibly weak late-game boss in versions prior to [[NetHack 3.6.1]].
* [[Newtbane]]
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* [[Dudley's dungeon#Jokes|Newtbane]] appears in [http://www.nicolaas.net/dudley/index.php?f=20050428 the April 28, 2005 issue] of [[Dudley's dungeon]], where it is an ordinary [[long sword]] named by [[Dudley]] in the hopes that it would help him kill newts more easily; he is then felled by a newt named "Dudleyrist".
  
[[Fire and Frost Brand]] are not considered banes, as their range of specialty is very large.
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==Strategy==
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The Banes are generally considered to be unnecessary for most purposes or else excessively niche, though this is not always the case; for example, Sunsword is useful as a light source and [[gremlin]]/[[undead]] deterrent, and Dragonbane may see more use than others, due to providing [[reflection]] when wielded and aiding in obtaining [[dragon scale]]s to convert into [[dragon scale mail]].
  
 
==Variants==
 
==Variants==
Because the banes are often considered underpowered, it is very common for them to be buffed in variants.
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Because the Banes are often considered underpowered, it is very common for them to be buffed in variants.
  
In [[UnNetHack]] and [[dNetHack]], all the above artifact weapons except Sunsword also give you [[Warned of monster type|warning of those monster types]] they do double damage against. For example, wielding [[Dragonbane]] will show you all dragons on the current level.
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{{todo|Include more information about the buffs to Banes where possible, particularly in the SLASH'EM section.}}
  
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===SLASH'EM===
 
In [[SLASH'EM]], Giantslayer is replaced by [[Giantkiller]].
 
In [[SLASH'EM]], Giantslayer is replaced by [[Giantkiller]].
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Both the replacement and vanilla Banes now have a 15% chance of cancelling the monsters they target; the +1d5 to-hit of most Banes is also increased to a flat +5.
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SLASH'EM also adds new weapons specific to particular monster types, none of which deal double damage:
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* [[Deathsword]]
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* [[Disrupter]]
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* [[Elfrist]]
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* [[Holy Spear of Light]]
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* [[Thiefbane]], generated on [[One-Eyed Sam]]
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===UnNetHack===
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In [[UnNetHack]], all vanilla Banes except Sunsword also give you warning of targeted monster types; UnNetHack also adds [[Thiefbane]], which is still generated on [[One-Eyed Sam]] and does not deal double damage.
  
 
===dNetHack===
 
===dNetHack===
In addition to buffing the above weapons, dNetHack adds more banes, ranging from moderately useful to highly useless.
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In [[dNetHack]], all vanilla Banes are buffed, and also give you [[Warned of monster type|warning of targeted monster types]] with the exception of Sunsword.
 
 
* [[dNetHack artifacts#Nodensfork|Nodensfork]]: an unaligned silver trident that grants slotless warning and extra damage against primordials (elementals and similar), aliens (mind flayers, U (unknown abominations), and a couple drow) and telepathic monsters.
 
* [[dNetHack artifacts#Gaia's Fate|Gaia's Fate]]: an unaligned sickle that grants slotless warning and extra damage against plants, insects, arachnids, avians, reptilians, animals, fey, elves, and elementals. Because of its long warning list, it's absolutely worth keeping around in open inventory.
 
* [[dNetHack artifacts#Vampire Killer|Vampire Killer]]: a lawful bullwhip that grants extra damage to all, grants drain resistance while wielded, and slotless warning against undead, demons, and werecreatures.  You can also #invoke it to blessed, fix and erodeproof, and set enchantment to +3 if +2 or lower.
 
* [[dNetHack artifacts#Kingslayer|Kingslayer]]: a chaotic stilleto that is permanently poisoned, grants slotless warning against monster lords or princes (including the late-game demon and devil lords), and can be held second to other artifacts with no penalty or restrictions.
 
* [[dNetHack artifacts#Peace Keeper|Peace Keeper]]: a lawful athame which grants extra damage and warning vs always hostile creatures.  It can be held second to other artifacts with no penalty or restrictions.
 
  
In addition, more nameable banes exist:
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In addition, dNetHack adds more Banes, ranging from moderately useful to highly useless.
  
* [[dNetHack artifacts#Claideamh|Claideamh]]: unaligned long sword which warns and grants extra damage against elves, fey, giants, elementals, and primordials.
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* [[dNetHack artifacts#Nodensfork|Nodensfork]]
* [[dNetHack artifacts#Carnwennan|Carnwennan]]: lawful dagger that grants +1d5 to hit, +1d10 damage, and warning vs magic-hording monsters.  Can only be named by knights.
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* [[dNetHack artifacts#Gaia's Fate|Gaia's Fate]]
* [[dNetHack artifacts#Grimtooth|Grimtooth]]: chaotic orcish dagger ([[Grimtooth|as in vanilla]]), now grants +1d5 to hit, double damage, and warning against elves, humans, and minions.
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* [[dNetHack artifacts#Vampire Killer|Vampire Killer]]
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* [[dNetHack artifacts#Kingslayer|Kingslayer]]
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* [[dNetHack artifacts#Peace Keeper|Peace Keeper]]
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* [[dNetHack artifacts#Werebuster|Werebuster]]
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* Three new nameable Banes:
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** [[dNetHack artifacts#Claideamh|Claideamh]]
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** [[dNetHack artifacts#Carnwennan|Carnwennan]]
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** [[dNetHack artifacts#Grimtooth|Grimtooth]]
  
Lastly, there is another bane for werecreatures, but it's very useless. Werebuster is an unaligned long sword with +1d10 to hit and +1d20 to damage against all werebeasts.  It is guaranteed at the Chaos quest, but likely isn't even worth picking up.
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dNetHack also replaces Dragonbane with [[dNetHack artifacts#Dragonlance|Dragonlance]].
  
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===FIQHack===
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In [[FIQHack]], all the vanilla Banes other than [[Sting]] and [[Orcrist]] no longer deal [[double damage]] to monsters they target, but instead deal +1d20 damage, making them more useful at +0 than they would be in vanilla NetHack.
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{{nethack-364}}
 
[[Category:Artifact weapons|Banes]]
 
[[Category:Artifact weapons|Banes]]
 
[[Category:Strategy]]
 
[[Category:Strategy]]
{{nethack-343}}
 

Latest revision as of 21:48, 2 December 2023

A Bane is a semi-informal name used to refer to a group of artifact weapons in NetHack that each deal double damage to a specific group of monsters.

List of Banes

Other 'Banes'

The following uses of "bane" are either unrelated to the above weapons, or else simply a turn of phrase based on them.

These terms were additionally coined by the community as a reference to or parody of the Banes:

Strategy

The Banes are generally considered to be unnecessary for most purposes or else excessively niche, though this is not always the case; for example, Sunsword is useful as a light source and gremlin/undead deterrent, and Dragonbane may see more use than others, due to providing reflection when wielded and aiding in obtaining dragon scales to convert into dragon scale mail.

Variants

Because the Banes are often considered underpowered, it is very common for them to be buffed in variants.

A user has suggested improving this page or section as follows:

"Include more information about the buffs to Banes where possible, particularly in the SLASH'EM section."

SLASH'EM

In SLASH'EM, Giantslayer is replaced by Giantkiller.

Both the replacement and vanilla Banes now have a 15% chance of cancelling the monsters they target; the +1d5 to-hit of most Banes is also increased to a flat +5.

SLASH'EM also adds new weapons specific to particular monster types, none of which deal double damage:

UnNetHack

In UnNetHack, all vanilla Banes except Sunsword also give you warning of targeted monster types; UnNetHack also adds Thiefbane, which is still generated on One-Eyed Sam and does not deal double damage.

dNetHack

In dNetHack, all vanilla Banes are buffed, and also give you warning of targeted monster types with the exception of Sunsword.

In addition, dNetHack adds more Banes, ranging from moderately useful to highly useless.

dNetHack also replaces Dragonbane with Dragonlance.

FIQHack

In FIQHack, all the vanilla Banes other than Sting and Orcrist no longer deal double damage to monsters they target, but instead deal +1d20 damage, making them more useful at +0 than they would be in vanilla NetHack.

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.6.4. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-364}} tag to the current version's tag or {{noversion}} as appropriate.