Difference between revisions of "Black light"

From NetHackWiki
Jump to navigation Jump to search
(Fixing template and reorganizing text)
Line 15: Line 15:
 
  |resistances=Fire, Cold, Shock, Disintegration, Sleep, Poison, Acid, Stoning
 
  |resistances=Fire, Cold, Shock, Disintegration, Sleep, Poison, Acid, Stoning
 
  |resistances conveyed=None
 
  |resistances conveyed=None
  |attributes={{attributes|A black light|=
+
  |attributes={{attributes|A black light|
 
  |nocorpse=1|fly=1|breathless=1|amorphous=1|noeyes=1|nolimbs=1|nohead=1|=
 
  |nocorpse=1|fly=1|breathless=1|amorphous=1|noeyes=1|nolimbs=1|nohead=1|=
 
  |mindless=1|unsolid=1|seeinvis=1|notake=1|hostile=1|neuter=1|light=1}}
 
  |mindless=1|unsolid=1|seeinvis=1|notake=1|hostile=1|neuter=1|light=1}}
Line 21: Line 21:
 
}}
 
}}
  
A '''black light''' is always generated invisible,{{refsrc|makemon.c|969}} but illuminates it surroundings in a 3x3 area centered on itself. They may explode, causing 10d12 turns of hallucination to a player; however, the explosion does not cover an area, as one might expect, but is targeted at a single square. [[Pet]]s will be [[confused]]{{refsrc|mhitm.c|924}} (if the black light is given reason to aim for them rather than you), so it may be useful to keep strong pets away from black lights, if possible. Monsters don't have a confusion timer: instead, they have a 2% chance to recover on each of their moves.{{refsrc|monmove.c|339}}
+
A '''black light''' is always generated [[invisibility|invisible]],{{refsrc|makemon.c|969}} but illuminates its surroundings in a 3x3 area centered on itself. Black lights attack by exploding (destroying themselves in the process), causing 10d12 turns of hallucination if the target is the hero, and [[Impaired|confusion]] if the target is a monster {{refsrc|mhitm.c|924}}. Unlike a [[gas spore]] explosion, the explosion of a light only affects the square targeted.
  
If you are [[displacement|displaced]], they may explode at an empty square with no effect to the player, but potentially to a pet in the square targeted.{{fact}}
+
Black lights may attack [[pet]]s if angered by them, or if the hero is [[displacement|displaced]] and the pet is at the hero's perceived location{{fact}}, so it may be advisable to keep strong pets away from black lights, if possible. Monsters don't have a confusion timer; instead, they have a 2% chance to recover on each of their moves.{{refsrc|monmove.c|339}}
  
 
The explosion of a black light will wake nearby sleeping monsters.{{fact}}
 
The explosion of a black light will wake nearby sleeping monsters.{{fact}}
  
 
== Strategy ==
 
== Strategy ==
The best course of action is to put on a [[blindfold]] or [[towel]] and wait for it to explode, or to have a [[potion of full healing]] or a [[unicorn horn]] handy.In a large unlit area, such as is common in the [[Gnomish Mines]], the presence of a black light can be detected as a moving but invisible source of [[light|illumination]]. [[Grayswandir]] negates the effects of hallucination, but only as long as it is wielded.
+
The best course of action is to put on a [[blindfold]] or [[towel]] and wait for it to explode, or to have a [[potion of full healing]] or a [[unicorn horn]] handy. In a large unlit area, such as is common in the [[Gnomish Mines]], the presence of a black light can be detected as a moving but invisible source of [[light|illumination]]. [[Grayswandir]] negates the effects of hallucination, but only as long as it is wielded.
  
 
== Encyclopedia entry ==
 
== Encyclopedia entry ==

Revision as of 03:27, 6 January 2016

A black light is always generated invisible,[1] but illuminates its surroundings in a 3x3 area centered on itself. Black lights attack by exploding (destroying themselves in the process), causing 10d12 turns of hallucination if the target is the hero, and confusion if the target is a monster [2]. Unlike a gas spore explosion, the explosion of a light only affects the square targeted.

Black lights may attack pets if angered by them, or if the hero is displaced and the pet is at the hero's perceived location[citation needed], so it may be advisable to keep strong pets away from black lights, if possible. Monsters don't have a confusion timer; instead, they have a 2% chance to recover on each of their moves.[3]

The explosion of a black light will wake nearby sleeping monsters.[citation needed]

Strategy

The best course of action is to put on a blindfold or towel and wait for it to explode, or to have a potion of full healing or a unicorn horn handy. In a large unlit area, such as is common in the Gnomish Mines, the presence of a black light can be detected as a moving but invisible source of illumination. Grayswandir negates the effects of hallucination, but only as long as it is wielded.

Encyclopedia entry

Strange creatures formed from energy rather than matter,
lights are given to self-destructive behavior when battling
foes.

References

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.