Difference between revisions of "Black light"
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(Unicorn horns, too.) |
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== Strategy == | == Strategy == | ||
− | The best course of action is to put on a [[blindfold]] or [[towel]] and wait for it to explode, or to have a [[potion of full healing]] handy. | + | The best course of action is to put on a [[blindfold]] or [[towel]] and wait for it to explode, or to have a [[potion of full healing]] or a [[unicorn horn]] handy. |
== Encyclopedia entry == | == Encyclopedia entry == |
Revision as of 20:13, 11 April 2008
y black light | |
---|---|
Difficulty | 7 |
Attacks |
Explode hallucinate |
Base level | 5 |
Base experience | 73 |
Speed | 15 |
Base AC | 0 |
Base MR | 0 |
Alignment | 0 (neutral) |
Frequency (by normal means) | Rare |
Genocidable | Yes |
Weight | 0 |
Nutritional value | 0 |
Size | Small |
Resistances | Fire, Cold, Shock, Disintegration, Sleep, Poison, Acid, Stoning |
Resistances conveyed |
None |
A black light:
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Reference | monst.c#line1047 |
A black light will explode when you are adjacent to it, causing you to hallucinate, but causing no other damage. The hallucination will last for 10d12 turns.
Strategy
The best course of action is to put on a blindfold or towel and wait for it to explode, or to have a potion of full healing or a unicorn horn handy.
Encyclopedia entry
Strange creatures formed from energy rather than matter, lights are given to self-destructive behavior when battling foes.