Difference between revisions of "Black light"

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A '''black light''' will explode (permanently destroying the light) when you are adjacent to it, causing you to [[hallucination|hallucinate]], but causing no other damage. The hallucination will last for 10d12 turns.  [[Pet]]s are also affected, so it is well worth protecting especially strong pets from hallucinogenic phenomena. Monsters don't have a confusion timer. Instead, they have a 2% chance to recover on each of their moves.{{refsrc|Mhitm.c|924}}{{refsrc|Monmove.c|339}}
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A '''black light''' is always generated invisible,{{fact}} but illuminates it surroundings in a 3x3 area centered on itself. They may explode, causing 10d12 turns of hallucination to a player; however, the explosion does not cover an area, as one might expect, but is targeted at a single square. [Pet]]s will be [[confused]]{{refsrc|mhitm.c|924}} (if the black light is given reason to aim for them rather than you), so it may be useful to keep strong pets away from black lights, if possible. Monsters don't have a confusion timer: instead, they have a 2% chance to recover on each of their moves.{{refsrc|monmove.c|339}}
  
If you are [[displacement|displaced]] they may explode at an empty square with no hallucination effect to the player, but potentially to a pet in the square targeted.
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If you are [[displacement|displaced]], they may explode at an empty square with no effect to the player, but potentially to a pet in the square targeted.{{fact}}
  
The explosion of a black light will wake nearby sleeping monsters.
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The explosion of a black light will wake nearby sleeping monsters.{{fact}}
  
 
== Strategy ==
 
== Strategy ==
The best course of action is to put on a [[blindfold]] or [[towel]] and wait for it to explode, or to have a [[potion of full healing]] or a [[unicorn horn]] handy. In a large unlit area, such as is common in the [[Gnomish Mines]], the presence of a black light can be detected as a moving but invisible source of [[light|illumination]].
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The best course of action is to put on a [[blindfold]] or [[towel]] and wait for it to explode, or to have a [[potion of full healing]] or a [[unicorn horn]] handy.In a large unlit area, such as is common in the [[Gnomish Mines]], the presence of a black light can be detected as a moving but invisible source of [[light|illumination]]. [[Grayswandir]] negates the effects of hallucination, but only as long as it is wielded.
  
 
== Encyclopedia entry ==
 
== Encyclopedia entry ==

Revision as of 15:00, 4 May 2015

A black light is always generated invisible,[citation needed] but illuminates it surroundings in a 3x3 area centered on itself. They may explode, causing 10d12 turns of hallucination to a player; however, the explosion does not cover an area, as one might expect, but is targeted at a single square. [Pet]]s will be confused[1] (if the black light is given reason to aim for them rather than you), so it may be useful to keep strong pets away from black lights, if possible. Monsters don't have a confusion timer: instead, they have a 2% chance to recover on each of their moves.[2]

If you are displaced, they may explode at an empty square with no effect to the player, but potentially to a pet in the square targeted.[citation needed]

The explosion of a black light will wake nearby sleeping monsters.[citation needed]

Strategy

The best course of action is to put on a blindfold or towel and wait for it to explode, or to have a potion of full healing or a unicorn horn handy.In a large unlit area, such as is common in the Gnomish Mines, the presence of a black light can be detected as a moving but invisible source of illumination. Grayswandir negates the effects of hallucination, but only as long as it is wielded.

Encyclopedia entry

Strange creatures formed from energy rather than matter,
lights are given to self-destructive behavior when battling
foes.

References