Difference between revisions of "Bloodletter"

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   |color=metal color
 
   |color=metal color
 
   |base=morning star
 
   |base=morning star
   |smalldmg=2d4 '''+1d12'''
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   |smalldmg=2d6 '''+1d12'''
 
   |largedmg=1d8+1 '''+1d12'''
 
   |largedmg=1d8+1 '''+1d12'''
 
   |tohit='''+1d8'''
 
   |tohit='''+1d8'''

Latest revision as of 02:34, 17 April 2024

)   Bloodletter   Morning star.png
Base item morning star
Damage vs. small 2d6 +1d12
Damage vs. large 1d8+1 +1d12
To-hit bonus +1d8
Bonus versus
  • monsters with blood
Weapon skill morning star
Size one-handed
Affiliation
When carried
  • can be enchanted to +10
When wielded
  • bonus damage at lower HP
  • bonus damage while blood-coated (see article)
When invoked
  • inflicts 15 of max HP in damage to wielder,
    becomes blood-coated
  • invoking or applying while blood-coated
    causes explosion of rotten blood
Base price 4000 zm
Weight 80
Material iron

Bloodletter is an artifact weapon that appears in dNetHack and notdNetHack. It is unaligned, and its base item is a morning star.

Generation

Any character may receive Bloodletter as a sacrifice gift.

Description

Bloodletter has +1d8 to-hit and deals +1d12 bonus damage against monsters with blood - the weapon also gains +1d12 blood damage if the wielder is at anywhere between 14 and 12 of their maximum hit points, or +2d12 if they are at less than 14 of their maximum HP. Bloodletter can be safely enchanted to +10 and is also an insight weapon, gaining extra bonus damage when used by Madpeople.

Invoking Bloodletter "activates" the artifact, dealing damage to the character equal to 15 of their maximum health and coating it in blood for 20 + 2d10 turns: while coated in blood, Bloodletter grants a flat damage bonus equal to the monster level of a target that it hits; hitting a monster with blood reduces the timer from anywhere between ML10 to (ML10) - 4 turns, and time cannot be added. Invoking or applying a wielded, blood-coated Bloodletter will slam it down, ending the effect and causing a 3x3 explosion of rotten blood centered on the character: the explosion deals 6d6 damage to monsters caught in it, including the character; though there is no full immunity to this attack, monsters without blood are not subject to the level-based bonus damage.

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