Difference between revisions of "Blue jelly"

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The '''blue jelly''', {{blue|j}}, is a [[monster]] in [[NetHack]]. It is [[sessile]] and cannot attack directly, but their [[passive attack]], which causes you to be "suddenly very [[cold]]", can be deadly to inexperienced [[player]]s. Blue jellies are blind.
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The '''blue jelly''', {{blue|j}}, is a [[monster]] in [[NetHack]]. It is [[blind]], [[sessile]] and cannot attack directly, but their [[passive attack]] deals [[cold]] damage and can be deadly to inexperienced [[player]]s.
  
If you attack a blue jelly without killing it, and you do not have [[cold resistance]], it will gain HP equal to half the damage it inflicts on you.{{refsrc|uhitm.c|2447|nethack=3.6.0}} Attacking it, even if you miss, may cause the blue jelly to [[division|divide in two]]. ''(“The blue jelly multiplies from your heat!”)''.{{refsrc|potion.c|2217|nethack=3.6.0}}
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If you attack a blue jelly in melee without killing it, and you do not have [[cold resistance]], it will gain HP equal to half the damage it inflicts on you.{{refsrc|uhitm.c|2447|nethack=3.6.0}} Attacking it, even if you miss, may cause the blue jelly to [[division|divide in two]]. ''(“The blue jelly multiplies from your heat!”)''.{{refsrc|potion.c|2217|nethack=3.6.0}}
  
 
Eating a blue jelly [[corpse]] is considered [[vegan]] and may convey cold resistance or [[poison resistance]].
 
Eating a blue jelly [[corpse]] is considered [[vegan]] and may convey cold resistance or [[poison resistance]].
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Avoid attacking a blue jelly in melee unless you have cold resistance, as blue jellies are much tougher than might be expected. At their base level, they do (4+1)d6 damage, which gives a range of 5–30, and they can be generated at much higher levels. Ranged attacks are preferable, but make sure you have enough ranged weapons to finish the job—you won't be able to retrieve that lovely stack of [[dagger]]s until the jelly is dead.
 
Avoid attacking a blue jelly in melee unless you have cold resistance, as blue jellies are much tougher than might be expected. At their base level, they do (4+1)d6 damage, which gives a range of 5–30, and they can be generated at much higher levels. Ranged attacks are preferable, but make sure you have enough ranged weapons to finish the job—you won't be able to retrieve that lovely stack of [[dagger]]s until the jelly is dead.
  
As of [[3.6.1]], an [[aklys]] is a solid option that likely should be used first before any other projectiles - at worst, the akyls will fail to return, but you will most likely do enough damage that you can kill the jelly with your remaining ranged options, potentially preserving valuable [[darts]], [[wand]] charges or other items.
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If you lack cold resistance and have sufficient HP, you may also be able to [[farm]] blue jellies for food or its two intrinsics. Bear in mind that you're likely to spend more nutrition splitting a jelly than you will get from the corpse; a [[tinning kit]] might be useful for this purpose.
  
If you lack cold resistance and have sufficient HP, you may also be able to [[farm]] blue jellies for food or its two intrinsics. Bear in mind that you're likely to spend more nutrition splitting a jelly than you will get from the corpse; a [[tinning kit]] might be useful for this purpose.
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As of [[3.6.1]], an [[aklys]] is a solid option that likely should be used first - at worst, the akyls will fail to return, but you will most likely do enough damage that you can kill the jelly with your remaining projectiles, potentially preserving valuable [[darts]], [[wand]] charges or other items.
  
Blue jellies are useful for [[boulder fort]]s, [[stash]]es, and the like since they are completely immobile.
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Blue jellies are frequently employed for [[boulder fort]]s, [[stash]]es, and the like since they are completely immobile.
  
 
== References ==
 
== References ==

Revision as of 00:21, 28 January 2020

The blue jelly, j, is a monster in NetHack. It is blind, sessile and cannot attack directly, but their passive attack deals cold damage and can be deadly to inexperienced players.

If you attack a blue jelly in melee without killing it, and you do not have cold resistance, it will gain HP equal to half the damage it inflicts on you.[1] Attacking it, even if you miss, may cause the blue jelly to divide in two. (“The blue jelly multiplies from your heat!”).[2]

Eating a blue jelly corpse is considered vegan and may convey cold resistance or poison resistance.

Strategy

Avoid attacking a blue jelly in melee unless you have cold resistance, as blue jellies are much tougher than might be expected. At their base level, they do (4+1)d6 damage, which gives a range of 5–30, and they can be generated at much higher levels. Ranged attacks are preferable, but make sure you have enough ranged weapons to finish the job—you won't be able to retrieve that lovely stack of daggers until the jelly is dead.

If you lack cold resistance and have sufficient HP, you may also be able to farm blue jellies for food or its two intrinsics. Bear in mind that you're likely to spend more nutrition splitting a jelly than you will get from the corpse; a tinning kit might be useful for this purpose.

As of 3.6.1, an aklys is a solid option that likely should be used first - at worst, the akyls will fail to return, but you will most likely do enough damage that you can kill the jelly with your remaining projectiles, potentially preserving valuable darts, wand charges or other items.

Blue jellies are frequently employed for boulder forts, stashes, and the like since they are completely immobile.

References


This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.6.4. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-364}} tag to the current version's tag or {{noversion}} as appropriate.