Difference between revisions of "Bone"
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− | + | {{For|the remains of a dead player|bones}} | |
− | '''Bone''' is a [[material]]. | + | |
+ | '''Bone''' is a [[material]] that occurs in ''[[NetHack]]''. | ||
+ | |||
+ | ==Description== | ||
+ | Bone is a non-[[organic]] material that is inherently fireproofed. | ||
+ | |||
+ | Ivory [[ring]]s and the various [[horn]]s - the [[tooled horn]], [[frost horn]], [[fire horn]], [[horn of plenty]], and [[unicorn horn]] - are made of bone. [[Worm teeth]] are not made of bone as might be expected, but are instead made of an undefined material that can be [[burnt]].{{refsrc|objects.c|139}} [[Polypiling]] enough items made of bone on a square may generate a [[skeleton]]. | ||
+ | |||
+ | {{upcoming|NetHack 3.7.0|Worm teeth are now made of bone.}} | ||
==Variants== | ==Variants== | ||
− | In | + | In [[variant]]s that implement [[object materials]] system, bone items are typically more common and made vulnerable to burning and rotting. Bone objects can be attractive to several builds: they are typically lighter in comparison to their base material; bone [[armor]] does not block [[spellcasting]] for magic-focused characters; and bone weapons can often be used to hit insubstantial monsters such as [[shade]]s, though they do not get any bonus damage in those cases. |
+ | |||
+ | ===dNetHack=== | ||
+ | In [[dNetHack]], bone armor and most bone [[shield]]s are exempted from spellcasting penalties. | ||
+ | |||
+ | ===xNetHack=== | ||
+ | In [[xNetHack]], bone armor does not incur spellcasting penalties, with the exception of shields. Bone weapons can hit [[ghost]]s and shades, though they do not gain damage bonuses unlike [[silver]] weapons. | ||
+ | |||
+ | ===SpliceHack=== | ||
+ | In [[SpliceHack]] and [[SpliceHack-Rewrite]], bone weapons can also hit [[ghost]]s and shades, though there is no damage bonus. | ||
+ | |||
+ | ===EvilHack=== | ||
+ | In [[EvilHack]], worm teeth have a base material of bone, and most [[wood]]en, [[iron]] and [[steel]] objects can generate as made of bone, including [[bow]]s and any non-cloth objects of orcish make. Bone objects can be made fireproof by wielding the object and reading a [[scroll of enchant weapon]] (or a [[scroll of enchant armor]] for worn armor) while confused. | ||
+ | |||
+ | Most bone [[shield]]s are exempted from spellcasting penalties, and [[Orc (monster attribute)|orcs]] wearing bone armor are granted [[MC]]3. Bone armor is rigid, meaning that bone [[helm]]s will offer protection from falling objects, while bone armor will negate positive AC bonuses from high [[dexterity]]; bone weapons can hit monsters such as ghosts and shades. | ||
==References== | ==References== | ||
− | |||
<references/> | <references/> | ||
− | + | {{nethack-343}} | |
[[Category:Materials]] | [[Category:Materials]] | ||
− |
Revision as of 12:07, 29 July 2023
- For the remains of a dead player, see bones.
Bone is a material that occurs in NetHack.
Contents
Description
Bone is a non-organic material that is inherently fireproofed.
Ivory rings and the various horns - the tooled horn, frost horn, fire horn, horn of plenty, and unicorn horn - are made of bone. Worm teeth are not made of bone as might be expected, but are instead made of an undefined material that can be burnt.[1] Polypiling enough items made of bone on a square may generate a skeleton.
The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.
Worm teeth are now made of bone.Variants
In variants that implement object materials system, bone items are typically more common and made vulnerable to burning and rotting. Bone objects can be attractive to several builds: they are typically lighter in comparison to their base material; bone armor does not block spellcasting for magic-focused characters; and bone weapons can often be used to hit insubstantial monsters such as shades, though they do not get any bonus damage in those cases.
dNetHack
In dNetHack, bone armor and most bone shields are exempted from spellcasting penalties.
xNetHack
In xNetHack, bone armor does not incur spellcasting penalties, with the exception of shields. Bone weapons can hit ghosts and shades, though they do not gain damage bonuses unlike silver weapons.
SpliceHack
In SpliceHack and SpliceHack-Rewrite, bone weapons can also hit ghosts and shades, though there is no damage bonus.
EvilHack
In EvilHack, worm teeth have a base material of bone, and most wooden, iron and steel objects can generate as made of bone, including bows and any non-cloth objects of orcish make. Bone objects can be made fireproof by wielding the object and reading a scroll of enchant weapon (or a scroll of enchant armor for worn armor) while confused.
Most bone shields are exempted from spellcasting penalties, and orcs wearing bone armor are granted MC3. Bone armor is rigid, meaning that bone helms will offer protection from falling objects, while bone armor will negate positive AC bonuses from high dexterity; bone weapons can hit monsters such as ghosts and shades.
References
This page may need to be updated for the current version of NetHack.
It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.
Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.