Difference between revisions of "Bones"
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− | When you die, there is a chance that the level as you left it is saved, to be reloaded in a later game. Such levels are known as '''bones levels''', '''bones files''' or simply '''bones'''. | + | When you die, there is a chance that the [[level]] as you left it is saved, to be reloaded in a later game. Such levels are known as '''bones levels''', '''bones files''' or simply '''bones'''. |
==Clues== | ==Clues== | ||
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How to tell if a level is a bones level: | How to tell if a level is a bones level: | ||
− | * Large concentration of different | + | * Large concentration of different [[monster]]s |
− | * Few | + | * Few [[item]]s on the floor |
− | * Presence of | + | * Presence of [[corpse]]s, which are never randomly generated |
==Forensics== | ==Forensics== | ||
− | When encountering a bones level, it can be advantageous to know some details of the deceased, or at least the his or her class. For example, if you find a grave with a quarterstaff, a randomly named cloak, two | + | When encountering a bones level, it can be advantageous to know some details of the deceased, or at least the his or her class. For example, if you find a [[grave]] with a [[quarterstaff]], a randomly named [[cloak]], two [[spellbook]]s, and a [[magic marker]], you can be fairly certain the corpse is that of an early wizard, from which you can deduce that the cloak is a [[cloak of magic resistance]]. This method comes with no guarantees, but the more "indicator items" you find, the more certain you can be. |
{|class="prettytable" | {|class="prettytable" | ||
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|- | |- | ||
|Archeologist | |Archeologist | ||
− | |bullwhip, fedora, tinning kit | + | |[[bullwhip]], [[fedora]], [[tinning kit]] |
|- | |- | ||
|Barbarian | |Barbarian | ||
− | |two-handed sword | + | |[[two-handed sword]] |
|- | |- | ||
|Caveman | |Caveman | ||
− | |large number of | + | |large number of [[rock]]s |
|- | |- | ||
|Healer | |Healer | ||
− | |scalpel, stethoscope | + | |[[scalpel]], [[stethoscope]] |
|- | |- | ||
|Knight | |Knight | ||
− | |lance, many | + | |[[lance]], many [[apple]]s and [[carrot]]s |
|- | |- | ||
|Monk | |Monk | ||
− | |many apples and | + | |many apples and [[orange]]s |
|- | |- | ||
|Priest | |Priest | ||
− | |4 potions of water, both of: mace and robe | + | |4 potions of [water]], both of: [mace]] and [[robe]] |
|- | |- | ||
|Ranger | |Ranger | ||
− | |two large stacks of | + | |two large stacks of [[arrow]]s |
|- | |- | ||
|Rogue | |Rogue | ||
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|- | |- | ||
|Samurai | |Samurai | ||
− | |large stack of ya | + | |large stack of [[ya]] |
|- | |- | ||
|Tourist | |Tourist | ||
− | |Hawaiian shirt, expensive camera, credit card, stack of 4 | + | |[[Hawaiian shirt]], [[expensive camera]], [[credit card]], stack of 4 [[scroll]]s |
|- | |- | ||
|Valkyrie | |Valkyrie |
Revision as of 18:25, 10 August 2006
When you die, there is a chance that the level as you left it is saved, to be reloaded in a later game. Such levels are known as bones levels, bones files or simply bones.
Clues
How to tell if a level is a bones level:
- Large concentration of different monsters
- Few items on the floor
- Presence of corpses, which are never randomly generated
Forensics
When encountering a bones level, it can be advantageous to know some details of the deceased, or at least the his or her class. For example, if you find a grave with a quarterstaff, a randomly named cloak, two spellbooks, and a magic marker, you can be fairly certain the corpse is that of an early wizard, from which you can deduce that the cloak is a cloak of magic resistance. This method comes with no guarantees, but the more "indicator items" you find, the more certain you can be.
Class | is indicated by |
---|---|
Archeologist | bullwhip, fedora, tinning kit |
Barbarian | two-handed sword |
Caveman | large number of rocks |
Healer | scalpel, stethoscope |
Knight | lance, many apples and carrots |
Monk | many apples and oranges |
Priest | 4 potions of [water]], both of: [mace]] and robe |
Ranger | two large stacks of arrows |
Rogue | |
Samurai | large stack of ya |
Tourist | Hawaiian shirt, expensive camera, credit card, stack of 4 scrolls |
Valkyrie | |
Wizard | quarterstaff, randomly named cloak, two spellbooks, many other magical items |
Rogues and Valkyries are hard to identify, since they both start with items common to other classes, or commonly generated.