Difference between revisions of "Bones"

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(removed small shield from valkyrie column - priests and knights also have small shields)
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When you die, there is a chance that the level as you left it is saved, to be reloaded in a later game. Such levels are known as '''bones levels''', '''bones files''' or simply '''bones'''.
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When you die, there is a chance that the [[level]] as you left it is saved, to be reloaded in a later game. Such levels are known as '''bones levels''', '''bones files''' or simply '''bones'''.
  
 
==Clues==
 
==Clues==
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How to tell if a level is a bones level:
 
How to tell if a level is a bones level:
  
* Large concentration of different monsters
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* Large concentration of different [[monster]]s
* Few items on the floor
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* Few [[item]]s on the floor
* Presence of corpses, which are never randomly generated
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* Presence of [[corpse]]s, which are never randomly generated
  
 
==Forensics==
 
==Forensics==
  
When encountering a bones level, it can be advantageous to know some details of the deceased, or at least the his or her class. For example, if you find a grave with a quarterstaff, a randomly named cloak, two spellbooks, and a magic marker, you can be fairly certain the corpse is that of an early wizard, from which you can deduce that the cloak is a [[cloak of magic resistance]]. This method comes with no guarantees, but the more "indicator items" you find, the more certain you can be.
+
When encountering a bones level, it can be advantageous to know some details of the deceased, or at least the his or her class. For example, if you find a [[grave]] with a [[quarterstaff]], a randomly named [[cloak]], two [[spellbook]]s, and a [[magic marker]], you can be fairly certain the corpse is that of an early wizard, from which you can deduce that the cloak is a [[cloak of magic resistance]]. This method comes with no guarantees, but the more "indicator items" you find, the more certain you can be.
  
 
{|class="prettytable"
 
{|class="prettytable"
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|-
 
|-
 
|Archeologist
 
|Archeologist
|bullwhip, fedora, tinning kit
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|[[bullwhip]], [[fedora]], [[tinning kit]]
 
|-
 
|-
 
|Barbarian
 
|Barbarian
|two-handed sword
+
|[[two-handed sword]]
 
|-
 
|-
 
|Caveman
 
|Caveman
|large number of rocks
+
|large number of [[rock]]s
 
|-
 
|-
 
|Healer
 
|Healer
|scalpel, stethoscope
+
|[[scalpel]], [[stethoscope]]
 
|-
 
|-
 
|Knight
 
|Knight
|lance, many apples and carrots
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|[[lance]], many [[apple]]s and [[carrot]]s
 
|-
 
|-
 
|Monk
 
|Monk
|many apples and oranges
+
|many apples and [[orange]]s
 
|-
 
|-
 
|Priest
 
|Priest
|4 potions of water, both of: mace and robe
+
|4 potions of [water]], both of: [mace]] and [[robe]]
 
|-
 
|-
 
|Ranger
 
|Ranger
|two large stacks of arrows
+
|two large stacks of [[arrow]]s
 
|-
 
|-
 
|Rogue
 
|Rogue
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|-
 
|-
 
|Samurai
 
|Samurai
|large stack of ya
+
|large stack of [[ya]]
 
|-
 
|-
 
|Tourist
 
|Tourist
|Hawaiian shirt, expensive camera, credit card, stack of 4 scrolls
+
|[[Hawaiian shirt]], [[expensive camera]], [[credit card]], stack of 4 [[scroll]]s
 
|-
 
|-
 
|Valkyrie
 
|Valkyrie

Revision as of 18:25, 10 August 2006

When you die, there is a chance that the level as you left it is saved, to be reloaded in a later game. Such levels are known as bones levels, bones files or simply bones.

Clues

How to tell if a level is a bones level:

  • Large concentration of different monsters
  • Few items on the floor
  • Presence of corpses, which are never randomly generated

Forensics

When encountering a bones level, it can be advantageous to know some details of the deceased, or at least the his or her class. For example, if you find a grave with a quarterstaff, a randomly named cloak, two spellbooks, and a magic marker, you can be fairly certain the corpse is that of an early wizard, from which you can deduce that the cloak is a cloak of magic resistance. This method comes with no guarantees, but the more "indicator items" you find, the more certain you can be.

Class is indicated by
Archeologist bullwhip, fedora, tinning kit
Barbarian two-handed sword
Caveman large number of rocks
Healer scalpel, stethoscope
Knight lance, many apples and carrots
Monk many apples and oranges
Priest 4 potions of [water]], both of: [mace]] and robe
Ranger two large stacks of arrows
Rogue
Samurai large stack of ya
Tourist Hawaiian shirt, expensive camera, credit card, stack of 4 scrolls
Valkyrie
Wizard quarterstaff, randomly named cloak, two spellbooks, many other magical items

Rogues and Valkyries are hard to identify, since they both start with items common to other classes, or commonly generated.