Difference between revisions of "Call"

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("What do you want to call King Arthur called the idiot?" "The idiot doesn't like being called names!")
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{{for|calling an object (class)|name}}
 
{{for|calling an object (class)|name}}
To '''call''' (or '''name''') a [[monster]], press {{kbd|shift|c}}. These are a few reasons to name a monster:
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To '''call''' (or '''name''') a [[monster]], press {{kbd|shift|c}}. This will change most messages regarding that monster to use only the monster's name (i.e. "Bob hits!", rather than "The goblin hits!").  [[farlook|Looking]] at a called monster will describe it as "A <monster> called <name>", revealing what type of monster it is.  While this is  most common for [[pet]]s, it is actually possible to do so with most monsters in the game.
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Petrifying a called monster will leave a statue with that [[name]].  Conversely, casting [[stone to flesh]] on a named statue (e.g. [[Perseus]]) will produce a monster called by that name.
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When prompted to enter a name for a monster, simply pressing enter without giving a name will cancel the calling attempt, but entering a name consisting only of blank spaces will "clear" its name.
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These are a few reasons to name a monster:
  
 
* Roleplay (renaming your pet)
 
* Roleplay (renaming your pet)
 
* Reminders (naming a monster you know is permanently blind, etc.)
 
* Reminders (naming a monster you know is permanently blind, etc.)
 
* Allows you to differentiate same-race monsters in a group (to find out which one is carrying the [[wand of fire]], etc.)
 
* Allows you to differentiate same-race monsters in a group (to find out which one is carrying the [[wand of fire]], etc.)
* Allows you to abuse the [[Astral call bug]] (though this is fixed in most variants and on [[nethack.alt.org]])
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* In [[3.4.3]] and some derived variants, allows you to abuse the [[Astral call bug]] (though this is fixed in most variants and on [[nethack.alt.org]])
 
* When trying to tame a magic-resistant monster like a [[master mind flayer]], you might get large quantities of pets - name these so you don't accidentally sacrifice one.
 
* When trying to tame a magic-resistant monster like a [[master mind flayer]], you might get large quantities of pets - name these so you don't accidentally sacrifice one.
* Leave a funny death message (killed by a soldier ant called Go Team Ants)
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* Leave a funny death message, such as "Killed by a soldier ant called Go Team Ants" or "Killed by a goblin called Bob (with the Amulet)"
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* Liven up the dungeon a bit with some strange messages, such as "You miss going outside" or "You are an extremely poor conversationalist, the gnome grunts."
 
* Let the [[MSGTYPE]] [[option]] filter away pet battle messages.
 
* Let the [[MSGTYPE]] [[option]] filter away pet battle messages.
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==Limitations==
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* Unique monsters will resist the naming attempt (this was the basis of the Astral call bug).
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** This can be worked around by petrifying the unique monster, naming the statue, and un-petrifying it.  Amusingly, the monster will still resist further attempts at calling it, including attempts to remove its new name.
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* Monsters whose names display as something other than their base type - notably, [[shopkeeper]]s, [[aligned priest]]s and [[minion]]s - cannot usefully be called anything different: messages regarding them will not change if you try.  However, petrifying them will still produce a statue with your chosen name.
  
 
==External links==
 
==External links==

Revision as of 06:52, 23 July 2023

For calling an object (class), see name.

To call (or name) a monster, press shift + c. This will change most messages regarding that monster to use only the monster's name (i.e. "Bob hits!", rather than "The goblin hits!"). Looking at a called monster will describe it as "A <monster> called <name>", revealing what type of monster it is. While this is most common for pets, it is actually possible to do so with most monsters in the game.

Petrifying a called monster will leave a statue with that name. Conversely, casting stone to flesh on a named statue (e.g. Perseus) will produce a monster called by that name.

When prompted to enter a name for a monster, simply pressing enter without giving a name will cancel the calling attempt, but entering a name consisting only of blank spaces will "clear" its name.

These are a few reasons to name a monster:

  • Roleplay (renaming your pet)
  • Reminders (naming a monster you know is permanently blind, etc.)
  • Allows you to differentiate same-race monsters in a group (to find out which one is carrying the wand of fire, etc.)
  • In 3.4.3 and some derived variants, allows you to abuse the Astral call bug (though this is fixed in most variants and on nethack.alt.org)
  • When trying to tame a magic-resistant monster like a master mind flayer, you might get large quantities of pets - name these so you don't accidentally sacrifice one.
  • Leave a funny death message, such as "Killed by a soldier ant called Go Team Ants" or "Killed by a goblin called Bob (with the Amulet)"
  • Liven up the dungeon a bit with some strange messages, such as "You miss going outside" or "You are an extremely poor conversationalist, the gnome grunts."
  • Let the MSGTYPE option filter away pet battle messages.

Limitations

  • Unique monsters will resist the naming attempt (this was the basis of the Astral call bug).
    • This can be worked around by petrifying the unique monster, naming the statue, and un-petrifying it. Amusingly, the monster will still resist further attempts at calling it, including attempts to remove its new name.
  • Monsters whose names display as something other than their base type - notably, shopkeepers, aligned priests and minions - cannot usefully be called anything different: messages regarding them will not change if you try. However, petrifying them will still produce a statue with your chosen name.

External links

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.