Difference between revisions of "Call"

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m (For calling an object (class), see name. Also, rm note about the Astral call bug being fixed and replace with a note about it being fixed in variants and on NAO.)
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*[http://groups.google.com/group/rec.games.roguelike.nethack/browse_frm/thread/23bcf16e5d8d4e26/96cbd6241d0dfe42#96cbd6241d0dfe42 rgrn: Pet naming conventions]
 
*[http://groups.google.com/group/rec.games.roguelike.nethack/browse_frm/thread/23bcf16e5d8d4e26/96cbd6241d0dfe42#96cbd6241d0dfe42 rgrn: Pet naming conventions]
 
[[Category:Commands]]
 
[[Category:Commands]]
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{{nethack-343}}

Revision as of 16:31, 18 December 2015

For calling an object (class), see name.

To call (or name) a monster, press shift + c. These are a few reasons to name a monster:

  • Roleplay (renaming your pet)
  • Reminders (naming a monster you know is permanently blind, etc.)
  • Allows you to differentiate same-race monsters in a group (to find out which one is carrying the wand of fire, etc.)
  • Allows you to abuse the Astral call bug (though this is fixed in most variants and on nethack.alt.org)
  • When trying to tame a magic-resistant monster like a master mind flayer, you might get large quantities of pets - name these so you don't accidentally sacrifice one.
  • Leave a funny death message (killed by a soldier ant called Go Team Ants)
  • Let the MSGTYPE option filter away pet battle messages.

External links

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.