Difference between revisions of "Caveman"
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* a +1 [[club]] | * a +1 [[club]] | ||
* a +2 [[sling]] | * a +2 [[sling]] | ||
− | * 10 | + | * 10 to 20 [[flint stone]]s |
− | * 18 | + | * 18 to 33 [[rock]]s |
* a +0 [[leather armor]] | * a +0 [[leather armor]] | ||
Revision as of 00:36, 10 March 2007
The caveman is one of the player roles in NetHack. Cavemen can be either lawful or neutral, and can be humans, dwarves or gnomes.
Their special spell is dig. Default starting pet is a little dog called Slasher. Cavemen do not suffer consequences from cannibalism.
Starting inventory
Each caveman starts with the following:[1]
- a +1 club
- a +2 sling
- 10 to 20 flint stones
- 18 to 33 rocks
- a +0 leather armor
Intrinsics
Cavemen gain intrinsics at these experience levels:[2]
Skills
Caveman skills | |
---|---|
Max | Skills |
Basic |
|
Skilled | |
Expert | |
Master |
|
Quest
- Main article: Caveman quest
Strategy
- This page is a stub. Should you wish to do so, you can contribute by expanding this page.