Difference between revisions of "Centaur (monster class)"

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Randomly generated centaurs may be peaceful towards characters of the same alignment as them.
 
Randomly generated centaurs may be peaceful towards characters of the same alignment as them.
  
Centaurs have a {{frac|2}} chance of [[Monster starting inventory|being generated with]] a [[launcher]] and [[missile]]s: the forest centaur will generate with a [[bow]] and 3–14 [[arrow]]s, while the other centaurs will generate with a [[crossbow]] and 3–14 [[crossbow bolt|bolt]]s.
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Centaurs have a {{frac|2}} chance of [[Monster starting inventory|being generated with]] a [[launcher]] and [[missile]]s: the forest centaur will generate with a [[bow]] and 3–14 [[arrow]]s, while the other centaurs will generate with a [[crossbow]] and 3–14 [[crossbow bolt|bolt]]s.{{refsrc|src/makemon.c|461|nethack=3.6.7}}
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==Strategy==
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Centaurs can be quite fearsome and highly-damaging enemies in the early and mid-game: they often use their speed to maintain distance and shoot at you repeatedly, forcing you to close in and contend with their repeated melee attacks instead. Characters with viable [[ranged attack]]s should make use of them in return - magical options such as [[wand]]s or [[spell]]s are especially effective, since centaurs have generally low [[Magic resistance (monster)|MR score]], and a [[pet]] can also help weaken the centaur enough for you to finish them off.
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Centaur [[corpse]]s are quite filling for meat-eating pets and players alike, with forest centaurs being the most [[Nutrition|nutritious]] at 600.
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===As pets===
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Tame centaurs make superb [[steed]]s: while not quite as fast as a [[unicorn]] or a [[warhorse]], their ability to equip weapons and wear limited armor can make them more durable, even in [[Gehennom]], and they can also be given [[wraith]] corpses and potions of {{! of|gain level}} to compensate for their normally-low [[HP]] caps. A [[potion of speed]] or [[wand of speed monster]] will boost their speed to a stellar 24 Amulets and shields allow them to obtain [[reflection]], and a "spare" co-aligned or unaligned [[artifact weapon]] is ideal to hand off to a centaur steed and drive up their damage output. Their diet also makes them much easier to keep fed, allowing non-[[Knight]]s to offset the [[tameness]] decrease from each attempt to climb onto their steed.
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Unfortunately, centaurs are quite vulnerable to [[polymorph trap]]s and the like: they can only obtain [[magic resistance]] from [[Magicbane]], and otherwise can only be protected by your own magic resistance if you ride them over the trap. Since centaurs can also eat meat, they must also be kept away from [[shapeshifter]] corpses if at all possible. As with all other non-[[flying]] steeds, move carefully around [[water]] and [[ice]] lest you or your steed drown.
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{{upcoming|3.7.0|Pets will no longer eat corpses that make them polymorph, unless they are starving or on the verge of becoming untame.
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Riding while wearing an [[amulet of flying]] will cause the steed to fly as well—riding a mountain centaur with an amulet or shield of reflection paired with an artifact weapon can make them a somewhat viable competitor to the [[ki-rin]]. However, be sure to keep a [[wand of undead turning]] handy in case they die.}}
  
 
==Variants==
 
==Variants==
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==References==
 
==References==
 
<references/>
 
<references/>
{{stub}}{{nethack-367}}
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{{nethack-367}}
 
[[Category:Monster classes]]
 
[[Category:Monster classes]]

Revision as of 08:40, 18 February 2024

The centaur is a monster class that appears in NetHack, and is represented by the uppercase C glyph (C). Centaurs are designated internally by the macro S_CENTAUR.[1]

The class contains the following monsters:[2]

Common traits

Centaurs are intelligent humanoid monsters that are a particular cross between a human and a horse: they possess the body and legs of the latter, with the upper body of the former situated where a horse's head would be. Centaurs can wield weapons and use magical items, but are too large to wear any sort of body armor, though they can still equip helms, gloves and shields and wear amulets.

Centaurs generally have high speed, moving fast enough enough to outpace an unburdened player character with intrinsic speed, and attack using weapons and kicks.

A peaceful or tame centaur "discusses hunting" if you #chat to them.

Generation

Randomly generated centaurs may be peaceful towards characters of the same alignment as them.

Centaurs have a 12 chance of being generated with a launcher and missiles: the forest centaur will generate with a bow and 3–14 arrows, while the other centaurs will generate with a crossbow and 3–14 bolts.[3]

Strategy

Centaurs can be quite fearsome and highly-damaging enemies in the early and mid-game: they often use their speed to maintain distance and shoot at you repeatedly, forcing you to close in and contend with their repeated melee attacks instead. Characters with viable ranged attacks should make use of them in return - magical options such as wands or spells are especially effective, since centaurs have generally low MR score, and a pet can also help weaken the centaur enough for you to finish them off.

Centaur corpses are quite filling for meat-eating pets and players alike, with forest centaurs being the most nutritious at 600.

As pets

Tame centaurs make superb steeds: while not quite as fast as a unicorn or a warhorse, their ability to equip weapons and wear limited armor can make them more durable, even in Gehennom, and they can also be given wraith corpses and potions of gain level to compensate for their normally-low HP caps. A potion of speed or wand of speed monster will boost their speed to a stellar 24 Amulets and shields allow them to obtain reflection, and a "spare" co-aligned or unaligned artifact weapon is ideal to hand off to a centaur steed and drive up their damage output. Their diet also makes them much easier to keep fed, allowing non-Knights to offset the tameness decrease from each attempt to climb onto their steed.

Unfortunately, centaurs are quite vulnerable to polymorph traps and the like: they can only obtain magic resistance from Magicbane, and otherwise can only be protected by your own magic resistance if you ride them over the trap. Since centaurs can also eat meat, they must also be kept away from shapeshifter corpses if at all possible. As with all other non-flying steeds, move carefully around water and ice lest you or your steed drown.

The following information pertains to an upcoming version (3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

Pets will no longer eat corpses that make them polymorph, unless they are starving or on the verge of becoming untame.

Riding while wearing an amulet of flying will cause the steed to fly as well—riding a mountain centaur with an amulet or shield of reflection paired with an artifact weapon can make them a somewhat viable competitor to the ki-rin. However, be sure to keep a wand of undead turning handy in case they die.

Variants

EvilHack

EvilHack adds centaurs as a playable race, and makes player and non-player centaurs capable of wearing all non-boots armor.

Encyclopedia entry

Of all the monsters put together by the Greek imagination
the Centaurs (Kentauroi) constituted a class in themselves.
Despite a strong streak of sensuality, in their make-up,
their normal behaviour was moral, and they took a kindly
thought of man's welfare. The attempted outrage of Nessos on
Deianeira, and that of the whole tribe of Centaurs on the
Lapith women, are more than offset by the hospitality of
Pholos and by the wisdom of Cheiron, physician, prophet,
lyrist, and the instructor of Achilles. Further, the
Centaurs were peculiar in that their nature, which united the
body of a horse with the trunk and head of a man, involved
an unthinkable duplication of vital organs and important
members. So grotesque a combination seems almost un-Greek.
These strange creatures were said to live in the caves and
clefts of the mountains, myths associating them especially
with the hills of Thessaly and the range of Erymanthos.

[ Mythology of all races, Vol. 1, pp. 270-271 ]

References