Difference between revisions of "Cloak of displacement"

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The '''cloak of displacement''' is a [[cloak]] that appears in ''[[NetHack]]''. It is made of [[cloth]], and has a [[Randomized appearance|randomized appearance]]; the default one associated with it is a [[piece of cloth]].{{refsrc|src/objects.c|470|version=NetHack 3.6.6}}
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A '''cloak of displacement''' is a type of [[Magical item|magical]] [[cloak]] that appears in ''[[NetHack]]''. It is made of [[cloth]], and has a [[Randomized appearance|randomized appearance]]; the default one associated with it is a [[piece of cloth]].{{refsrc|src/objects.c|470|version=NetHack 3.6.7}}
  
 
==Generation==
 
==Generation==
All non-[[Elf (starting race)|elven]] [[Ranger]]s start the game with a +2 cloak of displacement; for elven Rangers, this is replaced with a a +2 [[elven cloak]].<ref name="substitutions">{{function|u_init.c|Race-based substitutions for initial inventory}}</ref>
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All non-[[Elf (starting race)|elven]] [[Ranger]]s start the game with a +2 cloak of displacement.{{refsrc|src/u_init.c|118|version=NetHack 3.6.7}}{{refsrc|src/u_init.c|211|version=NetHack 3.6.7}}
  
Most non-[[Monk (player monster)|monk]] [[player monster]]s on the [[Astral Plane]] have a 87.5% chance of receiving a random magical cloak in their [[Monster starting inventory|starting inventory]], and a further 12.5% chance of that cloak being a cloak of displacement - effectively a ~10.94% chance.{{refsrc|src/mplayer.c|157|version=NetHack 3.6.6}}{{refsrc|src/mplayer.c|207|version=NetHack 3.6.6}} For [[Priest (player monster)|priests]], there is a 75% chance the cloak will be made into a [[robe]] instead, reducing this effective chance to ~2.73%;{{refsrc|src/mplayer.c|217|version=NetHack 3.6.6}} [[Wizard (player monster)|Wizards]] have a {{frac|1|2}} chance of forcing a [[cloak of magic resistance]], resulting in a ~5.47% chance of one generating with a cloak of displacement.{{refsrc|src/mplayer.c|248|version=NetHack 3.6.6}}
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[[Player monster]]s that are not [[Monk (player monster)|monks]], including those generated on the [[Astral Plane]], have a {{frac|7|64}} chance (effectively ~10.94%) of [[Monster starting inventory|generating with]] a cloak of displacement as their initial cloak before role-based replacements.{{refsrc|src/mplayer.c|157|version=NetHack 3.6.7}}{{refsrc|src/mplayer.c|207|version=NetHack 3.6.7}} [[Priest (player monster)|Priests]] have a {{frac|3|4}} chance of forcing a [[robe]] instead, reducing their effective chance to ~2.73%, while [[Wizard (player monster)|wizards]] have a {{frac|2}} chance of forcing a [[cloak of magic resistance]], reducing their effective chance to ~5.47%.{{refsrc|src/mplayer.c|217|version=NetHack 3.6.7}}{{refsrc|src/mplayer.c|248|version=NetHack 3.6.7}}
  
 
==Description==
 
==Description==
When worn, the cloak of displacement provides [[magic cancellation|MC1]] and [[displacement]]; putting on or taking off the cloak will [[auto-identify]] it if you can see yourself or are able to sense monsters, and you are not currently engulfed. The displacement will not effect monsters if you are [[invisible]] and they cannot [[see invisible]].
+
While worn, the cloak of displacement provides [[MC1]] and [[displacement]]; putting on or taking off the cloak will [[auto-identify]] it if the character can see themselves or are able to sense monsters, and you are not currently engulfed. The displacement will not affect hostile monsters if you are [[invisible]] and they cannot [[see invisible]].
  
 
==Strategy==
 
==Strategy==
The cloak of displacement is the only source of displacement in the game, and is a solid defensive item for misdirecting attacks. In the early game it is somewhat outclassed by invisibility, which similarly causes monsters to attack squares where they think you are and inflicts an additional -2 to-hit penalty on them.
+
The cloak of displacement is the only source of the property in the game, and is a solid defensive item for misdirecting attacks from hostile monsters. In the early game, it is an especially solid tool for escaping fights, though it is somewhat outclassed by invisibility, which inflicts an additional -2 [[to-hit]] penalty and similarly causes monsters to attack squares where they think the character is. In the long term, however, more monsters can be fooled by displacement compared to the many later threats that can see invisible.
  
However, displacement can be the more powerful effect at times, as it still fools monsters that can see invisible. Players making extensive use of [[lance]]s or [[polearms]] may especially benefit from monsters wasting turns striking at their image while remaining within [[pounding]] range.
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Characters using a [[lance]] or any [[polearm]] as their main weapon may especially benefit from monsters wasting turns striking at their image while remaining within [[pounding]] range.
  
{{upcoming|3.7.0|The displacer beast is now an alternative source of displacement - the beast (and thus its polyform) has the property naturally, and eating its corpse grants temporary displacement.}}
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{{upcoming|3.7.0|The [[displacer beast]] is a monster that has intrinsic displacement, and eating a [[corpse]] or [[tin]] confers temporary displacement, while polymorph into a displacer beast similarly grants intrinsic displacement for the form's duration.}}
  
 
==History==
 
==History==
The cloak of displacement was introduced in [[NetHack 3.0.0]].
+
The cloak of displacement first appears in [[NetHack 3.0.0]]. From this version to [[NetHack 3.4.3]], including some variants based on those versions, the cloak of displacement grants [[Magic cancellation (3.4.3)|MC2]] while worn, and the cloak auto-identifies when worn or removed without a message accompanying either action.
  
==Messages==
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The messages for wearing or removing a cloak of displacement are introduced in [[NetHack 3.6.0]].
{{message|You feel that monsters have difficulty pinpointing your location.|You put on a cloak of displacement. The cloak is identified.}}
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{{message|You feel that monsters no longer have difficulty pinpointing your location.|You removed a cloak of displacement. The cloak is identified.}}
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==Origin==
 +
The cloak of displacement is an item that originates from ''[[Dungeons & Dragons]]''. It is a black leather cloak fashioned out of the hide of a [[displacer beast]]: the displacing effect comes from strands of sinew within the beasts' tentacles that are interwoven with the fabric, distorting and warping light reflected off its surface. This causes the wearer to appear as if they are in a slightly different location up to 6 in (0.15 m) away, offering protection from attacks while the wearer is attuned and conscious; being hit causes the cloak to lose its illusory abilities for a few seconds.
  
 
==Variants==
 
==Variants==
 +
Some variants make it possible for monsters to gain displacement from wearing this cloak. Shimmering dragons and their scales (and scale mail) may also provide an additional source of displacement.
 +
 
===SLASH'EM===
 
===SLASH'EM===
In [[SLASH'EM]], the cloak of displacement grants MC2 instead of MC1. There are no additional messages are given for wearing or removing the cloak, though it will still auto-identify in either case. A cloak of displacement can be created by [[upgrading]] an elven cloak or [[oilskin cloak]].
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In [[SLASH'EM]], the cloak of displacement grants MC2.
 +
 
 +
Upgrading a cloak of displacement has a {{frac|2}} chance of producing an elven cloak, and upgrading an elven cloak or [[oilskin cloak]] has a {{frac|4}} chance of producing a cloak of displacement.
 +
 
 +
[[Deluder]] is an [[artifact]] cloak of displacement that doubles as a [[luck item]] and confers [[stealth]], and is the guaranteed second [[sacrifice gift]] for [[Wizard]]s.
  
[[Deluder]] is an artifact cloak of displacement that also doubles as a [[luck item]] and confers [[stealth]], and is the guaranteed second [[sacrifice gift]] for [[Wizard]]s.
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===GruntHack===
 +
[[GruntHack]] implements proper displacement for monsters, making it possible for them to obtain the property by wearing the cloak.
  
 
===UnNetHack===
 
===UnNetHack===
In [[UnNetHack]], [[Sokoban (UnNetHack)|Sokoban]] offers a cloak as one of the three types of prizes, which has a 50% chance of being a cloak of displacement.
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In [[UnNetHack]], the cloak of displacement grants MC2 while worn.
 +
 
 +
===DynaHack===
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In [[DynaHack]], the cloak of displacement grants MC2 while worn.
 +
 
 +
[[Sokoban (UnNetHack)|Sokoban]] offers a cloak as one of the three types of prizes, which has a {{frac|2}} chance of being a cloak of displacement.
  
 
===dNetHack===
 
===dNetHack===
[[The Mantle of Heaven]] and [[The Vestment of Hell]] are [[artifact]] cloaks that always appear as ornamental copes, making it possible for them to be cloaks of displacement.
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In [[dNetHack]], the cloak of displacement confers 1 AC, 0 [[DR]], MC2, and displacement while worn.
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 +
One map of the [[Grue's Cavern]] has a treasure pile with a cloak of displacement.
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 +
[[The Mantle of Heaven]] and [[The Vestment of Hell]] are artifact cloaks that always have a specific randomized appearance, making it possible for them to be cloaks of displacement.
 +
 
 +
A cloak of displacement can be used to repair the active camoflauge system of [[Imperial elven armor|imperial elven body armor]], conferring displacement.
  
 
===FIQHack===
 
===FIQHack===
In [[FIQHack]], the cloak of displacement gives MC3.
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In [[FIQHack]], the cloak of displacement gives MC3 and monsters can gain displacement from wearing it; monster displacement functions somewhat similar to GruntHack, though with various differences (e.g., the displaced images of monsters detected via telepathy or monster detection do not appear).
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 +
===The November NetHack Tournament===
 +
In [[The November NetHack Tournament]], the [[deathmatch]] opponent has a {{frac|2}} chance of generating with a blessed fireproof +4 or +5 cloak of displacement if they represent a character that lacks a cloak and is not a Monk or Wizard.
 +
 
 +
===EvilHack===
 +
In [[EvilHack]], monsters can gain displacement by wearing this cloak.
  
 
==References==
 
==References==
 
<references/>
 
<references/>
 
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{{nethack-367}}
 
[[Category:Cloaks]]
 
[[Category:Cloaks]]
{{nethack-366}}
 

Latest revision as of 15:49, 22 April 2024

[ Tattered cape.png[ Opera cloak.png[ Ornamental cope.png[ Piece of cloth.png
cloak of displacement
Appearance random
Slot cloak
AC 1
Special
Base price 50 zm
Weight 10
Material cloth

A cloak of displacement is a type of magical cloak that appears in NetHack. It is made of cloth, and has a randomized appearance; the default one associated with it is a piece of cloth.[1]

Generation

All non-elven Rangers start the game with a +2 cloak of displacement.[2][3]

Player monsters that are not monks, including those generated on the Astral Plane, have a 764 chance (effectively ~10.94%) of generating with a cloak of displacement as their initial cloak before role-based replacements.[4][5] Priests have a 34 chance of forcing a robe instead, reducing their effective chance to ~2.73%, while wizards have a 12 chance of forcing a cloak of magic resistance, reducing their effective chance to ~5.47%.[6][7]

Description

While worn, the cloak of displacement provides MC1 and displacement; putting on or taking off the cloak will auto-identify it if the character can see themselves or are able to sense monsters, and you are not currently engulfed. The displacement will not affect hostile monsters if you are invisible and they cannot see invisible.

Strategy

The cloak of displacement is the only source of the property in the game, and is a solid defensive item for misdirecting attacks from hostile monsters. In the early game, it is an especially solid tool for escaping fights, though it is somewhat outclassed by invisibility, which inflicts an additional -2 to-hit penalty and similarly causes monsters to attack squares where they think the character is. In the long term, however, more monsters can be fooled by displacement compared to the many later threats that can see invisible.

Characters using a lance or any polearm as their main weapon may especially benefit from monsters wasting turns striking at their image while remaining within pounding range.

The following information pertains to an upcoming version (3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

The displacer beast is a monster that has intrinsic displacement, and eating a corpse or tin confers temporary displacement, while polymorph into a displacer beast similarly grants intrinsic displacement for the form's duration.

History

The cloak of displacement first appears in NetHack 3.0.0. From this version to NetHack 3.4.3, including some variants based on those versions, the cloak of displacement grants MC2 while worn, and the cloak auto-identifies when worn or removed without a message accompanying either action.

The messages for wearing or removing a cloak of displacement are introduced in NetHack 3.6.0.

Origin

The cloak of displacement is an item that originates from Dungeons & Dragons. It is a black leather cloak fashioned out of the hide of a displacer beast: the displacing effect comes from strands of sinew within the beasts' tentacles that are interwoven with the fabric, distorting and warping light reflected off its surface. This causes the wearer to appear as if they are in a slightly different location up to 6 in (0.15 m) away, offering protection from attacks while the wearer is attuned and conscious; being hit causes the cloak to lose its illusory abilities for a few seconds.

Variants

Some variants make it possible for monsters to gain displacement from wearing this cloak. Shimmering dragons and their scales (and scale mail) may also provide an additional source of displacement.

SLASH'EM

In SLASH'EM, the cloak of displacement grants MC2.

Upgrading a cloak of displacement has a 12 chance of producing an elven cloak, and upgrading an elven cloak or oilskin cloak has a 14 chance of producing a cloak of displacement.

Deluder is an artifact cloak of displacement that doubles as a luck item and confers stealth, and is the guaranteed second sacrifice gift for Wizards.

GruntHack

GruntHack implements proper displacement for monsters, making it possible for them to obtain the property by wearing the cloak.

UnNetHack

In UnNetHack, the cloak of displacement grants MC2 while worn.

DynaHack

In DynaHack, the cloak of displacement grants MC2 while worn.

Sokoban offers a cloak as one of the three types of prizes, which has a 12 chance of being a cloak of displacement.

dNetHack

In dNetHack, the cloak of displacement confers 1 AC, 0 DR, MC2, and displacement while worn.

One map of the Grue's Cavern has a treasure pile with a cloak of displacement.

The Mantle of Heaven and The Vestment of Hell are artifact cloaks that always have a specific randomized appearance, making it possible for them to be cloaks of displacement.

A cloak of displacement can be used to repair the active camoflauge system of imperial elven body armor, conferring displacement.

FIQHack

In FIQHack, the cloak of displacement gives MC3 and monsters can gain displacement from wearing it; monster displacement functions somewhat similar to GruntHack, though with various differences (e.g., the displaced images of monsters detected via telepathy or monster detection do not appear).

The November NetHack Tournament

In The November NetHack Tournament, the deathmatch opponent has a 12 chance of generating with a blessed fireproof +4 or +5 cloak of displacement if they represent a character that lacks a cloak and is not a Monk or Wizard.

EvilHack

In EvilHack, monsters can gain displacement by wearing this cloak.

References