Difference between revisions of "Cloak of invisibility"

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The '''cloak of invisibility''' is a cloak that appears in ''[[NetHack]]''.
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A '''cloak of invisibility''' is a type of [[Magical item|magical]] [[cloak]] that appears in ''[[NetHack]]''. It is made of [[cloth]] and has a [[randomized appearance]] when unidentified; the default one associated with it is an [[opera cloak]].{{refsrc|src/objects.c|468|version=NetHack 3.6.7}}
  
==Effects==
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==Generation==
When worn, the cloak provides [[magic cancellation|MC1]] and [[invisibility]], and will [[auto-identify]] if you were not already invisible.
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In addition to random generation, cloaks of invisibility are sold in armor [[shop]]s.
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[[Player monster]]s that are not [[Monk (player monster)|monks]], including those generated on the [[Astral Plane]], have an effective ~14.83% chance of [[Monster starting inventory|generating with]] a cloak of invisibility as their initial cloak before role-based replacements.{{refsrc|src/mplayer.c|157|version=NetHack 3.6.7}}{{refsrc|src/mplayer.c|207|version=NetHack 3.6.7}} [[Priest (player monster)|Priests]] have a {{frac|3|4}} chance of forcing a [[robe]] instead, reducing their effective chance to ~3.71%, while [[Wizard (player monster)|wizards]] have a {{frac|2}} chance of forcing a [[cloak of magic resistance]], reducing their effective chance to ~7.42%.{{refsrc|src/mplayer.c|217|version=NetHack 3.6.7}}{{refsrc|src/mplayer.c|248|version=NetHack 3.6.7}}
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==Description==
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While [[worn]], the cloak of invisibility confers 1 base point of [[AC]], [[invisibility]] and [[Magic cancellation|MC1]]. Wearing the cloak will [[auto-identify]] it if the wearer is not already invisible, as will [[taking off]] the cloak without any other source of invisibility active.
  
 
==Strategy==
 
==Strategy==
 
{{main|Invisibility}}
 
{{main|Invisibility}}
The cloak of invisibility can be a convenient find for the early game, but once special attacks become more commonplace, other cloaks that provide higher MC, such as a [[cloak of protection]], may be desired. The [[cloak of displacement]] (which provides the same AC and MR) can also be a comparable long-term choice; though invisibility adds a -2 [[to-hit]] penalty even if the monster discovers your position, displacement makes it less likely for them to do so in the first place, and is not thwarted by the ability to [[see invisible]] that becomes much more common in the mid-to-late game. Still, the to-hit penalty can be a life-saver when trying to safely end or else escape early fights.  
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The cloak of invisibility is often the first source of the property for many characters, and is a useful survival aid early on since monsters will take a [[to-hit]] penalty and attack squares where they believe you to be. Characters typically exchange this cloak once they find a much better cloak and/or another source of indefinite or permanent invisibility, such as a [[ring of invisibility]] or a [[wand of make invisible]].
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[[Displacement]], e.g. from the [[cloak of displacement]], lacks the to-hit penalty applied for invisibility, but has better long-term applications for most characters: a particular monster has a {{frac|4}} chance of discovering a displaced character's actual location compared to {{frac|3}} for invisibility, and while many later monsters have the ability to [[see invisible]], there is no immunity to displacement and only especially fast monsters will reliably hit through it.
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Avoid wearing random cloaks in shops without at least testing their [[beatitude]] - if the cloak is a cursed cloak of invisibility, the character may not be able to leave the shop without some difficulty and possibly even an angered [[shopkeeper]].
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==History==
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The cloak of invisibility is introduced in [[NetHack 3.0.0]]. From this version to [[NetHack 3.4.3]], including some variants based on those versions, the cloak of invisibility grants [[Magic cancellation (3.4.3)|MC2]] while worn.
  
As far as sources of "at-will" invisibility, a [[ring of invisibility]] is also somewhat more convenient; even for those combining them with a [[stalker]] [[corpse]] to gain see invisible and permanent invisibility, it is slightly quicker to put on a ring or drink a [[potion of invisibility|potion]].
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The cloak of invisibility grants MC1 as of [[NetHack 3.6.0]].
  
 
==Variants==
 
==Variants==
 
===SLASH'EM===
 
===SLASH'EM===
In [[SLASH'EM]], cloaks of invisibility provide MC2. If it happens to be an "opera cloak", it will often appear in the starting inventory of [[vampire]]s, making it appear more often; however, this also means most vampires will be invisible, making them difficult to fight unless the player can see invisible.
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In [[SLASH'EM]], the cloak of invisibility provides MC2 while worn.
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Upgrading a cloak of invisibility has a {{frac|2}} chance of producing an [[elven cloak]], and upgrading an elven cloak or [[oilskin cloak]] has a {{frac|4}} chance of producing a cloak of invisibility.
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A game that randomizes them to appear as an "opera cloak" will result in invisible [[Vampire (monster class)|vampires]], which are annoying if not more difficult to fight unless a character has see invisible.
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===dNetHack===
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In [[dNetHack]], the cloak of invisibility confers 1 AC, 0 [[DR]], invisibility, and MC2 while worn. Male [[Drow (starting race)|drow]] [[Anachrononaut]]s start with a +0 cloak of invisibility.
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Wizard driver [[Amm Kamerel]] have a {{frac|3}} chance of generating with a cloak of invisibility.
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One map of the [[Grue's Cavern]] has a treasure pile with a cursed -1 cloak of invisibility.
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[[dNetHack artifacts#The Veil of Latona|The Veil of Latona]] is a [[neutral]] [[Intelligent artifact|intelligent]] [[artifact]] cloak of invisibility, and is the [[crowning]] gift for neutral [[Ranger]]s that are [[Human (starting race)|human]], [[Incantifier (starting race)|incantifier]] or [[Half-dragon (starting race)|half-dragon]]. While carried, it grants [[drain resistance]], and while worn it grants [[magic resistance]] and [[reflection]] in addition to invisibility.
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[[The Mantle of Heaven]] and [[The Vestment of Hell]] are artifact cloaks that always have a specific randomized appearance, making it possible for one of them to be a cloak of invisibility.
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A cloak of invisibility can be used to repair the active camoflauge system of [[Imperial elven armor|imperial elven body armor]], conferring invisibility.
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==Encyclopedia entry==
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{{encyclopedia|
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Cloaks are the universal outer garb of everyone who is not a Barbarian.  It is hard to see why.  They are open in front and require you at most times to use one hand to hold them shut.  On horseback they leave the shirt-sleeved arms and most of the torso exposed to wind and Weather.  The OMTs [ Official Management Terms ] for Cloaks well express their difficulties.  They are constantly _swirling and dripping_ and becoming _heavy with water_ in rainy Weather, _entangling with trees_ or _swords_, or needing to be _pulled close around her/his shivering body_.  This seems to suggest they are less than practical for anyone on an arduous Tour.
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|[ The Tough Guide to Fantasyland, by Diana Wynne Jones ]
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}}
  
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==References==
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<references/>
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{{nethack-367}}
 
[[Category:Cloaks]]
 
[[Category:Cloaks]]
{{nethack-364}}
 

Latest revision as of 16:27, 22 April 2024

[ Tattered cape.png[ Opera cloak.png[ Ornamental cope.png[ Piece of cloth.png
cloak of invisibility
Appearance random
Slot cloak
AC 1
Special
Base price 60 zm
Weight 10
Material cloth

A cloak of invisibility is a type of magical cloak that appears in NetHack. It is made of cloth and has a randomized appearance when unidentified; the default one associated with it is an opera cloak.[1]

Generation

In addition to random generation, cloaks of invisibility are sold in armor shops.

Player monsters that are not monks, including those generated on the Astral Plane, have an effective ~14.83% chance of generating with a cloak of invisibility as their initial cloak before role-based replacements.[2][3] Priests have a 34 chance of forcing a robe instead, reducing their effective chance to ~3.71%, while wizards have a 12 chance of forcing a cloak of magic resistance, reducing their effective chance to ~7.42%.[4][5]

Description

While worn, the cloak of invisibility confers 1 base point of AC, invisibility and MC1. Wearing the cloak will auto-identify it if the wearer is not already invisible, as will taking off the cloak without any other source of invisibility active.

Strategy

Main article: Invisibility

The cloak of invisibility is often the first source of the property for many characters, and is a useful survival aid early on since monsters will take a to-hit penalty and attack squares where they believe you to be. Characters typically exchange this cloak once they find a much better cloak and/or another source of indefinite or permanent invisibility, such as a ring of invisibility or a wand of make invisible.

Displacement, e.g. from the cloak of displacement, lacks the to-hit penalty applied for invisibility, but has better long-term applications for most characters: a particular monster has a 14 chance of discovering a displaced character's actual location compared to 13 for invisibility, and while many later monsters have the ability to see invisible, there is no immunity to displacement and only especially fast monsters will reliably hit through it.

Avoid wearing random cloaks in shops without at least testing their beatitude - if the cloak is a cursed cloak of invisibility, the character may not be able to leave the shop without some difficulty and possibly even an angered shopkeeper.

History

The cloak of invisibility is introduced in NetHack 3.0.0. From this version to NetHack 3.4.3, including some variants based on those versions, the cloak of invisibility grants MC2 while worn.

The cloak of invisibility grants MC1 as of NetHack 3.6.0.

Variants

SLASH'EM

In SLASH'EM, the cloak of invisibility provides MC2 while worn.

Upgrading a cloak of invisibility has a 12 chance of producing an elven cloak, and upgrading an elven cloak or oilskin cloak has a 14 chance of producing a cloak of invisibility.

A game that randomizes them to appear as an "opera cloak" will result in invisible vampires, which are annoying if not more difficult to fight unless a character has see invisible.

dNetHack

In dNetHack, the cloak of invisibility confers 1 AC, 0 DR, invisibility, and MC2 while worn. Male drow Anachrononauts start with a +0 cloak of invisibility.

Wizard driver Amm Kamerel have a 13 chance of generating with a cloak of invisibility.

One map of the Grue's Cavern has a treasure pile with a cursed -1 cloak of invisibility.

The Veil of Latona is a neutral intelligent artifact cloak of invisibility, and is the crowning gift for neutral Rangers that are human, incantifier or half-dragon. While carried, it grants drain resistance, and while worn it grants magic resistance and reflection in addition to invisibility.

The Mantle of Heaven and The Vestment of Hell are artifact cloaks that always have a specific randomized appearance, making it possible for one of them to be a cloak of invisibility.

A cloak of invisibility can be used to repair the active camoflauge system of imperial elven body armor, conferring invisibility.

Encyclopedia entry

Cloaks are the universal outer garb of everyone who is not a Barbarian. It is hard to see why. They are open in front and require you at most times to use one hand to hold them shut. On horseback they leave the shirt-sleeved arms and most of the torso exposed to wind and Weather. The OMTs [ Official Management Terms ] for Cloaks well express their difficulties. They are constantly _swirling and dripping_ and becoming _heavy with water_ in rainy Weather, _entangling with trees_ or _swords_, or needing to be _pulled close around her/his shivering body_. This seems to suggest they are less than practical for anyone on an arduous Tour.

[ The Tough Guide to Fantasyland, by Diana Wynne Jones ]

References