Difference between revisions of "Cloak of protection"

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The '''cloak of protection''' is an item that appears in ''[[NetHack]]''.
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A '''cloak of protection''' is a type of [[Magical item|magical]] [[cloak]] that appears in ''[[NetHack]]''. It is made of [[cloth]] and has a [[randomized appearance]] when unidentified.
  
==Effects==
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==Generation==
When worn, a cloak of protection provides 3 points of base [[AC]] (plus whatever positive enchantment it has) and [[magic cancellation|MC3]].
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[[Aligned priest]]s, [[high priest]]s and the [[Arch Priest]] have a {{frac|2|21}} chance of [[Monster starting inventory|generating with]] a cloak of protection.{{refsrc|src/makemon.c|689|version=NetHack 3.6.7}}
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==Description==
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When worn, a cloak of protection provides 3 points of base [[AC]] and [[MC]]3, and will [[auto-identify]] itself.
  
 
==Strategy==
 
==Strategy==
No other single piece of armor grants MC3 by itself, making the cloak a strong option for characters without strong ranged attacks, and a viable choice for the [[ascension kit]], if you can do without [[displacement]] and have another source of [[magic resistance]].
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The cloak of protection is the only single piece of armor that grants MC3 by itself, making it a strong option for characters without strong [[ranged attack]]s; players that have another source of [[magic resistance]] and can do without [[displacement]] may consider this cloak a viable choice for their [[ascension kit]]s.
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===Identification===
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A cloak of protection is trivial to identify by wearing it once it has been curse-tested, either using a [[pet]] or an [[altar]]. In terms of [[price identification]], both it and the [[cloak of displacement]] have a base price of 50[[zm]].
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==History==
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The cloak of protection first appears in [[NetHack 3.0.0]].
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From this version to [[NetHack 3.4.3]], several other pieces of armor [[Magic cancellation (3.4.3)|provided MC3]]: the [[cloak of magic resistance]], both dwarvish and elven [[mithril-coat]]s, the [[elven cloak]], the [[oilskin cloak]], and the [[robe]]. In these versions, the cloak of magic resistance was the preferred source of MC3, with its magic resistance providing much more value compared to the cloak of protection's +2 extra base AC - some variants based on NetHack 3.4.3 and earlier versions maintain these MC values.
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Starting in [[NetHack 3.6.0]], the cloak of protection is the only piece of armor to give MC3; some variants based on this and later versions may add new items as additional sources of MC3.
  
 
==Variants==
 
==Variants==
In [[Sporkhack]], [[wizard]]s always start with one of these instead of a [[cloak of magic resistance]].
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===SLASH'EM===
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In [[SLASH'EM]], a cloak of protection can be created by [[upgrading]] an oilskin cloak or elven cloak.
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===SporkHack===
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In [[Sporkhack]], [[Wizard]]s start with a cloak of protection in place of the cloak of magic resistance from ''NetHack''.
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===dNetHack===
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In [[dNetHack]], cloaks of protection grant 3 AC and 3 [[DR]] when worn, and can be safely enchanted to +7. A [[dragonhide]] cloak of protection can be very valuable, providing 9 AC and 10 DR at +7.
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[[The Mantle of Heaven]] and [[The Vestment of Hell]] are [[quest artifact]]s for the [[Noble]] that each have a cloak with a randomized appearance as their [[base item]], making it possible for one of them to be a cloak of protection. The Mantle of Heaven appears as an ornamental cope and is given to [[Human (starting race)|human]] and [[Incantifier (starting race)|incantifier]] Nobles, while The Vestment appears as an opera cloak and is given to [[Vampire (starting race in dNetHack)|vampiric]] Nobles.
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===EvilHack===
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In [[EvilHack]], all non-[[Giant (starting race)|giant]] [[Infidel]]s start the game with a cursed fireproof +0 cloak of protection. The [[gauntlets of protection]] are introduced as an alternate source of MC3 that giants and [[Tortle (starting race)|tortles]] can use.
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Player monster [[Infidel (player monster)|infidels]] that are not [[Giant (monster attribute)|giants]] are very likely to generate with a cloak of protection, and the cloak is also used in several kits for level 20 non-giant player monsters. The [[Archbishop of Moloch]] (now a separate monster from the high priests) has a {{frac|3}} chance of generating with a cloak of protection.
  
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===SlashTHEM===
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In addition to SLASH'EM details, [[SlashTHEM]] introduces [[Blackshroud]], a neutral artifact [[cloak of protection]] that grants [[warning]] and and [[drain resistance]] and acts as a [[luckstone]] while worn.
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{{nethack-367}}
 
[[Category:Cloaks]]
 
[[Category:Cloaks]]
{{nethack-364}}
 

Revision as of 08:33, 26 July 2023

[ Tattered cape.png[ Opera cloak.png[ Ornamental cope.png[ Piece of cloth.png
cloak of protection
Appearance random
Slot cloak
AC 3
Special
Base price 50 zm
Weight 10
Material cloth

A cloak of protection is a type of magical cloak that appears in NetHack. It is made of cloth and has a randomized appearance when unidentified.

Generation

Aligned priests, high priests and the Arch Priest have a 221 chance of generating with a cloak of protection.[1]

Description

When worn, a cloak of protection provides 3 points of base AC and MC3, and will auto-identify itself.

Strategy

The cloak of protection is the only single piece of armor that grants MC3 by itself, making it a strong option for characters without strong ranged attacks; players that have another source of magic resistance and can do without displacement may consider this cloak a viable choice for their ascension kits.

Identification

A cloak of protection is trivial to identify by wearing it once it has been curse-tested, either using a pet or an altar. In terms of price identification, both it and the cloak of displacement have a base price of 50zm.

History

The cloak of protection first appears in NetHack 3.0.0.

From this version to NetHack 3.4.3, several other pieces of armor provided MC3: the cloak of magic resistance, both dwarvish and elven mithril-coats, the elven cloak, the oilskin cloak, and the robe. In these versions, the cloak of magic resistance was the preferred source of MC3, with its magic resistance providing much more value compared to the cloak of protection's +2 extra base AC - some variants based on NetHack 3.4.3 and earlier versions maintain these MC values.

Starting in NetHack 3.6.0, the cloak of protection is the only piece of armor to give MC3; some variants based on this and later versions may add new items as additional sources of MC3.

Variants

SLASH'EM

In SLASH'EM, a cloak of protection can be created by upgrading an oilskin cloak or elven cloak.

SporkHack

In Sporkhack, Wizards start with a cloak of protection in place of the cloak of magic resistance from NetHack.

dNetHack

In dNetHack, cloaks of protection grant 3 AC and 3 DR when worn, and can be safely enchanted to +7. A dragonhide cloak of protection can be very valuable, providing 9 AC and 10 DR at +7.

The Mantle of Heaven and The Vestment of Hell are quest artifacts for the Noble that each have a cloak with a randomized appearance as their base item, making it possible for one of them to be a cloak of protection. The Mantle of Heaven appears as an ornamental cope and is given to human and incantifier Nobles, while The Vestment appears as an opera cloak and is given to vampiric Nobles.

EvilHack

In EvilHack, all non-giant Infidels start the game with a cursed fireproof +0 cloak of protection. The gauntlets of protection are introduced as an alternate source of MC3 that giants and tortles can use.

Player monster infidels that are not giants are very likely to generate with a cloak of protection, and the cloak is also used in several kits for level 20 non-giant player monsters. The Archbishop of Moloch (now a separate monster from the high priests) has a 13 chance of generating with a cloak of protection.

SlashTHEM

In addition to SLASH'EM details, SlashTHEM introduces Blackshroud, a neutral artifact cloak of protection that grants warning and and drain resistance and acts as a luckstone while worn.