Club
Jump to navigation
Jump to search
) | |
---|---|
Name | club |
Appearance | club |
Damage vs. small | 1d6 |
Damage vs. large | 1d3 |
To-hit bonus | +0 |
Weapon skill | club |
Size | one-handed |
Base price | 3 zm (+10/positive enchant) |
Weight | 30 |
Material | wood |
A club is a kind of weapon. Cavemen start with one.
Club skill
Club | |
---|---|
Max | Role |
Basic | |
Skilled | |
Expert |
The club and the aklys both use the club skill. There are no artifact clubs.
Slash'EM
Slash'EM added two new items that use the club skill: the baseball bat and the torch. The first sacrifice gift for Rogues is the Bat from Hell, a chaotic baseball bat. The first sacrifice gift for Cavemen is Skullcrusher, a lawful club.
This page may need to be updated for the current version of NetHack.
It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.
Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.