Difference between revisions of "Cockatrice nest"

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A '''cockatrice nest''' is a [[special room]] that has been filled with [[cockatrice]]s and [[chickatrice]]s. It has a 1/8 chance of being generated from dungeon levels 17 onward; however, it will only generate if no other special room has generated on the level, meaning its actual chance is around 1 in 44 on a level with no [[shop]]s. Fortunately for you, the cockatrices and chickatrices start asleep and will not immediately bother you. You may also find [[statue]]s of [[player monster]]s, and more rarely, [[cockatrice egg]]s in there. Entering the nest gives you the message ''"You enter a disgusting nest!"''.
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A '''cockatrice nest''' is a [[special room]] that has been filled with [[cockatrice]]s. Fortunately for you, the cockatrices start asleep and will not immediately bother you. You may also find [[statue]]s of [[player monster]]s in there, each containing 0-4 random items.
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==Generation==
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It has a 1/8 chance of being generated from dungeon levels 17 onward; however, it will only generate if no other special room has generated on the level, meaning its actual chance is around 1 in 44 on a level with no [[shop]]s.
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It will not be generated if cockatrices are genocided or extinct.
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==Messages==
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{{message|You enter a disgusting nest!|You entered the nest.}}
  
 
==Strategy==
 
==Strategy==
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This is a dangerous room if handled incorrectly. Getting surrounded by several cockatrices can result in a much higher likelihood that you begin the [[stoning]] process every turn. A stack of [[lizard corpse]]s is the most common preventative; you can also polymorph into something stoning resistant.
  
To handle a cockatrice nest, you should have a stack of [[lizard corpse]]s (for reversing the [[stoning]] process) or polymorph into something stoning resistant, and also [[stealth]]. Stealth should allow you to avoid waking them up, except the one that you attack, so you can fight them one at a time. However, you may want to leave them there instead of killing them, so that you may reserve the supply of [[cockatrice corpse]]s. In addition, if you have stealth and there are more than one row of footrices, a cockatrice nest can be used as an avenue to train the [[Polearm]] skill by hitting the second row without waking the first, leaving the footrice being hit without a means to escape. See [[Leprechaun hall]] for details.
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[[Stealth]] should allow you to avoid waking them up, so you can fight them one at a time. In addition, if you have stealth and there is more than one row of cockatrices, a cockatrice nest can be used as an avenue to train the [[polearm]] skill by hitting the second row without waking the first, leaving the footrice being hit without a means to escape. See [[Leprechaun hall]] for details.
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Instead of killing them all immediately, you may want to leave all or some of them alone, in order to keep around a source of [[cockatrice corpse]]s.
  
 
A sufficiently powerful melee character has a reasonable chance of being able to clear a cockatrice nest without the stoning process starting; the cockatrices will die in only a few hits, giving them few chances to hit back due to their slow speed. Thus, if you have no other options (or are feeling brave), it isn't necessarily going to be fatal to clear the nest without precautions. You should ensure that you have at least one lizard corpse, or else the ability to [[pray]] safely, though, in case something goes wrong.
 
A sufficiently powerful melee character has a reasonable chance of being able to clear a cockatrice nest without the stoning process starting; the cockatrices will die in only a few hits, giving them few chances to hit back due to their slow speed. Thus, if you have no other options (or are feeling brave), it isn't necessarily going to be fatal to clear the nest without precautions. You should ensure that you have at least one lizard corpse, or else the ability to [[pray]] safely, though, in case something goes wrong.
 
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[[Category:Special rooms]]
 
[[Category:Special rooms]]
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Latest revision as of 13:29, 28 June 2020

A cockatrice nest is a special room that has been filled with cockatrices. Fortunately for you, the cockatrices start asleep and will not immediately bother you. You may also find statues of player monsters in there, each containing 0-4 random items.

Generation

It has a 1/8 chance of being generated from dungeon levels 17 onward; however, it will only generate if no other special room has generated on the level, meaning its actual chance is around 1 in 44 on a level with no shops.

It will not be generated if cockatrices are genocided or extinct.

Messages

You enter a disgusting nest!
You entered the nest.

Strategy

This is a dangerous room if handled incorrectly. Getting surrounded by several cockatrices can result in a much higher likelihood that you begin the stoning process every turn. A stack of lizard corpses is the most common preventative; you can also polymorph into something stoning resistant.

Stealth should allow you to avoid waking them up, so you can fight them one at a time. In addition, if you have stealth and there is more than one row of cockatrices, a cockatrice nest can be used as an avenue to train the polearm skill by hitting the second row without waking the first, leaving the footrice being hit without a means to escape. See Leprechaun hall for details.

Instead of killing them all immediately, you may want to leave all or some of them alone, in order to keep around a source of cockatrice corpses.

A sufficiently powerful melee character has a reasonable chance of being able to clear a cockatrice nest without the stoning process starting; the cockatrices will die in only a few hits, giving them few chances to hit back due to their slow speed. Thus, if you have no other options (or are feeling brave), it isn't necessarily going to be fatal to clear the nest without precautions. You should ensure that you have at least one lizard corpse, or else the ability to pray safely, though, in case something goes wrong.