Difference between revisions of "Combat"

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To attack a [[monster]], try moving into the space it occupies.
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To attack a [[monster]], try moving into the space it occupies. This will initiate a [[melee]] attack, using the weapon you are [[wield|wielding]], or your hands if you aren't holding a weapon. Doing this with your pet is usually safe - you will attempt to displace it rather than attack it (unless your weapon is [[bloodthirsty]]). If you ''want'' to attack your pet for some reason, you can use the {{kbd|Shift}}-{{kbd|F}} command to force your next input to be interpreted as a melee attack.
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You can also use a [[ranged attack]] to attack from a distance. Use {{kbd|f}} to fire a weapon or item that you have [[quiver|quivered]], or use {{kbd|t}} to manually choose something to throw. You can throw anything, but some [[projectile|projectiles]], like [[darts]] or [[shuriken]], are designed to be thrown. Other projectiles are meant to be used with a [[launcher]]. For example, wield a [[bow]] to fire an [[arrow]].
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[[Magic]] is another option for attacking a monster. If you have an [[attack spell]] memorized, and sufficient [[power]], you may cast it using the {{kbd|Shift}}-{{kbd|Z}} command. If you have an [[attack wand]], you can zap it with {{kbd|z}}. [[Frost horn|Frost horns]] or [[fire horn|fire horns]] are also sources of magical attacks. Use {{kbd|a}} to apply them.
  
 
To know how likely you are to hit in combat (and conversely how likely monsters are to hit you), see the [[Armor Class]] page.  The [[Weapons]] page will tell you all about the different kinds of weapons in terms of damage and other properties, but note that for ranges of weapons you may need to look elsewhere (for instance, the range of your bow is actually defined by the type of [[Arrow]], it would seem, and most objects of reasonable throwing weight seem to have similar ranges as arrows).
 
To know how likely you are to hit in combat (and conversely how likely monsters are to hit you), see the [[Armor Class]] page.  The [[Weapons]] page will tell you all about the different kinds of weapons in terms of damage and other properties, but note that for ranges of weapons you may need to look elsewhere (for instance, the range of your bow is actually defined by the type of [[Arrow]], it would seem, and most objects of reasonable throwing weight seem to have similar ranges as arrows).
  
See also [[Melee]] for hand-to-hand combat.
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It is important to note that you don't have to attack every monster. Some are best left alone or actively avoided. As the saying goes, discretion is the better part of valor.
 
 
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Revision as of 23:17, 25 December 2017

To attack a monster, try moving into the space it occupies. This will initiate a melee attack, using the weapon you are wielding, or your hands if you aren't holding a weapon. Doing this with your pet is usually safe - you will attempt to displace it rather than attack it (unless your weapon is bloodthirsty). If you want to attack your pet for some reason, you can use the Shift-F command to force your next input to be interpreted as a melee attack.

You can also use a ranged attack to attack from a distance. Use f to fire a weapon or item that you have quivered, or use t to manually choose something to throw. You can throw anything, but some projectiles, like darts or shuriken, are designed to be thrown. Other projectiles are meant to be used with a launcher. For example, wield a bow to fire an arrow.

Magic is another option for attacking a monster. If you have an attack spell memorized, and sufficient power, you may cast it using the Shift-Z command. If you have an attack wand, you can zap it with z. Frost horns or fire horns are also sources of magical attacks. Use a to apply them.

To know how likely you are to hit in combat (and conversely how likely monsters are to hit you), see the Armor Class page.  The Weapons page will tell you all about the different kinds of weapons in terms of damage and other properties, but note that for ranges of weapons you may need to look elsewhere (for instance, the range of your bow is actually defined by the type of Arrow, it would seem, and most objects of reasonable throwing weight seem to have similar ranges as arrows).

It is important to note that you don't have to attack every monster. Some are best left alone or actively avoided. As the saying goes, discretion is the better part of valor.