Difference between revisions of "Combat"

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(started the page so folks could find the nuts and bolts of hitting and damaging in combat more efficiently.)
 
m (stubify, minor additions.)
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To attack a [[monster]], try moving into the space it occupies.
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To know how likely you are to hit in combat (and conversely how likely monsters are to hit you), see the [[Armor Class]] page.  The [[Weapons]] page will tell you all about the different kinds of weapons in terms of damage and other properties, but note that for ranges of weapons you may need to look elsewhere (for instance, the range of your bow is actually defined by the type of [[Arrow]], it would seem, and most objects of reasonable throwing weight seem to have similar ranges as arrows).
 
To know how likely you are to hit in combat (and conversely how likely monsters are to hit you), see the [[Armor Class]] page.  The [[Weapons]] page will tell you all about the different kinds of weapons in terms of damage and other properties, but note that for ranges of weapons you may need to look elsewhere (for instance, the range of your bow is actually defined by the type of [[Arrow]], it would seem, and most objects of reasonable throwing weight seem to have similar ranges as arrows).
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See also [[Melee]] for hand-to-hand combat.
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{{stub}}

Revision as of 22:07, 8 January 2011

To attack a monster, try moving into the space it occupies.

To know how likely you are to hit in combat (and conversely how likely monsters are to hit you), see the Armor Class page.  The Weapons page will tell you all about the different kinds of weapons in terms of damage and other properties, but note that for ranges of weapons you may need to look elsewhere (for instance, the range of your bow is actually defined by the type of Arrow, it would seem, and most objects of reasonable throwing weight seem to have similar ranges as arrows).

See also Melee for hand-to-hand combat.

This page is a stub. Should you wish to do so, you can contribute by expanding this page.