Difference between revisions of "Conduct"

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'''Conducts''' are various limitations players may set to themselves to make the game more challenging<ref>See [http://www.nethack.org/v343/Guidebook.html the guidebook's] section on [http://www.nethack.org/v343/Guidebook.html#_TOCentry_38 conduct].</ref>. The game keeps track of your conducts and shows them at the end of the game. You may also see them any time by using the [[external command|extended command]] '''#conduct'''. Conducts only apply to actions in game; a priest "should" believe in a god but does not automatically lose atheist conduct, and classes that begin the game with learned [[spell]]s can play illiterate.
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In ''[[NetHack]]'', '''conducts''' are various limitations that players may set on themselves to make a given game more challenging. The game keeps track of your conducts during play, and shows them at the end of a game; you may see them at any time by using the [[extended command]] '''#conduct'''. The [[Guidebook]] goes into detail on conducts in its eighth chapter.
  
Pundits say popular conducts are as much [[Prayer#Favors_and_gifts|about]] [[Pudding_farming|avoiding]] [[Polypile|chores]] as about challenge.
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Conducts only apply to actions taken in-game - i.e. a [[Priest]] "should" believe in a god but does not automatically lose atheist conduct, and classes that begin the game with learned [[spell]]s can play illiterate.
  
 
==Official conducts==
 
==Official conducts==
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  You have been blind from birth.
 
  You have been blind from birth.
 
  You have been faithfully nudist.
 
  You have been faithfully nudist.
 +
 +
Certain conducts (vegan, vegetarian, and artifact wishless) must be fulfilled if you have followed other conducts (for example, being foodless implies that you have been vegetarian). The game does not show these conducts as long as you are still following the stricter version.
  
 
===Foodless===
 
===Foodless===
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* food rations, cram rations, K-rations, C-rations and lembas wafers
 
* food rations, cram rations, K-rations, C-rations and lembas wafers
 
* melons, oranges, carrots, pears, apples, bananas, kelp, eucalyptus, garlic, wolfsbane, and user-defined fruit
 
* melons, oranges, carrots, pears, apples, bananas, kelp, eucalyptus, garlic, wolfsbane, and user-defined fruit
* the corpse of any monster (or a tin of its 'meat') represented by {{white|b}}, {{white|j}}, or {{white|F}}.
+
* corpses and tins of any monster represented by {{mcsl|b}}, {{mcsl|j}}, or {{mcsl|F}}
* tins of spinach.
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* tins of spinach
  
When polymorphed into something with a [[digest]] attack, vegans may consume monsters that leave vegan corpses, as well as [[corpseless]] monsters such as ghosts and yellow lights, which are hardly even food. Additionally, vegans may [[eating jewelry|eat jewelry]]. The exceptions are [[flesh golem|flesh]] and [[leather golem]]s, which are obviously also not vegetarian.
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The ''only'' corpses from which a vegan may gain an intrinsic resistance (% chance when eaten) are:
 +
* {{monsymlink|gelatinous cube}} (fire 10%, cold 10%, shock 10%, sleep 10%)
 +
* {{monsymlink|quivering blob}} (poison 33%)
 +
* {{monsymlink|blue jelly}} (cold 13%, poison 13%)
 +
* {{monsymlink|shrieker}} (poison 20%)
 +
* {{monsymlink|red mold}} (fire 3%, poison 3%)
 +
* {{monsymlink|brown mold}} (cold 3%, poison 3%)
 +
* With caution: {{monsymlink|violet fungus}} (poison 20%)&mdash;but causes [[hallucination]]
 +
* With extreme caution: {{monsymlink|yellow mold}} (poison 7%)&mdash;but is [[poison]]ous to eat and causes [[hallucination]]
 +
 
 +
When [[polyself|polymorphed]] into something with a [[digest]] attack, vegans may consume monsters that leave vegan corpses, as well as [[corpseless]] monsters such as ghosts and yellow lights, which are hardly even food. Additionally, polymorphed vegans may [[eating jewelry|eat jewelry]] and other normally inedible metallic (as a [[metallivore]]) and organic (as a [[gelatinous cube]]) items, with the exception of [[leather]] items which would break both vegan and vegetarian conducts.
  
 
===Vegetarian===
 
===Vegetarian===
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* [[egg]]s, [[pancake]]s, [[fortune cookie]]s, [[candy bar]]s, [[royal jelly]] and [[cream pie]]s
 
* [[egg]]s, [[pancake]]s, [[fortune cookie]]s, [[candy bar]]s, [[royal jelly]] and [[cream pie]]s
 
* wax [[candle]]s (but not tallow candles)
 
* wax [[candle]]s (but not tallow candles)
* globs of [[gray ooze]] and [[brown pudding]]
+
* [[glob]]s of [[gray ooze]], [[brown pudding]], and [[green slime]] (but note that green slime causes [[sliming]])
  
 
All other comestibles break the conduct.
 
All other comestibles break the conduct.
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===Atheist===
 
===Atheist===
  
An atheist hero is not involved with [[religion]] in any way. You must not [[drop]] any objects on an [[altar]] unless blind, #[[pray]], #[[turn undead]] as a [[priest]] or [[knight]], #[[offer]] to gods (with the exception of offering the [[Amulet of Yendor]] to complete the game),<ref>The [http://bilious.alt.org/?191 Astral Escape patch] ([http://web.archive.org/web/20060720232903/http://glass.tvu.ac.uk/~chi/nethack/files/astre341.diff download]) lets atheist characters win the game without sacrificing the Amulet of Yendor.
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{{main|Atheist}}
</ref> or even #[[chat]] with [[aligned priest|priests]]. Atheists may, however, make use of [[holy water|holy]] or [[unholy water]] if they obtain some without praying. You may engrave on an [[altar]] to decrease [[Luck]] or [[wisdom]], or destroy it with a [[wand of digging]] or a [[drum of earthquake|drum of earthquake]].
 
 
 
4.0% of all winning accounts on [[NAO]] have an atheist ascension.
 
 
 
Most religious benefits can be replaced:
 
* [[Holy water]] [[Holy_water#Conduct_considerations|is most easily made]] with a confused [[scroll of remove curse]].
 
* [[Luck]] can be maximized by throwing valuable [[gem]]s at a coaligned [[unicorn]].
 
* An [[artifact weapon]] can be [[wish]]ed for. Other sources include dipping for [[Excalibur]], finding one in [[bones]] or randomly generated, <!--an [[Archon]]'s starting weapon, -->or simply doing without.
 
* [[Intrinsic_protection|Divine protection]]: [[Scroll of enchant armor|enchant]] your armor to compensate partially. In theory, you can also [[Eating jewelry|eat rings of protection]].
 
* [[curse-testing|Blessing/curse identification]] can either be done with a [[pet]] or by [[identification|formally identifying]] objects. Both methods have drawbacks that characterize an atheist game -- see below.
 
* Emergency [[prayer]] is not a reliable substitute for an [[escape item]] to begin with, but atheists need to be especially well-prepared and cautious.
 
  
In absense of [[curse testing]] at an [[altar]], keep in mind the difference between formally known BUC and informally known BUC, and the implications for stacking and (un)cursing.
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An atheist hero is not involved with [[religion]] in most ways.
 
 
An "uncursed scroll of enchant armor" and a "scroll of enchant armor named uncursed" WILL NOT STACK FOR BLESSING, unless you formally BUC the second one. Formal and informal [[BUC]] together give you 10 states to worry about. Don't indiscriminately fully identify items, to make sure your inventory stacks appropriately.
 
 
 
Items which are formally IDed are formally BUCed, but an item can be formally BUCed without being formally IDed, e.g. by dipping it in (un)holy water.<!-- works even if blind, but not if it was already blessed/cursed-->
 
 
 
If the BUC of a formally BUCed item changes, you will know immediately (e.g. a [[lich]] curses it). If the item is merely informally BUCed, you will not get any warning. This makes spellcasting monsters and [[Wizard of Yendor|Rodney]]'s harrassment particularly nasty for atheists. It is a good idea to formally BUC your [[unicorn horn]], [[bag of holding]], and [[luckstone]]. At least retest your unicorn horn after a fight with a cursing monster.
 
 
 
List of ways to [[BUC]] [[item]]s without breaking atheist
 
* Everything in [[Curse-testing]] EXCEPT altar testing. Do not drop items on an altar. Do not even go near one. You do not want to drop something on it by mistake.
 
* [[Scroll of identify]]. If you [[identify]] an [[item]], it will no longer stack with unIDed [[item]]s of its type and [[BUC]]. A stack of "Q - 15 [[dagger]]s named +0 probably [[uncursed]], maybe [[blessed]]" ([[enchantment]] derived from [[price ID]]) will automatically merge with any more +0 [[uncursed]] [[dagger]]s you pick up, [[identify]]ing their [[BUC]] for free. If you [[identify]] your stack of [[dagger]]s "Q - 15 [[uncursed]] +0 [[dagger]]s", that won't happen.
 
* [[Scroll of remove curse]]. Read a [[uncursed]] one and none of your [[wear|worn]] or [[wield]]ed [[item]]s remain [[cursed]]. Read a [[blessed]] one and none of the [[item]]s in your [[inventory]] stay [[cursed]].
 
* [[Uncursed]] [[potion of water|potions of water]] have a base cost of 5, [[blessed]] and [[cursed]] ones both have a base cost of 100.
 
* [[potion of water|Potions of water]] or [[potion of fruit juice|juice]] are uncursed if made by #[[dip]]ping a unicorn horn into [[potion of confusion|confusion]], [[potion of hallucination|hallucination]], [[potion of blindness|blindness]], or [[potion of sickness|sickness]]. Exception: a cursed horn makes cursed juice.
 
* [[Unicorn horn]]s dropped by [[unicorn]]s will always be [[uncursed]] (and +0).
 
* If you pick up a [[scroll of scare monster]] from the ground, you know for a fact that its [[uncursed]], though you don't know whether the scroll was blessed (and therefore safe to pick up once more).
 
* Use the [[item]] and see what it does. Don't do this unless you know it won't hurt you or waste resources unduly.
 
* Relative frequency. For most items, uncursed is more common. If you have two stacks of teleport scrolls, the stack of 15 is probably uncursed, whereas the stack of 2 is probably either cursed or blessed.
 
* Watch your stacks. "a [[scroll]] labeled HACKEM MUCHE" and "a [[scroll]] labeled HACKEM MUCHE" will stack, unless they are of different [[BUC]]. If you pay attention, and subsequently [[BUC]] one of the stacks, (say it turns out to be [[uncursed]]), then you know for a fact that the other is either [[blessed]] or [[cursed]] and can [[name]] it accordingly.
 
  
 
===Pacifist===
 
===Pacifist===
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{{main|Illiterate}}
 
{{main|Illiterate}}
  
Being illiterate means that you do not read or write anything. This includes [[scroll]]s, [[spellbook]]s and even [[fortune cookie]] messages and [[t-shirt]]s. Scrolls of mail (e.g. from users viewing your game on [[public server]]s) also break the conduct (although this is a bug), so it is advisable to turn off [[Options#mail|the mail option]] when attempting to be illiterate (except on [[NAO]], where this bug is fixed). Using a [[magic marker]] is also banned. Reading random engravings you may encounter does not break this conduct. Engraving anything but an ''x'', such as [[Elbereth]], also breaks this conduct.
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Being illiterate means that you do not read or write anything - this includes [[scroll]]s, [[spellbook]]s and even [[fortune cookie]] messages and [[t-shirt]]s. Using a [[magic marker]] to write a scroll or spellbook, or engraving anything but an ''X'' or ''x'', also breaks this conduct. A [[scroll of mail]] (e.g. from users viewing your game on [[public server]]s) will warn you before you read it if the conduct is intact. Reading random engravings you may encounter on the floor does not break this conduct.
  
 
===Never polymorph an object===
 
===Never polymorph an object===
  
"Polyless" conduct means never causing an object to be polymorphed via spell, wand, or potion of polymorph. Polymorphing monsters does not break this conduct. You don't need to worry about polymorphing previously carried items dropped by the monster as a result of polymorphing; they will not be polymorphed.{{refsrc|zap.c|1451|comment=obj->bypass is set in this case; also see the comment below}} However, there may be objects on the floor below the monster which you cannot see.
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"Polyless" conduct means never causing an object to be polymorphed via spell, wand, or potion of polymorph. Polymorphing monsters does not break this conduct. You don't need to worry about polymorphing previously carried items dropped by the monster as a result of polymorphing; they will not be polymorphed.{{refsrc|zap.c|1799|nethack=3.6.1}} However, there may be objects on the floor below the monster which you cannot see.
  
 
This conduct is comparatively easy: 42.3% of all winning accounts on [[NAO]] have a polypile-less ascension.
 
This conduct is comparatively easy: 42.3% of all winning accounts on [[NAO]] have a polypile-less ascension.
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===Never change form===
 
===Never change form===
  
"Polyselfless" conduct means never changing into another monster, including from [[lycanthropy]]. Becoming a new man/woman/orc/etc does not count as changing, and neither does turning into a pile of gold/orange by eating a [[mimic]] corpse.
+
"Polyselfless" conduct means never changing into another monster, including from [[lycanthropy]]. Turning into a pile of gold/orange by eating a [[mimic]] corpse also counts as of [[NetHack 3.6.0]] or later. Becoming a new man/woman/orc/etc does not count as changing.  (In [[NetHack 3.4.3]], eating a mimic corpse did not break this conduct.)
  
 
This conduct is easy to break inadvertently by wandering into an unknown polytrap.  Nevertheless, it is relatively easy: 73.5% of all winning accounts on [[NAO]] achieve it.
 
This conduct is easy to break inadvertently by wandering into an unknown polytrap.  Nevertheless, it is relatively easy: 73.5% of all winning accounts on [[NAO]] achieve it.
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{{main|Wishless}}
 
{{main|Wishless}}
  
Two [[wish]]ing-related conducts are tracked: wishing for anything and wishing for [[artifact]]s. If you wish for, say, a [[silver dragon scale mail]], you still have the artifact-wishless conduct. However, if you wish for any artifact, you lose both conducts, regardless of whether the wish was granted.
+
Two [[wish]]ing-related conducts are tracked: wishing for anything and wishing for [[artifact]]s. If you wish for, say, a [[silver dragon scale mail]], you still have the artifact-wishless conduct. However, if you wish for any artifact, you lose both conducts, regardless of whether you actually receive the artifact.
  
 
===Zen===
 
===Zen===
 
{{main|Zen}}
 
{{main|Zen}}
  
The zen conduct is one of the most difficult conducts. It means wearing a blindfold through out the whole game. Only a [[Zen#Notable_ascensions|handful of people]] are known to have ascended zen games. [[NetHack 3.6.0]] made this easily accessible to all roles by adding the [[Options#blind|blind]] option, which makes the adventurer permanently blind, and tracking this as a conduct.
+
The zen conduct is being [[blind]] throughout the entire game. It is one of the most difficult conducts, and only a [[Zen#Notable_ascensions|handful of people]] are known to have ascended zen games. In order for this conduct to be tracked in your game, you must edit your [[configuration file]] to enable the [[Options#blind|blind option]].
  
The difficulty in zen comes in that it is like a mixture of other conducts with additional twists to make it even harder. Reading is impossible (though there are ways to make scrolls readable, and the [[Book of the Dead]] can be read when blind). You cannot use [[altar]]s to find the [[BUC]] status of objects because you cannot see any flash. You also do not see what your objects look like by their material or color, so all potions are only shown as "a potion", wands as "a wand" and so on.
+
The difficulty in zen comes in that it is like a mixture of other conducts with additional twists to make it even harder. Reading is impossible (though there are ways to make scrolls readable, and the [[Book of the Dead]] can be read when blind). You cannot use [[altar]]s to find the [[beatitude]] of objects because you cannot see any flash. You also do not see what your objects look like by their material or color, so all potions are only shown as "a potion", wands as "a wand" and so on.
  
 
===Nudist===
 
===Nudist===
Nudism means not wearing any armor throughout the game. [[NetHack 3.6.0]] provides the [[Options#nudist|nudist]] option, which will start your game with no armor.
+
Nudism means not wearing any armor throughout the game. Accessories like rings, amulets, lenses and blindfolds are permitted. Beginning the game with armor will automatically break the conduct, so in order to prevent this, turn on the [[Options#nudist|nudist option]] in your configuration file.
  
 
Some success stories: [http://groups.google.com/group/rec.games.roguelike.nethack/browse_thread/thread/eb4092c6699658e6/067ff8f3846db66b#067ff8f3846db66b Solidsnail], [http://groups.google.com/group/rec.games.roguelike.nethack/browse_thread/thread/944241c8699561d9/336aca80d29b6db1#336aca80d29b6db1 Ron Copeland].
 
Some success stories: [http://groups.google.com/group/rec.games.roguelike.nethack/browse_thread/thread/eb4092c6699658e6/067ff8f3846db66b#067ff8f3846db66b Solidsnail], [http://groups.google.com/group/rec.games.roguelike.nethack/browse_thread/thread/944241c8699561d9/336aca80d29b6db1#336aca80d29b6db1 Ron Copeland].
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Unofficial conducts are conducts that are not tracked by the vanilla version of the game. They are enforced by the players themselves only.
 
Unofficial conducts are conducts that are not tracked by the vanilla version of the game. They are enforced by the players themselves only.
  
==Candle considerations==
+
==History==
{{caption||This section is not relevant in Nethack 3.6.0 or greater.}}
+
 
It is theoretically possible to explore the entire dungeon, and not come across seven [[candle]]s.  [[Izchak]]'s lighting shop is guaranteed, but it is not guaranteed to have enough of them.  If you have explored all branches of the dungeon and still not enough have been generated, you will have to obtain the remainder through one of the following means:
+
The [[Options#blind|blind option]] and [[Options#nudist|nudist option]] were added in [[NetHack 3.6.0]]. Prior to 3.6.0, the zen and nudist conducts were unofficial but supported by certain variants.
 +
 
 +
In [[NetHack 3.4.3]], eating a mimic corpse did not break the "polyselfless" conduct.
 +
 
 +
===Candle considerations===
 +
When playing versions prior to [[3.6.0]], it is theoretically possible to explore the entire dungeon, and not come across seven [[candle]]s.  [[Izchak]]'s lighting shop is guaranteed, but it is not guaranteed to have enough of them.  If you have explored all branches of the dungeon and still not enough have been generated, you will have to obtain the remainder through one of the following means:
  
 
* Wishing for them: violates wishless conduct
 
* Wishing for them: violates wishless conduct
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This problem is solved by several variants. [[AceHack]] and [[NetHack 4]] allow for [[gnome]]s to death-drop candles even if killed using a pet (and thus, spare candles are obtainable without breaking pacifist conduct); likewise, [[wax golem]]s drop candles no matter how they die, in the variants in which they exist. [[GruntHack]] guarantees at least seven candles in the lighting shop. [[UnNetHack]] includes wax golems and sometimes generates gnomes with candles in their inventory.  
 
This problem is solved by several variants. [[AceHack]] and [[NetHack 4]] allow for [[gnome]]s to death-drop candles even if killed using a pet (and thus, spare candles are obtainable without breaking pacifist conduct); likewise, [[wax golem]]s drop candles no matter how they die, in the variants in which they exist. [[GruntHack]] guarantees at least seven candles in the lighting shop. [[UnNetHack]] includes wax golems and sometimes generates gnomes with candles in their inventory.  
  
[[NetHack 3.6.0]] guarantees at least 8 candles at [[Vlad's Tower]].
+
[[NetHack 3.6.0]] guarantees at least 8 candles at [[Vlad's Tower]].  [[Gnome (monster class)|Gnomes]] have a small chance of being generated with a candle, as well.
  
 
==Footnotes==
 
==Footnotes==
 
<references/>
 
<references/>
{{nethack-360}}
+
{{nethack-361}}
 
[[Category:Conducts]]
 
[[Category:Conducts]]
 
[[Category:Extended commands]]
 
[[Category:Extended commands]]

Latest revision as of 14:30, 7 March 2023

In NetHack, conducts are various limitations that players may set on themselves to make a given game more challenging. The game keeps track of your conducts during play, and shows them at the end of a game; you may see them at any time by using the extended command #conduct. The Guidebook goes into detail on conducts in its eighth chapter.

Conducts only apply to actions taken in-game - i.e. a Priest "should" believe in a god but does not automatically lose atheist conduct, and classes that begin the game with learned spells can play illiterate.

Official conducts

The "official" conducts are the conducts that the game tracks.

When you start the game, the list of conducts looks as follows:

Voluntary challenges:

You have gone without food.
You have been an atheist.
You have never hit with a wielded weapon.
You have been a pacifist.
You have been illiterate.
You have never genocided any monsters.
You have never polymorphed an object.
You have never changed form.
You have used no wishes.

If you have configured your options to attempt the zen or nudist conducts, the following additional lines appear at the top of the list:

You have been blind from birth.
You have been faithfully nudist.

Certain conducts (vegan, vegetarian, and artifact wishless) must be fulfilled if you have followed other conducts (for example, being foodless implies that you have been vegetarian). The game does not show these conducts as long as you are still following the stricter version.

Foodless

Main article: Foodless

Foodless means not eating anything at all. This includes sucking brains when polymorphed into a mind flayer, or digesting monsters when polymorphed into a monster with a digest attack.

Vegan

Vegans refrain from eating anything which comes from an animal. Vegans may eat:

  • food rations, cram rations, K-rations, C-rations and lembas wafers
  • melons, oranges, carrots, pears, apples, bananas, kelp, eucalyptus, garlic, wolfsbane, and user-defined fruit
  • corpses and tins of any monster represented by b, j, or F
  • tins of spinach

The only corpses from which a vegan may gain an intrinsic resistance (% chance when eaten) are:

When polymorphed into something with a digest attack, vegans may consume monsters that leave vegan corpses, as well as corpseless monsters such as ghosts and yellow lights, which are hardly even food. Additionally, polymorphed vegans may eat jewelry and other normally inedible metallic (as a metallivore) and organic (as a gelatinous cube) items, with the exception of leather items which would break both vegan and vegetarian conducts.

Vegetarian

Vegetarians may, on top of vegan foods, eat:

All other comestibles break the conduct.

All of the food restriction conducts make it much harder to gain intrinsics, as the main source of intrinsics is eating corpses. When paired with other conducts such as polyselfless and/or atheist, it can make gaining some intrinsics impossible.

Atheist

Main article: Atheist

An atheist hero is not involved with religion in most ways.

Pacifist

Main article: Pacifist

A pacifist is a player who does not directly kill any monster. A pacifist may, however, use a wielded weapon if they take care not to kill the victim.

Never hit with a wielded weapon

This is mostly self-explanatory. Throwing weapons, firing missiles and using wands is allowed. Hitting with other objects than weapons does not break this conduct. Thus you may very well use a cockatrice corpse as a weapon should you acquire one. Pick-axes, unicorn horns, and grappling hooks, however, do count as weapons, even though they are shown in the tool-category. Applying a bullwhip only breaks conduct if the target is not wielding a weapon. When trying to maintain a weaponless conduct, one should be very careful when wielding a pick-axe for digging.

Illiterate

Main article: Illiterate

Being illiterate means that you do not read or write anything - this includes scrolls, spellbooks and even fortune cookie messages and t-shirts. Using a magic marker to write a scroll or spellbook, or engraving anything but an X or x, also breaks this conduct. A scroll of mail (e.g. from users viewing your game on public servers) will warn you before you read it if the conduct is intact. Reading random engravings you may encounter on the floor does not break this conduct.

Never polymorph an object

"Polyless" conduct means never causing an object to be polymorphed via spell, wand, or potion of polymorph. Polymorphing monsters does not break this conduct. You don't need to worry about polymorphing previously carried items dropped by the monster as a result of polymorphing; they will not be polymorphed.[1] However, there may be objects on the floor below the monster which you cannot see.

This conduct is comparatively easy: 42.3% of all winning accounts on NAO have a polypile-less ascension.

Never change form

"Polyselfless" conduct means never changing into another monster, including from lycanthropy. Turning into a pile of gold/orange by eating a mimic corpse also counts as of NetHack 3.6.0 or later. Becoming a new man/woman/orc/etc does not count as changing. (In NetHack 3.4.3, eating a mimic corpse did not break this conduct.)

This conduct is easy to break inadvertently by wandering into an unknown polytrap. Nevertheless, it is relatively easy: 73.5% of all winning accounts on NAO achieve it.

Genocideless

Genocideless conduct is pretty obvious; refrain from causing genocide. Reverse genocide does not break this conduct. (You may not kill a mail daemon, either.)

Fully 33.1% of all winning accounts on NAO achieve this conduct at least once.

Wishless, artifact wishless

Main article: Wishless

Two wishing-related conducts are tracked: wishing for anything and wishing for artifacts. If you wish for, say, a silver dragon scale mail, you still have the artifact-wishless conduct. However, if you wish for any artifact, you lose both conducts, regardless of whether you actually receive the artifact.

Zen

Main article: Zen

The zen conduct is being blind throughout the entire game. It is one of the most difficult conducts, and only a handful of people are known to have ascended zen games. In order for this conduct to be tracked in your game, you must edit your configuration file to enable the blind option.

The difficulty in zen comes in that it is like a mixture of other conducts with additional twists to make it even harder. Reading is impossible (though there are ways to make scrolls readable, and the Book of the Dead can be read when blind). You cannot use altars to find the beatitude of objects because you cannot see any flash. You also do not see what your objects look like by their material or color, so all potions are only shown as "a potion", wands as "a wand" and so on.

Nudist

Nudism means not wearing any armor throughout the game. Accessories like rings, amulets, lenses and blindfolds are permitted. Beginning the game with armor will automatically break the conduct, so in order to prevent this, turn on the nudist option in your configuration file.

Some success stories: Solidsnail, Ron Copeland.

Unofficial conducts

Main article: Unofficial conduct

Unofficial conducts are conducts that are not tracked by the vanilla version of the game. They are enforced by the players themselves only.

History

The blind option and nudist option were added in NetHack 3.6.0. Prior to 3.6.0, the zen and nudist conducts were unofficial but supported by certain variants.

In NetHack 3.4.3, eating a mimic corpse did not break the "polyselfless" conduct.

Candle considerations

When playing versions prior to 3.6.0, it is theoretically possible to explore the entire dungeon, and not come across seven candles. Izchak's lighting shop is guaranteed, but it is not guaranteed to have enough of them. If you have explored all branches of the dungeon and still not enough have been generated, you will have to obtain the remainder through one of the following means:

  • Wishing for them: violates wishless conduct
  • Polymorphing tools: violates polypileless conduct
  • Death drops: violates pacifist conduct

In effect, a lack of candles can make a game unwinnable without violating one of these three conducts.

This problem is solved by several variants. AceHack and NetHack 4 allow for gnomes to death-drop candles even if killed using a pet (and thus, spare candles are obtainable without breaking pacifist conduct); likewise, wax golems drop candles no matter how they die, in the variants in which they exist. GruntHack guarantees at least seven candles in the lighting shop. UnNetHack includes wax golems and sometimes generates gnomes with candles in their inventory.

NetHack 3.6.0 guarantees at least 8 candles at Vlad's Tower. Gnomes have a small chance of being generated with a candle, as well.

Footnotes

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.6.1. Information on this page may be out of date.

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