Difference between revisions of "Conduct"

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m (Atheist: A picked up scroll of scare monster is always uncursed.)
(atheist: refactoring. Still needs editing.)
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===Atheist===
 
===Atheist===
  
Being an atheist means that you are not involved with [[religion]] in any way. You must not drop any objects on an altar while nonblind, [[pray]], [[turn undead]] as a [[priest]] or [[knight]], [[offer]] to gods (with the exception of offering the [[Amulet of Yendor]] to complete the game), or even [[chat]] with [[aligned priest|priests]]. Atheists may, however, make use of [[holy water|holy]] or [[unholy water]] if they obtain some without praying. Atheists may also destroy [[altar]]s with [[wand of digging|wands of digging]] or [[drum of earthquake|drums of earthquake]], if they like.
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An atheist hero is not involved with [[religion]] in any way. You must not [[drop]] any objects on an [[altar]] unless blind, #[[pray]], #[[turn undead]] as a [[priest]] or [[knight]], #[[offer]] to gods (with the exception of offering the [[Amulet of Yendor]] to complete the game),<ref>The [http://bilious.alt.org/?191 Astral Escape patch] ([http://web.archive.org/web/20060720232903/http://glass.tvu.ac.uk/~chi/nethack/files/astre341.diff download]) lets atheist characters win the game without sacrificing the Amulet of Yendor.
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</ref> or even #[[chat]] with [[aligned priest|priests]]. Atheists may, however, make use of [[holy water|holy]] or [[unholy water]] if they obtain some without praying. You may engrave on an [[altar]] to decrease [[Luck]] or [[wisdom]], or destroy it with a [[wand of digging]] or a [[drum of earthquake|drum of earthquake]].
  
The worst problem for a late-game atheist character is likely to be the lack of divine [[protection]]. Holy water and an artifact weapon can be wished for or obtained in other ways, and [[Luck]] can be maximised by throwing valuable gems to a coaligned [[unicorn]] in lieu of sacrificing.
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4.0% of all winning accounts on [[NAO]] have an atheist ascension.
  
[http://glass.tvu.ac.uk/~chi/nethack/nethack.html Christian Cooper's NetHack page] includes a patch enabling atheist characters to win the game without sacrificing the Amulet of Yendor.
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Most religious benefits can be replaced:
 
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* [[Holy water]] [[Holy_water#Conduct_considerations|is most easily made]] with a confused [[scroll of remove curse]].
4.0% of all winning accounts on [[NAO]] have an atheist ascension.
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* [[Luck]] can be maximized by throwing valuable [[gem]]s at a coaligned [[unicorn]].
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* An [[artifact]] weapon can be [[wish]]ed for. Other sources include dipping for [[Excalibur]], finding one in [[bones]] or a [[shop]], <!--an [[Archon]]'s starting weapon, -->or simply doing without.
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* [[Intrinsic_protection|Divine protection]]: [[Scroll of enchant armor|enchant]] your armor to compensate partially. In theory, you can also [[Eating jewelry|eat rings of protection]].
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* [[curse-testing|Blessing/curse identification]] can either be done with a [[pet]] or by [[identification|formally identifying]] objects. Both methods have drawbacks that characterize an atheist game -- see below.
  
Take note of the difference between formally known BUC and informally known BUC. An "uncursed scroll of enchant armor" and a "scroll of enchant armor named uncursed" WILL NOT STACK FOR BLESSING, unless you formally BUC the second one. Sometimes it is advantageous to NOT formally BUC items to make sure your inventory stacks appropriately.  
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In absense of [[curse testing]] at an [[altar]], keep in mind the difference between formally known BUC and informally known BUC, and the implications for stacking and (un)cursing.
  
Items which are formally IDed are formally BUCed, but an item can be formally BUCed without being formally IDed, e.g. by dipping it in holy water and seeing it become blessed.  
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An "uncursed scroll of enchant armor" and a "scroll of enchant armor named uncursed" WILL NOT STACK FOR BLESSING, unless you formally BUC the second one. Formal and informal [[BUC]] together give you 10 states to worry about. Don't indiscriminately fully identify items, to make sure your inventory stacks appropriately.  
  
If the BUC of a formally BUCed item changes (e.g. a [[lich]] curses it) you will know immediately. If the item is merely informally BUCed, you will not get any warning. This makes cursing monsters particularly nasty for atheists. Formally BUCing your unicorn horn is a very good idea, and don't trust any unicorn horn that has been exposed to a cursing monster since you last ensured it wasn't cursed.
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Items which are formally IDed are formally BUCed, but an item can be formally BUCed without being formally IDed, e.g. by dipping it in (un)holy water.<!-- works even if blind, but not if it was already blessed/cursed-->
  
Formal and informal [[BUC]] together give you 10 states to worry about, [[item]]s who's [[BUC]] you know nothing about; known formally identified [[cursed]], [[uncursed]], and [[blessed]]; known informally identified [[cursed]], [[uncursed]], and [[blessed]]; and [[item]]s which you know are either not [[cursed]], not [[uncursed]], or not [[blessed]] (informally). Those last two are rather rare.
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If the BUC of a formally BUCed item changes, you will know immediately (e.g. a [[lich]] curses it). If the item is merely informally BUCed, you will not get any warning. This makes spellcasting monsters and [[Wizard of Yendor|Rodney]]'s harrassment particularly nasty for atheists. It is a good idea to formally BUC your [[unicorn horn]], [[bag of holding]], and [[luckstone]]. At least retest your unicorn horn after a fight with a cursing monster.
  
 
List of ways to [[BUC]] [[item]]s without breaking atheist
 
List of ways to [[BUC]] [[item]]s without breaking atheist
* Everything in [[Curse-testing]] EXCEPT altar testing. Do NOT drop items on an altar. Do not even go near one. You do not want to drop something on it by mistake.
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* Everything in [[Curse-testing]] EXCEPT altar testing. Do not drop items on an altar. Do not even go near one. You do not want to drop something on it by mistake.
 
* [[Scroll of identify]]. Note that if you [[identify]] an [[item]], it will no longer stack with unIDed [[item]]s of its type and [[BUC]]. A stack of "Q - 15 [[dagger]]s named +0 probably [[uncursed]], maybe [[blessed]]" ([[enchantment]] derived from [[price ID]]) will automatically merge with any more +0 [[uncursed]] [[dagger]]s you pick up, [[identify]]ing their [[BUC]] for free. If you [[identify]] your stack of [[dagger]]s "Q - 15 [[uncursed]] +0 [[dagger]]s", that won't happen.
 
* [[Scroll of identify]]. Note that if you [[identify]] an [[item]], it will no longer stack with unIDed [[item]]s of its type and [[BUC]]. A stack of "Q - 15 [[dagger]]s named +0 probably [[uncursed]], maybe [[blessed]]" ([[enchantment]] derived from [[price ID]]) will automatically merge with any more +0 [[uncursed]] [[dagger]]s you pick up, [[identify]]ing their [[BUC]] for free. If you [[identify]] your stack of [[dagger]]s "Q - 15 [[uncursed]] +0 [[dagger]]s", that won't happen.
* [[Scroll of remove curse]]. Read a [[uncursed]] one and none of your [[wear|worn]] or [[wield]]ed [[item]]s are [[cursed]]. Read a [[blessed]] one and none of the [[item]]s in your [[inventory]] are [[cursed]].
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* [[Scroll of remove curse]]. Read a [[uncursed]] one and none of your [[wear|worn]] or [[wield]]ed [[item]]s remain [[cursed]]. Read a [[blessed]] one and none of the [[item]]s in your [[inventory]] stay [[cursed]].
 
* [[Uncursed]] [[potion of water|potions of water]] have a base cost of 5, [[blessed]] and [[cursed]] ones both have a base cost of 100.
 
* [[Uncursed]] [[potion of water|potions of water]] have a base cost of 5, [[blessed]] and [[cursed]] ones both have a base cost of 100.
* Potions of [[potion of confusion|confusion]], [[potion of hallucination|hallucination]], [[potion of blindness|blindness]], and [[potion of sickness|sickness]] purified by a unicorn horn will turn into potions of [[potion of water|water]] and [[potion of fruit juice|fruit juice]].
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* [[potion of water|Potions of water]] or [[potion of fruit juice|juice]] are uncursed if made by #[[dip]]ping a uincorn horn into [[potion of confusion|confusion]], [[potion of hallucination|hallucination]], [[potion of blindness|blindness]], or [[potion of sickness|sickness]]. Exception: a cursed horn makes cursed juice.
 
* [[Unicorn horn]]s dropped by [[unicorn]]s will always be [[uncursed]] (and +0).
 
* [[Unicorn horn]]s dropped by [[unicorn]]s will always be [[uncursed]] (and +0).
* If you pick up a [[scroll of scare monster]] from the ground, you know for a fact that its [[uncursed]], though you don't know if the scroll was blessed (and therefore safe to used as uncursed) or not.
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* If you pick up a [[scroll of scare monster]] from the ground, you know for a fact that its [[uncursed]], though you don't know whether the scroll was blessed (and therefore safe to pick up once more).
 
* Use the [[item]] and see what it does. Don't do this unless you know it won't hurt you or waste resources unduly.
 
* Use the [[item]] and see what it does. Don't do this unless you know it won't hurt you or waste resources unduly.
* Relative frequency. For most items, uncursed is more common. A stack of 15 teleport scrolls is probably uncursed, whereas the nearby stack of 2 is probably either cursed or blessed.
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* Relative frequency. For most items, uncursed is more common. If you have two stacks of teleport scrolls, the stack of 15 is probably uncursed, whereas the stack of 2 is probably either cursed or blessed.
 
* Watch your stacks. "a [[scroll]] labeled HACKEM MUCHE" and "a [[scroll]] labeled HACKEM MUCHE" will stack, unless they are of different [[BUC]]. If you pay attention, and subsequently [[BUC]] one of the stacks, (say it turns out to be [[uncursed]]), then you know for a fact that the other is either [[blessed]] or [[cursed]] and can [[name]] it accordingly.
 
* Watch your stacks. "a [[scroll]] labeled HACKEM MUCHE" and "a [[scroll]] labeled HACKEM MUCHE" will stack, unless they are of different [[BUC]]. If you pay attention, and subsequently [[BUC]] one of the stacks, (say it turns out to be [[uncursed]]), then you know for a fact that the other is either [[blessed]] or [[cursed]] and can [[name]] it accordingly.
  
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Unofficial conducts are conducts that are not tracked by the vanilla version of the game. They are enforced by the players themselves only.
 
Unofficial conducts are conducts that are not tracked by the vanilla version of the game. They are enforced by the players themselves only.
  
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==Footnotes==
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<references/>
 
{{nethack-343}}
 
{{nethack-343}}
 
[[Category:Conducts]]
 
[[Category:Conducts]]
 
[[Category:Extended commands]]
 
[[Category:Extended commands]]

Revision as of 23:09, 29 May 2011

Conducts are various limitations players may set to themselves in order to make the game more challenging. The game keeps track of your conducts and shows them at the end of the game. You may also see them any time by using the extended command #conduct. Note that conducts only apply to actions in game; a priest obviously believes in a god but does not automatically lose athiest conduct, and classes that begin the game with learned spells do not automatically lose illiterate conduct.

Pundits say popular conducts are as much about avoiding chores as about challenge.

Official conducts

The "official" conducts are the conducts that the game tracks.

When you start the game, the list of conducts looks as follows:

Voluntary challenges:

You have gone without food.
You have been an atheist.
You have never hit with a wielded weapon.
You have been a pacifist.
You have been illiterate.
You have never genocided any monsters.
You have never polymorphed an object.
You have never changed form.
You have used no wishes.

Foodless

Main article: Foodless

Foodless means not eating anything at all. This includes sucking brains when polymorphed into a mind flayer, or digesting monsters when polymorphed into a monster with a digest attack.

Vegan

Vegans refrain from eating anything which comes from an animal. Vegans may eat:

  • food rations, cram rations, K-rations, C-rations and lembas wafers
  • melons, oranges, carrots, pears, apples, bananas, kelp, eucalyptus, garlic, wolfsbane, and user-defined fruit
  • the corpse of any monster (or a tin of its 'meat') represented by b, j, or F.
  • tins of spinach.

When polymorphed into something with a digest attack, vegans may consume monsters that leave vegetarian corpses, as well as corpseless monsters such as ghosts and yellow lights, which are hardly even food. The exceptions are flesh and leather golems, which are obviously also not vegetarian.

Vegetarian

Vegetarians may, on top of vegan foods, eat:

All other comestibles break the conduct.

All of the food restriction conducts make it much harder to gain intrinsics, as the main source of intrinsics is eating corpses. When paired with other conducts such as polyselfless and/or atheist, it can make gaining some intrinsics impossible.

Atheist

An atheist hero is not involved with religion in any way. You must not drop any objects on an altar unless blind, #pray, #turn undead as a priest or knight, #offer to gods (with the exception of offering the Amulet of Yendor to complete the game),[1] or even #chat with priests. Atheists may, however, make use of holy or unholy water if they obtain some without praying. You may engrave on an altar to decrease Luck or wisdom, or destroy it with a wand of digging or a drum of earthquake.

4.0% of all winning accounts on NAO have an atheist ascension.

Most religious benefits can be replaced:

In absense of curse testing at an altar, keep in mind the difference between formally known BUC and informally known BUC, and the implications for stacking and (un)cursing.

An "uncursed scroll of enchant armor" and a "scroll of enchant armor named uncursed" WILL NOT STACK FOR BLESSING, unless you formally BUC the second one. Formal and informal BUC together give you 10 states to worry about. Don't indiscriminately fully identify items, to make sure your inventory stacks appropriately.

Items which are formally IDed are formally BUCed, but an item can be formally BUCed without being formally IDed, e.g. by dipping it in (un)holy water.

If the BUC of a formally BUCed item changes, you will know immediately (e.g. a lich curses it). If the item is merely informally BUCed, you will not get any warning. This makes spellcasting monsters and Rodney's harrassment particularly nasty for atheists. It is a good idea to formally BUC your unicorn horn, bag of holding, and luckstone. At least retest your unicorn horn after a fight with a cursing monster.

List of ways to BUC items without breaking atheist

Pacifist

Main article: Pacifist

A pacifist is a player who does not directly kill any monster. A pacifist may, however, use a wielded weapon if they take care not to kill the victim.

Never hit with a wielded weapon

This is mostly self-explanatory. Throwing weapons, firing missiles and using wands is allowed. Hitting with other objects than weapons does not break this conduct. Thus you may very well use a cockatrice corpse as a weapon should you acquire one. Pick-axes, unicorn horns, and grappling hooks, however, do count as weapons, even though they are shown in the tool-category. Applying a bullwhip only breaks conduct if the target is not wielding a weapon. When trying to maintain a weaponless conduct, one should be very careful when wielding a pick-axe for digging.

Illiterate

Main article: Illiterate

Being illiterate means that you do not read or write anything. This includes scrolls, spellbooks and even fortune cookie messages and t-shirts. Scrolls of mail (e.g. from users viewing your game on NAO) also break the conduct (although this is a bug), so it is advisable to turn off this option when attempting to be illiterate. Using a magic marker is also banned. Reading random engravings you may encounter does not break this conduct. Engraving anything but an x, such as Elbereth, also breaks this conduct.

Never polymorph an object

"Polyless" conduct means never causing an object to be polymorphed via spell, wand, or potion of polymorph. Polymorphing monsters does not break this conduct. However, if a monster drops carried objects as a result of polymorphing, they will also get polymorphed[citation needed].

This conduct is comparatively easy: 42.3% of all winning accounts on NAO have a polpiles-less ascension.

Never change form

"Polyselfless" conduct means never changing into another monster, including from lycanthropy. Becoming a new man/woman/orc/etc does not count as changing.

This conduct is relatively easy: 73.5% of all winning accounts on NAO achieve it.

Genocideless

Genocideless conduct is pretty obvious; refrain from causing genocide. Reverse genocide does not break this conduct.

Fully 33.1% of all winning accounts on NAO achieve this conduct at least once.

Wishless, artifact wishless

Main article: Wishless

Two wishing-related conducts are tracked: wishing for anything and wishing for artifacts. If you wish for, say, a silver dragon scale mail, you still have the artifact-wishless conduct. However, if you wish for any artifact, you lose both conducts, regardless if the wish was granted.

Unofficial conducts

Main article: Unofficial conduct

Unofficial conducts are conducts that are not tracked by the vanilla version of the game. They are enforced by the players themselves only.

Footnotes

  1. The Astral Escape patch (download) lets atheist characters win the game without sacrificing the Amulet of Yendor.

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.