Difference between revisions of "Corpse"

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(Special corpse behavior)
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==Special corpse behavior==
 
==Special corpse behavior==
  
* [[Lizard]] and [[acid blob]] corpses cure stoning.
+
* [[Lizard]] and acidic corpses cure stoning.
 
* Lizard and [[lichen]] corpses never rot away.
 
* Lizard and [[lichen]] corpses never rot away.
 
* Acid blob corpses never become unsuitable for [[sacrifice]], but they do rot away.
 
* Acid blob corpses never become unsuitable for [[sacrifice]], but they do rot away.

Revision as of 16:03, 3 May 2007

% Corpse.png
Name foo corpse
Base price 5 zm
Nutrition (depends on monster)
Turns to eat {{{turns}}}
Weight (depends on monster)
Conduct {{{conduct}}}

A corpse is the body of a dead monster. It is a very common comestible. Some monsters never drop corpses, while others may sometimes do so. Trolls are an exception and always leave corpses, except on the Rogue level.

Some monsters leave poisonous corpses. Eating these drains your strength, so avoid unless you have poison resistance. See below for a list of poisonous corpses. Pets will instinctively avoid eating poisonous species. As a rule, if your pet can eat it, so can you. Tripe rations, dog, and cat corpses are exceptions to this rule.

Most corpses must be eaten when fresh because they will begin to rot after 30 turns. Undead monsters never leave fresh corpses (after all, they are walking corpses to start with). An ice box or tinning kit can be used to prevent rotting and preserve corpses for later use. Eating a rotten corpse results in food poisoning, which is fatal if not cured.

The corpses of yellow molds and purple fungi are hallucinogenic. Some claim that shriekers are hallucinogenic; this is incorrect. They do, however, yield poison resistance, sometimes.

Special corpse behavior

  • Lizard and acidic corpses cure stoning.
  • Lizard and lichen corpses never rot away.
  • Acid blob corpses never become unsuitable for sacrifice, but they do rot away.
  • Troll corpses can come back to life.
  • Acid blob corpses never cause food poisoning, they are safe (but damaging) to eat until they disappear.

Corpse benefits and dangers

Eat these corpses

  • wraith (level up)
  • giant (strength up)
  • mind flayer (intelligence up or gain the telepathy intrinsic)
  • floating eye (you get the telepathy intrinsic)
  • stalker (gives you permanent invisibility and see invisible when eaten while invisible, otherwise gives you temporary invisibility; but stuns you for a few turns)
  • quantum mechanic (you get the speed intrinsic if you don't already have it, but lose it if you do)
  • blobs, jellies, fungi (F), gelatinous cubes and puddings (often hurts you a little, but a good way to gain intrinsics if you are observing vegan/vegetarian conduct. Black puddings are not vegetarian. Don't eat yellow molds or violet fungi unless you can unhallucinate yourself.)
  • lizard (if needed; cures stoning, lowers stun + confusion to two rounds, will not rot)
  • unicorn (poison resistance. Killing unicorns of your own alignment massively lowers your Luck, but eating unicorns, even of the same alignment, has no such effect.)
  • dragon (gain intrinsics that that dragon has, so red dragons give fire resistance, black dragons give disintegration resistance, green dragons give poison resistance, etc; however, yellow dragons confer nothing and silver dragons confer cold resistance rather than reflection)
  • tengu (gain intrinsic teleport control, but also has chance of conferring teleportitis)
  • elves (gain sleep resistance, don't do this if you're an elf)
  • flesh golems (gain fire, cold, electricity, sleep, or poison resistance)
  • as a general rule, monsters with a fiery attack (red molds, red dragons, etc.) tend to confer fire resistance and monsters with a cold attack (brown molds, white dragons, etc.) tend to confer cold resistance

Don't eat these corpses

External links