Difference between revisions of "Dart"

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(Strategy: mention strength as an advantage)
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'''Darts''' are the most common [[ranged weapon]] in [[NetHack]]. Usual sources of darts include [[kobold]]s and [[Trap#Dart_trap|dart traps]]. [[Tourist]]s also start with darts in their initial inventory.
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'''Darts''' are a type of [[projectile]] that appear in ''[[NetHack]]''. They are the most common type of [[ranged weapon]].
 
 
As with most other [[projectile]]s, when used in melee they are ineffective and do not train the dart skill. They may also [[Projectile#Breakage|break]] after hitting a monster, depending on their [[enchantment]], [[BUC|beatitude]] and [[Luck]]. Like other cursed missile weapons, cursed darts occasionally slip from your hand when you throw or fire them, causing you to drop them or throw them in a different direction.
 
 
 
Dipping darts in a [[potion of sickness]] will poison them, for an additional d6 damage and 10% chance of [[instadeath]] per dart against non-poison resistant foes.
 
  
 
==Generation==
 
==Generation==
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[[Dart trap]]s will shoot darts when activated, and untrapping them will produce 50–[[rnl]](50) darts.{{refsrc|src/trap.c|4241|nethack=3.6.6}}
 
[[Dart trap]]s will shoot darts when activated, and untrapping them will produce 50–[[rnl]](50) darts.{{refsrc|src/trap.c|4241|nethack=3.6.6}}
  
==Strategy==
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==Dart skill==
Because of their initial low damage and high chance of breakage, darts are generally ineffective as thrown weapons in the early game ([[dagger]]s or an [[aklys]] are generally preferable). However, these concerns become negligible with high luck, enchantment, and [[strength]], and darts have many advantages over other projectiles: they are of the lightest possible weight, are the most plentiful of all weapon types, may be [[poison]]ed, require no launcher, and gain a damage bonus from strength (which launcher-using projectiles don't get).{{refsrc|src/uhitm.c|1101|nethack=3.6.6|comment=damage bonus from strength}} Depending on role and skill, they may also be [[multishot]].
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{{dart skill table}}
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Darts are the only weapons to use dart skill, and there are no [[artifact weapon|artifact]] darts. The skill can only be trained by throwing the darts.
  
==Dart skill==
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==Description==
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As with most other projectiles, darts are used by [[throw]]ing or [[firing]] them, and are ineffective in melee. They may also [[Projectile#Breakage|break]] after hitting a monster, depending on their [[enchantment]], [[beatitude]] and [[Luck]]. Like other missile weapons, darts that are cursed occasionally slip from your hand and hit the ground or fly in a different direction.
  
{{dart skill table}}
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Dipping darts in a [[potion of sickness]] will [[poison]] them, adding d6 damage and 10% chance of [[instadeath]] per dart against non-poison resistant foes.
  
Darts are the only weapons to use dart skill, and there are no [[artifact weapon|artifact]] darts.
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==Strategy==
 +
Because of their initial low damage and high chance of breakage, darts are generally ineffective as thrown weapons in the early game ([[dagger]]s or an [[aklys]] are generally preferable). However, these concerns become negligible with high luck, enchantment, and [[strength]], and darts have many advantages over other projectiles: they are of the lightest possible weight, are the most plentiful of all weapon types, may be poisoned, require no launcher, and gain a damage bonus from strength (which launcher-using projectiles don't get).{{refsrc|src/uhitm.c|1101|nethack=3.6.6|comment=damage bonus from strength}} Depending on role and skill, they may also be [[multishot]].
  
 
==External links==
 
==External links==
 
 
* An [http://groups.google.com/group/rec.games.roguelike.nethack/browse_thread/thread/c8d7b9e06b5ac0d2/6851d872865d86ae?lnk=gst&rnum=2#6851d872865d86ae RGRN discussion on the usefulness of darts].
 
* An [http://groups.google.com/group/rec.games.roguelike.nethack/browse_thread/thread/c8d7b9e06b5ac0d2/6851d872865d86ae?lnk=gst&rnum=2#6851d872865d86ae RGRN discussion on the usefulness of darts].
  
 
==References==
 
==References==
 
<references/>
 
<references/>
 
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{{nethack-366}}
 
[[Category:Weapons]]
 
[[Category:Weapons]]
{{nethack-366}}
 

Revision as of 06:16, 19 April 2022

) Dart.png
Name dart
Appearance dart
Damage vs. small 1d3
Damage vs. large 1d2
To-hit bonus +0
Weapon skill dart
Size one-handed
Base price 2 zm
(+10/positive
enchant)
Weight 1
Material iron

Darts are a type of projectile that appear in NetHack. They are the most common type of ranged weapon.

Generation

Tourists start with 21–40 +2 darts.[1][2]

14 of kobolds are generated with 3–14 darts.[3] 14 of ninja are generated with 6–11 darts.[4][5]

Dart traps will shoot darts when activated, and untrapping them will produce 50–rnl(50) darts.[6]

Dart skill

Dart
Max Role
Basic
Expert

Darts are the only weapons to use dart skill, and there are no artifact darts. The skill can only be trained by throwing the darts.

Description

As with most other projectiles, darts are used by throwing or firing them, and are ineffective in melee. They may also break after hitting a monster, depending on their enchantment, beatitude and Luck. Like other missile weapons, darts that are cursed occasionally slip from your hand and hit the ground or fly in a different direction.

Dipping darts in a potion of sickness will poison them, adding d6 damage and 10% chance of instadeath per dart against non-poison resistant foes.

Strategy

Because of their initial low damage and high chance of breakage, darts are generally ineffective as thrown weapons in the early game (daggers or an aklys are generally preferable). However, these concerns become negligible with high luck, enchantment, and strength, and darts have many advantages over other projectiles: they are of the lightest possible weight, are the most plentiful of all weapon types, may be poisoned, require no launcher, and gain a damage bonus from strength (which launcher-using projectiles don't get).[7] Depending on role and skill, they may also be multishot.

External links

References