Difference between revisions of "Dead tree"
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− | + | A '''dead tree''' is a [[dungeon feature]] that appears in [[UnNetHack]] and [[EvilHack]]. Dead trees are based on a similar feature in [[NetHack brass]]. | |
− | In addition to being randomly generated, if | + | ==Generation== |
+ | In addition to being randomly generated, [[tree]]s will be turned into dead trees if they are hit with fire (e.g. from a [[wand of fire]]) or [[death ray]]s (e.g. from a [[wand of death]]). | ||
− | + | ==Description== | |
+ | A dead tree can be cut down by [[apply]]ing any [[axe]], which takes half the time of a regular tree. | ||
− | + | [[Kick]]ing a dead tree has a {{frac|5}} chance of generating a hostile [[raven]], a {{frac|5}} chance of knocking down the tree and removing it, {{frac|5}} chance of hurting your leg, and a {{frac|2|5}} chance of nothing happening. If the dead tree has already generated a raven, there is instead a {{frac|2}} chance of nothing happening, a {{frac|4}} chance of hurting your leg, and a {{frac|4}} chance of kicking down the tree. | |
− | If | + | <!--{{variant-36X}}--> |
− | + | [[Category:UnNetHack dungeon features]] | |
− | {{ | + | [[Category:EvilHack dungeon features]] |
Revision as of 19:15, 15 July 2023
A dead tree is a dungeon feature that appears in UnNetHack and EvilHack. Dead trees are based on a similar feature in NetHack brass.
Generation
In addition to being randomly generated, trees will be turned into dead trees if they are hit with fire (e.g. from a wand of fire) or death rays (e.g. from a wand of death).
Description
A dead tree can be cut down by applying any axe, which takes half the time of a regular tree.
Kicking a dead tree has a 1⁄5 chance of generating a hostile raven, a 1⁄5 chance of knocking down the tree and removing it, 1⁄5 chance of hurting your leg, and a 2⁄5 chance of nothing happening. If the dead tree has already generated a raven, there is instead a 1⁄2 chance of nothing happening, a 1⁄4 chance of hurting your leg, and a 1⁄4 chance of kicking down the tree.