Difference between revisions of "Deafness"
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− | '''Deafness''' is a status effect that occurs in ''[[NetHack]]'' | + | '''Deafness''' is a status [[property]] effect that occurs in ''[[NetHack]]''. It is indicated by the word '''''Deaf''''' on the status line. |
==Effects== | ==Effects== | ||
− | Being deaf will prevent you from hearing things, with several sound-related messages no longer printing and others using an alternate message | + | Being deaf will prevent you from hearing things, with several sound-related messages no longer printing and others using an alternate message - this also includes verbal messages for [[seduction]] and charming. [[You]] cannot use [[stethoscope]]s while deaf. |
− | You | + | ==Sources== |
+ | You can end up deafened through the following methods: | ||
− | + | * The monster-summoning effect of a [[magic trap]]. | |
− | The | + | * Falling unconscious from [[hunger]]. |
− | + | * [[Apply]]ing a [[leather drum]]. | |
− | In the [[Plane of Air]], being caught inside a cloud during a storm will deafen you, among other undesired effects. | + | * In the [[Plane of Air]], being caught inside a [[cloud]] during a storm will deafen you, among other undesired effects. |
==Strategy== | ==Strategy== | ||
While deafness does not factor directly into any monster's attacks, most contextual messages hinting what is on your current floor will not appear, which may hinder you slightly. In addition, you will not hear any combat sounds either, which includes your pets fighting monsters or other monsters zapping wands. | While deafness does not factor directly into any monster's attacks, most contextual messages hinting what is on your current floor will not appear, which may hinder you slightly. In addition, you will not hear any combat sounds either, which includes your pets fighting monsters or other monsters zapping wands. | ||
− | In addition to simply going away over time, deafness is trivial enough to cure with a [[unicorn horn]]. Despite posing relatively little threat on its own, it should be cured as soon as possible in order to efficiently keep track of your surroundings | + | In addition to simply going away over time, deafness is trivial enough to cure with a [[unicorn horn]]. Despite posing relatively little threat on its own, it should be cured as soon as possible in order to efficiently keep track of your surroundings - this can prevent unwelcome surprises from monsters that you would not have heard, e.g. a [[gelatinous cube]] eating and engulfing items. |
+ | |||
+ | ==History== | ||
+ | Deafness as a status was introduced in [[NetHack 3.6.0]]. In [[NetHack 3.6.2]], a bug was fixed that still printed vocal seduction-based messages. | ||
==Splicehack== | ==Splicehack== | ||
− | |||
In [[SpliceHack]], deafness can defend against [[sonic]] damage and changes some interactions with [[SpliceHack/Unique_demons|unique demons]]. | In [[SpliceHack]], deafness can defend against [[sonic]] damage and changes some interactions with [[SpliceHack/Unique_demons|unique demons]]. | ||
[[Category:Properties]] | [[Category:Properties]] | ||
− | {{nethack- | + | {{nethack-366}} |
Revision as of 01:47, 10 September 2021
Deafness is a status property effect that occurs in NetHack. It is indicated by the word Deaf on the status line.
Contents
Effects
Being deaf will prevent you from hearing things, with several sound-related messages no longer printing and others using an alternate message - this also includes verbal messages for seduction and charming. You cannot use stethoscopes while deaf.
Sources
You can end up deafened through the following methods:
- The monster-summoning effect of a magic trap.
- Falling unconscious from hunger.
- Applying a leather drum.
- In the Plane of Air, being caught inside a cloud during a storm will deafen you, among other undesired effects.
Strategy
While deafness does not factor directly into any monster's attacks, most contextual messages hinting what is on your current floor will not appear, which may hinder you slightly. In addition, you will not hear any combat sounds either, which includes your pets fighting monsters or other monsters zapping wands.
In addition to simply going away over time, deafness is trivial enough to cure with a unicorn horn. Despite posing relatively little threat on its own, it should be cured as soon as possible in order to efficiently keep track of your surroundings - this can prevent unwelcome surprises from monsters that you would not have heard, e.g. a gelatinous cube eating and engulfing items.
History
Deafness as a status was introduced in NetHack 3.6.0. In NetHack 3.6.2, a bug was fixed that still printed vocal seduction-based messages.
Splicehack
In SpliceHack, deafness can defend against sonic damage and changes some interactions with unique demons.