Difference between revisions of "Death drop"

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(Nymphs do not leave potions of object detection as deathdrops, but rather 50% of nymphs are generated with one.)
(added more stuff on death drop)
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When a [[monster]] dies, sometimes it may leave unique items with its [[corpse]]; these items are known as '''death drop'''s.
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When a [[monster]] dies, sometimes it may leave unique items with its [[corpse]]; these items are known as '''death drops'''. If a monster leaves a corpse and is not a [[Kop]], it has a 17% chance of leaving a random item on it<ref>[[mon.c#line1833]]</ref>. The type of item is dependent on what portion of the dungeon you are in<ref>[[mkobj.c#line30]]</ref>. There is also a penalty against small monsters, who can only leave items that [[weight | weigh]] less than three, [[leash]]es, and [[figurine]].
  
{{stub|How do these work precisely?}}
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== Normal dungeon ==
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{|class="prettytable"
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! Item class !! Probability
 +
|-
 +
| [[Weapons]] || 10%
 +
|-
 +
| [[Armor]] || 10%
 +
|-
 +
| [[Food]] || 20%
 +
|-
 +
| [[Tools]] || 8%
 +
|-
 +
| [[Gems]] || 8%
 +
|-
 +
| [[Potions]] || 16%
 +
|-
 +
| [[Scrolls]] || 4%
 +
|-
 +
| [[Spellbooks]] || 4%
 +
|-
 +
| [[Wands]] || 4%
 +
|-
 +
| [[Rings]] || 3%
 +
|-
 +
| [[Amulets]] || 1%
 +
|}
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== Rogue Level ==
 +
{|class="prettytable"
 +
! Item class !! Probability
 +
|-
 +
| Weapons || 12%
 +
|-
 +
| Armor || 12%
 +
|-
 +
| Food || 22%
 +
|-
 +
| Potions || 22%
 +
|-
 +
| Scrolls || 22%
 +
|-
 +
| Wands || 5%
 +
|-
 +
| Rings || 5%
 +
|}
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== Gehennom ==
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{|class="prettytable"
 +
! Item class !! Probability
 +
|-
 +
| Weapons || 20%
 +
|-
 +
| Armor || 20%
 +
|-
 +
| Food || 16%
 +
|-
 +
| Tools || 12%
 +
|-
 +
| Potions || 1%
 +
|-
 +
| Scrolls || 1%
 +
|-
 +
| Wands || 8%
 +
|-
 +
| Rings || 8%
 +
|-
 +
| Amulets || 4%
 +
|}
 +
 
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== References ==
 +
<references/>
 +
 
 +
{{stub}}
  
 
[[Category:Strategy]]
 
[[Category:Strategy]]

Revision as of 13:28, 28 September 2007

When a monster dies, sometimes it may leave unique items with its corpse; these items are known as death drops. If a monster leaves a corpse and is not a Kop, it has a 17% chance of leaving a random item on it[1]. The type of item is dependent on what portion of the dungeon you are in[2]. There is also a penalty against small monsters, who can only leave items that weigh less than three, leashes, and figurine.

Normal dungeon

Item class Probability
Weapons 10%
Armor 10%
Food 20%
Tools 8%
Gems 8%
Potions 16%
Scrolls 4%
Spellbooks 4%
Wands 4%
Rings 3%
Amulets 1%

Rogue Level

Item class Probability
Weapons 12%
Armor 12%
Food 22%
Potions 22%
Scrolls 22%
Wands 5%
Rings 5%

Gehennom

Item class Probability
Weapons 20%
Armor 20%
Food 16%
Tools 12%
Potions 1%
Scrolls 1%
Wands 8%
Rings 8%
Amulets 4%

References

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