Difference between revisions of "Death drop"
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(Nymphs do not leave potions of object detection as deathdrops, but rather 50% of nymphs are generated with one.) |
(added more stuff on death drop) |
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− | When a [[monster]] dies, sometimes it may leave unique items with its [[corpse]]; these items are known as '''death | + | When a [[monster]] dies, sometimes it may leave unique items with its [[corpse]]; these items are known as '''death drops'''. If a monster leaves a corpse and is not a [[Kop]], it has a 17% chance of leaving a random item on it<ref>[[mon.c#line1833]]</ref>. The type of item is dependent on what portion of the dungeon you are in<ref>[[mkobj.c#line30]]</ref>. There is also a penalty against small monsters, who can only leave items that [[weight | weigh]] less than three, [[leash]]es, and [[figurine]]. |
− | {{stub | + | == Normal dungeon == |
+ | {|class="prettytable" | ||
+ | ! Item class !! Probability | ||
+ | |- | ||
+ | | [[Weapons]] || 10% | ||
+ | |- | ||
+ | | [[Armor]] || 10% | ||
+ | |- | ||
+ | | [[Food]] || 20% | ||
+ | |- | ||
+ | | [[Tools]] || 8% | ||
+ | |- | ||
+ | | [[Gems]] || 8% | ||
+ | |- | ||
+ | | [[Potions]] || 16% | ||
+ | |- | ||
+ | | [[Scrolls]] || 4% | ||
+ | |- | ||
+ | | [[Spellbooks]] || 4% | ||
+ | |- | ||
+ | | [[Wands]] || 4% | ||
+ | |- | ||
+ | | [[Rings]] || 3% | ||
+ | |- | ||
+ | | [[Amulets]] || 1% | ||
+ | |} | ||
+ | == Rogue Level == | ||
+ | {|class="prettytable" | ||
+ | ! Item class !! Probability | ||
+ | |- | ||
+ | | Weapons || 12% | ||
+ | |- | ||
+ | | Armor || 12% | ||
+ | |- | ||
+ | | Food || 22% | ||
+ | |- | ||
+ | | Potions || 22% | ||
+ | |- | ||
+ | | Scrolls || 22% | ||
+ | |- | ||
+ | | Wands || 5% | ||
+ | |- | ||
+ | | Rings || 5% | ||
+ | |} | ||
+ | == Gehennom == | ||
+ | {|class="prettytable" | ||
+ | ! Item class !! Probability | ||
+ | |- | ||
+ | | Weapons || 20% | ||
+ | |- | ||
+ | | Armor || 20% | ||
+ | |- | ||
+ | | Food || 16% | ||
+ | |- | ||
+ | | Tools || 12% | ||
+ | |- | ||
+ | | Potions || 1% | ||
+ | |- | ||
+ | | Scrolls || 1% | ||
+ | |- | ||
+ | | Wands || 8% | ||
+ | |- | ||
+ | | Rings || 8% | ||
+ | |- | ||
+ | | Amulets || 4% | ||
+ | |} | ||
+ | |||
+ | == References == | ||
+ | <references/> | ||
+ | |||
+ | {{stub}} | ||
[[Category:Strategy]] | [[Category:Strategy]] |
Revision as of 13:28, 28 September 2007
When a monster dies, sometimes it may leave unique items with its corpse; these items are known as death drops. If a monster leaves a corpse and is not a Kop, it has a 17% chance of leaving a random item on it[1]. The type of item is dependent on what portion of the dungeon you are in[2]. There is also a penalty against small monsters, who can only leave items that weigh less than three, leashes, and figurine.
Normal dungeon
Item class | Probability |
---|---|
Weapons | 10% |
Armor | 10% |
Food | 20% |
Tools | 8% |
Gems | 8% |
Potions | 16% |
Scrolls | 4% |
Spellbooks | 4% |
Wands | 4% |
Rings | 3% |
Amulets | 1% |
Rogue Level
Item class | Probability |
---|---|
Weapons | 12% |
Armor | 12% |
Food | 22% |
Potions | 22% |
Scrolls | 22% |
Wands | 5% |
Rings | 5% |
Gehennom
Item class | Probability |
---|---|
Weapons | 20% |
Armor | 20% |
Food | 16% |
Tools | 12% |
Potions | 1% |
Scrolls | 1% |
Wands | 8% |
Rings | 8% |
Amulets | 4% |
References
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