Difference between revisions of "Death drop"
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==Normal dungeon== | ==Normal dungeon== | ||
+ | This table applies to anything except Gehennom, the Rogue Level, inside containers. | ||
{|class="prettytable" | {|class="prettytable" | ||
! Item class !! Probability | ! Item class !! Probability | ||
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| [[Amulets]] || 1% | | [[Amulets]] || 1% | ||
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==Rogue Level== | ==Rogue Level== | ||
{|class="prettytable" | {|class="prettytable" |
Revision as of 17:25, 23 July 2010
When the player kills a monster, sometimes it may leave items with its corpse; these items are known as death drops. If a monster leaves a corpse and is not a Kop, it has a 17% chance of leaving a random item on it[1]. The type of item is dependent on what portion of the dungeon you are in[2]. There is also a penalty against small monsters, who can only leave food rations, leashes, figurines, or items that weigh less than three.
Normal dungeon
This table applies to anything except Gehennom, the Rogue Level, inside containers.
Item class | Probability |
---|---|
Food | 20% |
Potions | 16% |
Weapons | 10% |
Armor | 10% |
Tools | 8% |
Gems | 8% |
Scrolls | 4% |
Spellbooks | 4% |
Wands | 4% |
Rings | 3% |
Amulets | 1% |
Rogue Level
Item class | Probability |
---|---|
Food | 22% |
Potions | 22% |
Scrolls | 22% |
Weapons | 12% |
Armor | 12% |
Wands | 5% |
Rings | 5% |
Gehennom
Item class | Probability |
---|---|
Weapons | 20% |
Armor | 20% |
Food | 16% |
Tools | 12% |
Wands | 8% |
Rings | 8% |
Amulets | 4% |
Potions | 1% |
Scrolls | 1% |
See also
References
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