Difference between revisions of "Demon"

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'''Demons''' are a group of [[monster]]s mostly found in [[Gehennom]]. They are divided into two categories: '''minor demons''' and '''major demons'''. All minor demons are represented by {{white|i}}, and all major demons by {{white|&}}. (The {{white|&}} glyph is also shared by some monsters which are not considered demons, such as the [[riders]].) There are also several unique and named major demons.
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On [[NetHackWiki]], '''"demon"''' may refer to any of the following [[monster]]s in ''[[NetHack]]'' and some of its variants:
  
== Types of demons ==
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* The [[minor demon]]s, which are all part of the imp or minor demon [[monster class]], but are not considered actual demons.
 
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* The [[major demon]]s, which are defined as demons by the <code>M2_DEMON</code> flag and <code>is_demon</code> function.
The imps and minor demons are represented by {{white|i}}.  Internally, NetHack calls this symbol S_IMP. Monsters in this class:
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* The [[Demon (monster class)|demon]] monster class, which all the major demons are part of.
* {{monsymlink|manes}}
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* The [[Demon (monster)|demon]] monster that is present in older versions of ''NetHack'', from [[Hack 1.0]] to [[NetHack 3.0.10]], and also appears in [[EvilHack]] and [[Hack'EM]].
* {{monsymlink|lemure}}
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{{nethack-367}}
* {{monsymlink|homunculus}}
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{{disambig}}
* {{monsymlink|imp}}
 
* {{monsymlink|quasit}}
 
* {{monsymlink|tengu}}
 
 
 
The ordinary major demons are represented by {{white|&}}.  Internally, NetHack calls this symbol S_DEMON.  NetHack recognizes this class with the macro function is_demon defined in [[Mondata.h#line93|mondata.h on line 93]], which simply checks whether or not the monster has the M2_DEMON attribute. Monsters in this class:
 
* {{monsymlink|water demon}}
 
* {{monsymlink|horned devil}}
 
* {{monsymlink|succubus}}
 
* {{monsymlink|incubus}}
 
* {{monsymlink|erinys}}
 
* {{monsymlink|barbed devil}}
 
* {{monsymlink|marilith}}
 
* {{monsymlink|vrock}}
 
* {{monsymlink|hezrou}}
 
* {{monsymlink|bone devil}}
 
* {{monsymlink|ice devil}}
 
* {{monsymlink|nalfeshnee}}
 
* {{monsymlink|pit fiend}}
 
* {{monsymlink|balrog}}
 
 
 
[[Djinni|Djinn]], [[mail daemon]]s, [[sandestin]]s, and the [[riders]] are also represented by {{white|&}}, but they are ''not'' considered demons, as they lack the M2_DEMON attribute.
 
 
 
=== Unique demons ===
 
The named demons are divided into two ranks: the lower '''demon lords''', and the higher '''demon princes'''. There are also two [[Quest nemesis|quest nemeses]] who happen to be demons.
 
 
 
The demon lords are:
 
* {{monsymlink|Juiblex}}
 
* {{monsymlink|Yeenoghu}}
 
 
 
The demon princes are:
 
* {{monsymlink|Orcus}}
 
* {{monsymlink|Geryon}}
 
* {{monsymlink|Dispater}}
 
* {{monsymlink|Baalzebub}}
 
* {{monsymlink|Asmodeus}}
 
* {{monsymlink|Demogorgon}}
 
 
 
Of these, Juiblex, Orcus, Baalzebub and Asmodeus have lairs within Gehennom, and are guaranteed to appear in every game.  The others may be summoned, and will not necessarily appear in a given game.
 
 
 
The quest nemesis demons cannot be summoned by other demons. They can cast [[summon nasties]], but since they are outside of Gehennom, the probability that they will summon other demons is low.
 
* {{monsymlink|Minion of Huhetotl}}, the [[Archeologist]] quest nemesis
 
* {{monsymlink|Nalzok}}, the [[Priest]] quest nemesis
 
 
 
== Characteristics ==
 
 
 
Although minor demons are rarely a significant threat, major demons are quite strong opponents and can summon other major demons and unique demons. ([[Foocubus|Foocubi]] and [[balrog]]s cannot summon, but other demons can summon them.)  The unique demons are very strong and can be dangerous in some circumstances. For instance [[Asmodeus]] is lethal if you lack [[cold resistance]], and [[Orcus]] carries a [[wand of death]].
 
 
 
All major demons resist [[fire]], [[poison]], [[level drain]], and [[death ray]]s, although they are still considered living creatures. Major demons cannot be tamed unless [[you]] are polymorphed into a demon yourself. All demons except tengu can be [[Silver#silver damage|burned by silver]] for an extra d20 damage.
 
 
 
Non-unique major demons generated at the time of level creation have an 80% chance of starting out asleep, unless you possess the [[Amulet of Yendor]] in which case they will always be awake.{{refsrc|makemon.c|1035}} This does not apply to those generated after level creation.
 
 
 
{{upcoming|NetHack 3.7|The presence of a demon lord or prince will now block others on the level from teleporting.}}
 
 
 
== Demon summoning ==
 
 
 
[[Sacrifice#Sacrificing creatures of own race|Sacrificing your own race]] can summon a major demon or a demon lord (but not a demon prince), as can angering a chaotic god when on an altar (by [[pray]]ing with negative alignment, converting a chaotic altar, among other effects).
 
 
 
== Demons summoning demons ==
 
 
 
This section of the page is based on a spoiler by M. Stage which can now be accessed [http://web.archive.org/web/20080415192434/http://www.nethack.de/spoiler/demon_summoning.txt on the web archive] or [http://alt.org/nethack/mirror/www.nethack.de/spoiler/demon_summoning.txt on alt.org's mirror of www.nethack.de].
 
 
 
Every major demon and unique demon has a {{frac|13}} chance of summoning (sometimes called "gating in") another major demon or unique demon every time it acts when adjacent to you.<ref>[[mhitu.c#line589]] /* Special demon handling code */</ref> The only exceptions among monsters recognized internally as demons are [[Foocubus|foocubi]] and [[balrog]]s. (They themselves are capable of being summoned by other demons, however.) The difference between demons, demon lords, and demon princes lies in which other demons they can summon, and how often. [[Quest nemesis]] demons can summon, but cannot be summoned. The flag "generated only in Gehennom" is ignored. Demons will never summon demons while attacking other monsters, therefore tame demons will not normally summon other demons (which would be hostile, anyway).<ref>[[Mhitu.c#line482]], [[Wizard.c#line432]], [[Minion.c#msummon]],[[Minion.c#ndemon]],[[Makemon.c#mkclass]]</ref>
 
 
 
The following table shows the chance of a given & gating in another & of specific type according to M. Stage's demon-summoning spoiler.
 
 
 
{| class="prettytable"
 
! rowspan=2| Summoner
 
! colspan=3| Summoned demon
 
|-
 
| Non-unique major demon
 
| Demon lord
 
| Demon prince
 
|-
 
| '''Non-unique major demons'''<br />(except [[Foocubus|foocubi]] and [[balrog]]s)
 
| 95%
 
| 5%
 
| 0%
 
|-
 
| '''Demon lords'''<br />[[Juiblex]], [[Yeenoghu]]
 
| 93.1%
 
| 4.9%
 
| 2%
 
|-
 
| '''Demon princes'''<br />[[Asmodeus]], [[Baalzebub]], [[Dispater]],<br />[[Geryon]], [[Demogorgon]], [[Orcus]]
 
| 71.75%
 
| 23.75%
 
| 5%
 
|}
 
 
 
Summoned demons will always be the same alignment as the summoner&mdash;that is, summoners are only capable of summoning co-aligned demons. The Wizard of Yendor's summon nasties (remote or in person) is an exception: he can create any demon.  Non-unique demons will summon demons of their own type 79% of the time.{{refsrc|minion.c|87|nethack=3.6.1|comment=5/6th of a 95% chance}}
 
 
 
According to the spoiler, if you are trying to summon [[Demogorgon]] (perhaps as an unofficial [[conduct]]) the quickest way to do it is with a [[haste self|hasted]] [[Orcus]]. If you  are wearing [[speed boot]]s the chance of getting [[Demogorgon]] per turn is {{sfrac|13}}&nbsp;× {{sfrac|5|100}}&nbsp;= {{sfrac|1|260}} per turn. Your chance of having summoned [[Demogorgon]] after ''n'' turns is then:
 
 
 
{| class="prettytable"
 
! Number of turns ''n''
 
! Chance of [[Demogorgon]]
 
|-
 
| 1
 
| 0.38%
 
|-
 
| 50
 
| 17.5%
 
|-
 
| 100
 
| 32.0%
 
|-
 
| 200
 
| 53.7%
 
|-
 
| 500
 
| 85.4%
 
|-
 
| 1000
 
| 97.9%
 
|}
 
 
 
[[Incubi]] are [[Bugs_in_NetHack_3.4.3#foocubus_disparity|slightly more common]] than [[succubi]].
 
 
 
=== Summoning while polymorphed ===
 
 
 
If you are polymorphed into a major demon that can summon, and you hit a monster with bare or gloved hands, there is a 1 in 13 chance of summoning a [[tame]] demon at your side, announced with the message "Some hell-p has arrived!"<ref>{{function|uhitm.c|demonpet}}</ref> This chance occurs on each attack, so a demon with many attacks, such as a [[marilith]], will be more likely to summon a demon.
 
 
 
When a demon is summoned, it will be of the same type as your current form {{frac|5|6}} of the time and a random demon of the same alignment as you the rest of the time. You will never summon a unique demon.
 
 
 
== Variants==
 
 
 
=== SLASH'EM ===
 
[[SLASH'EM]] adds these imps and minor demons:
 
* {{monsymlink|dretch}}
 
* {{monsymlink|rutterkin}}
 
* {{monsymlink|nupperibo}}
 
* {{monsymlink|blood imp}}
 
 
 
It also intoduces these major demons:
 
* {{monsymlink|spined devil}}
 
* {{monsymlink|bearded devil}}
 
* {{monsymlink|bar-lgura}}
 
* {{monsymlink|chasme}}
 
* {{monsymlink|babau}}
 
* {{monsymlink|nabassu}}
 
 
 
SLASH'EM gives every unique demon a lair, so all of them are guaranteed to appear in a game.
 
 
 
=== UnNetHack ===
 
[[UnNetHack]] adds [[uranium imp]]s as a new minor demon.
 
 
 
A [[Shambling horror (UnNetHack)|shambling horror]] (represented by {{cyan|U}}) can be defined as a demon in certain games. If this happens, they can be summoned through demon gating, and they can summon other demons.
 
 
 
[[Angel]]s and demons attack each other on sight, as part of Nephi's grudge patch.
 
 
 
=== SpliceHack ===
 
See [[Infernal (starting race)]].
 
 
 
== References ==
 
<references />
 
 
 
{{nethack-343}}
 
[[Category:Monsters]]
 

Latest revision as of 14:53, 13 March 2024

On NetHackWiki, "demon" may refer to any of the following monsters in NetHack and some of its variants:


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