Difference between revisions of "Disenchanter"

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A '''disenchanter''' is an annoying monster found in the deeper levels of the dungeons and in [[Gehennom]]. The random {{monclasssym|R}} at the [[Castle]] may be a disenchanter, but they are otherwise only randomly generated in Gehennom. Its attack can decrease the [[enchantment]] of weapons and armor (as well as doing an unthreatening amount of damage), and reduce charges on items you hit it with.
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A '''disenchanter''', {{monsym|disenchanter}}, is a type of [[monster]] that appears in ''[[NetHack]]''. It is the only other member of the [[rust monster or disenchanter]] [[monster class]].
  
Hitting a disenchanter with a [[weapon]] will decrease the enchantment of the weapon, unless it is an artifact, in which case it has a 90% chance of resisting. Hitting a disenchanter with any chargeable object will decrease its charges—the game treats charges and enchantment the same. Wands are therefore not a good alternate weapon to use to avoid disenchanting your main one.
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Disenchanters are [[carnivorous]] [[animal]]s that can be seen via [[infravision]]. They possess a single claw attack and a passive attack: both can decrease the positive [[enchantment]]s (or charges if applicable) of its target's equipment, with the claw weakening worn [[armor]] and the other weakening [[weapon]]s and other items that strike the disenchanter. [[Artifact]]s have a {{frac|9|10}} chance of resisting in both cases.
  
Disenchanters are the deeper-level equivalent of [[rust monster]]s. Disenchanters remove only positive enchantment or charges; a disenchanter will not remove negative enchantment or cause an unenchanted item to gain negative enchantment.
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Eating a disenchanter [[corpse]] or [[tin]] will remove a random [[intrinsic]], as with the [[intrinsic-stealing]] attack used by a [[gremlin]].
  
Eating a disenchanter corpse will remove a random [[intrinsic]], in the manner of a [[gremlin]] attack.
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==Generation==
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Randomly generated disenchanters are always hostile. Disenchanters are only randomly generated in [[Gehennom]], though they are a valid form for normal polymorph, and they can also be created by the [[summon nasties]] [[monster spell]].
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The random {{white|R}} generated in the central room of the [[Castle]] at level creation has a chance of being a disenchanter.
  
 
==Strategy==
 
==Strategy==
The disenchanting claw attack is subject to [[magic cancellation]], so having MC3 through a [[cloak of protection]] or other means will reduce the enchantment you lose from your armor. This does not prevent the [[passive]] disenchanting attack.  
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Disenchanters are a nightmare to face in close combat due to their very good [[AC]] of -10. The disenchanting claw attack is subject to [[magic cancellation]]: MC3 via a [[cloak of protection]] or other means will reduce the probability of your armor losing enchantment, but does not affect the [[passive]] disenchanting attack. Thankfully, disenchanters have [[Magic resistance (monster)|0 MR]], leaving them completely vulnerable to magical effects such as [[polymorph]], [[cancellation]], and [[sleep]], and they can be easily warded off using instruments such as a [[tooled horn]] or [[leather drum]] to scare them. [[Attack spell]]s and [[wand]]s can keep them at bay with far less risk to your armor, though their AC will make landing shots a major problem.
  
Disenchanters have 0 MR, which means they cannot resist magical effects such as [[polymorph]], [[cancellation]], and [[sleep]]. This also means they are easily warded off using instruments that can scare monsters such as a [[tooled horn]] or [[leather drum]].
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The "simplest" method of killing a disenchanter is to solely use unenchanted options, such as weapon-tools like [[pick-axe]]s or [[unicorn horn]]s, or else secondary starting weapons that went mostly unused. If you can immobilize a disenchanter, or else armor enchantment is not a pressing issue for you, you can also remove your [[gloves]] to preserve their enchantment and bash it to death with your bare hands - [[Monk]]s aiming to [[kick]] one to death will also want to mind the enchantment of their [[boots]]. Similarly, strong pets that do not rely on weapons or else are wielding unenchanted ones will have no trouble against them.
  
Using [[ranged attack]]s such as [[attack spell]]s or [[wand]]s can keep your gear safe. If you use missiles, they will be disenchanted. Note that due to its extremely high AC, [[wand of striking|wands of striking]] and the spell [[force bolt]] will never hit, while rays such as a [[wand of fire]] will only hit about 52% of the time.
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Disenchanters are often a common target for single-species [[genocide]], as rust monsters are not much of a threat once the player reaches Gehennom. However, they can also be useful to roles who cannot reliably cast [[drain life]]: a wielded weapon or piece of armor can have its enchantment selectively reduced by wielding the item and hitting the disenchanter with it, so that it can be re-enchanted to a higher level.
  
You can keep your weapon safe by punching the monster to death with bare hands. Any [[gloves]] will be disenchanted if you hit with gloved hands; likewise, your [[boots]] will be disenchanted if you kick it. You could also use an unenchanted weapon; pick-axes work well for this, as do some classes' starting secondary weapons. Be careful when you use a [[unicorn horn]]—it is [[two-handed]], and spellcasting monsters (like [[lich]]es or [[golden naga]]s) may curse it and cause you to lose the use of your hands. This can be lethal if it happens in [[Gehennom]] or [[Moloch's Sanctum]].
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==History==
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The disenchanter first appears in [[NetHack 3.3.0]].
  
If you have a strong pet that does not use weapons, it can dispatch disenchanters easily.
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==Origin==
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The disenchanter is a monster that originates in ''[[Dungeons & Dragons]]'', making its debut in the 1st edition ''Fiend Folio'' and issue  #6 of ''White Dwarf''. It is often described as a blue-furred quadrupedal creature with an elephant-like trunk and a camel-esque body and "hump". Disenchanters are considered even more infamous in tabletop settings, not solely for their magic-eating abilities, but also for their somewhat goofy-looking designs.
  
Disenchanters are a common target for single-species [[genocide]], as rust monsters are not much of a threat once the player reaches Gehennom.
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==Message==
 
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{{message|Your <item> seems less effective.|A weapon or piece of armor was subjected to disenchantment.}}
Disenchanters can be useful to classes who cannot reliably cast [[drain life]], as they can be used to selectively reduce the enchantment on a weapon or a piece of armor so it can be re-enchanted to a higher level. To reduce the enchantment on a piece of armor, wield it and strike the disenchanter with it once. Just be careful if you try this with your cloak&mdash;you should wear a substitute for MC3 in order to nullify its draining active attack.
 
  
 
==Variants==
 
==Variants==
 
 
===SLASH'EM===
 
===SLASH'EM===
In [[SLASH'EM]], disenchanter corpses are safe to eat. Additionally, they are no longer the only monster that can disenchant weapons and armor with the addition of the [[Golem (SLASH'EM)#Steel golem|steel golem]], which has also a passive disenchanting attack.
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In [[SLASH'EM]], disenchanter corpses and tins are safe to eat. Additionally, they are no longer the only monster that can disenchant weapons and armor with the addition of the [[steel golem]], which has also a passive disenchanting attack.
  
 
===UnNetHack===
 
===UnNetHack===
In [[UnNetHack]], eating a disenchanter corpse has a 50% chance of removing a random intrinsic, in a way similar to being hit by a [[gremlin]] at night. While potentially dangerous, this could also potentially be used to get rid of harmful intrinsics gained accidentally.
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In [[UnNetHack]], eating a disenchanter corpse or tin only has a {{frac|2}} chance of removing a random intrinsic. If you are [[hallucinating]], it has a {{frac|5}} of ending hallucination immediately.
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===dNetHack===
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In [[dNetHack]], two disenchanters appear within one of the rooms in [[Demogorgon]]'s lair if his dwelling appears as [[User:Chris/dNetHack/Branches/Brine Flats#Demogorgon's palace|the third Abyss level]].
  
== Encyclopedia entry ==
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===xNetHack===
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In [[xNetHack]], eating a disenchanter corpse or tin while hallucinating cures that status property without targeting any other intrinsic - this also breaks perma-hallucination [[conduct]].
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==Encyclopedia entry==
 
{{encyclopedia|
 
{{encyclopedia|
Ask not, what your magic can do to it. Ask what it can do
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Ask not, what your magic can do to it. Ask what it can do to your magic.
to your magic.
 
 
}}
 
}}
 
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{{nethack-367}}
 
[[Category:Monsters]]
 
[[Category:Monsters]]
{{nethack-360}}
 

Latest revision as of 10:43, 6 March 2024

A disenchanter, R, is a type of monster that appears in NetHack. It is the only other member of the rust monster or disenchanter monster class.

Disenchanters are carnivorous animals that can be seen via infravision. They possess a single claw attack and a passive attack: both can decrease the positive enchantments (or charges if applicable) of its target's equipment, with the claw weakening worn armor and the other weakening weapons and other items that strike the disenchanter. Artifacts have a 910 chance of resisting in both cases.

Eating a disenchanter corpse or tin will remove a random intrinsic, as with the intrinsic-stealing attack used by a gremlin.

Generation

Randomly generated disenchanters are always hostile. Disenchanters are only randomly generated in Gehennom, though they are a valid form for normal polymorph, and they can also be created by the summon nasties monster spell.

The random R generated in the central room of the Castle at level creation has a chance of being a disenchanter.

Strategy

Disenchanters are a nightmare to face in close combat due to their very good AC of -10. The disenchanting claw attack is subject to magic cancellation: MC3 via a cloak of protection or other means will reduce the probability of your armor losing enchantment, but does not affect the passive disenchanting attack. Thankfully, disenchanters have 0 MR, leaving them completely vulnerable to magical effects such as polymorph, cancellation, and sleep, and they can be easily warded off using instruments such as a tooled horn or leather drum to scare them. Attack spells and wands can keep them at bay with far less risk to your armor, though their AC will make landing shots a major problem.

The "simplest" method of killing a disenchanter is to solely use unenchanted options, such as weapon-tools like pick-axes or unicorn horns, or else secondary starting weapons that went mostly unused. If you can immobilize a disenchanter, or else armor enchantment is not a pressing issue for you, you can also remove your gloves to preserve their enchantment and bash it to death with your bare hands - Monks aiming to kick one to death will also want to mind the enchantment of their boots. Similarly, strong pets that do not rely on weapons or else are wielding unenchanted ones will have no trouble against them.

Disenchanters are often a common target for single-species genocide, as rust monsters are not much of a threat once the player reaches Gehennom. However, they can also be useful to roles who cannot reliably cast drain life: a wielded weapon or piece of armor can have its enchantment selectively reduced by wielding the item and hitting the disenchanter with it, so that it can be re-enchanted to a higher level.

History

The disenchanter first appears in NetHack 3.3.0.

Origin

The disenchanter is a monster that originates in Dungeons & Dragons, making its debut in the 1st edition Fiend Folio and issue #6 of White Dwarf. It is often described as a blue-furred quadrupedal creature with an elephant-like trunk and a camel-esque body and "hump". Disenchanters are considered even more infamous in tabletop settings, not solely for their magic-eating abilities, but also for their somewhat goofy-looking designs.

Message

Your <item> seems less effective.
A weapon or piece of armor was subjected to disenchantment.

Variants

SLASH'EM

In SLASH'EM, disenchanter corpses and tins are safe to eat. Additionally, they are no longer the only monster that can disenchant weapons and armor with the addition of the steel golem, which has also a passive disenchanting attack.

UnNetHack

In UnNetHack, eating a disenchanter corpse or tin only has a 12 chance of removing a random intrinsic. If you are hallucinating, it has a 15 of ending hallucination immediately.

dNetHack

In dNetHack, two disenchanters appear within one of the rooms in Demogorgon's lair if his dwelling appears as the third Abyss level.

xNetHack

In xNetHack, eating a disenchanter corpse or tin while hallucinating cures that status property without targeting any other intrinsic - this also breaks perma-hallucination conduct.

Encyclopedia entry

Ask not, what your magic can do to it. Ask what it can do to your magic.