Djinni
& djinni | |
---|---|
Difficulty | 8 |
Attacks |
Weapon 2d8 |
Base level | 7 |
Base experience | 100 |
Speed | 12 |
Base AC | 4 |
Base MR | 30 |
Alignment | 0 (neutral) |
Frequency (by normal means) | Not generated randomly |
Genocidable | No |
Weight | 1500 |
Nutritional value | 400 |
Size | Medium |
Resistances | Poison, Stoning |
Resistances conveyed |
None |
A djinni:
| |
Reference | monst.c#line2782 |
The djinni is a monster in NetHack. It is only generated on the Plane of Air. It can be found elsewhere by rubbing a magic lamp or drinking a smoky potion. A djinni generated this way might be tame, peaceful, or hostile; or it might simply disappear, sometimes granting a wish first. A tame djinni makes a powerful pet in the early game -- it is intelligent and will use weapons -- but a wish is almost always more useful. Blessing the lamp or potion will increase the odds of receiving a wish.
Djinni are never randomly generated and besides the three that appear on the plane of air, only come from quaffing blessed smoky potions, rubbing magic lamps, applying figurines of djinni, or casting stone to flesh on a statue of a djinni.
A player or monster may not polymorph into a djinni.
Encyclopedia entry
The djinn are genies from the elemental plane of Air. There, among their kind, they have their own societies. They are sometimes encountered on earth and may even be summoned here to perform some service for powerful wizards. The wizards often leave them about for later service, safely tucked away in a flask or lamp. Once in a while, such a tool is found by a lucky rogue, and some djinn are known to be so grateful when released that they might grant their rescuer a wish.