Difference between revisions of "Do not pass go. Do not collect 200 zorkmids."

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(yes, and yes.)
(Intentional 1-turn death: Good luck wrapping a 64 bit turn counter)
 
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; You die... Do not pass go. Do not collect 200 zorkmids. : A message that appears if you die at [[turn]] 1. (If you enabled the [[time]] option, then "T:1" indicates that it is turn 1. "[[Zorkmid]]s" are the currency of NetHack.)
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[[Image:One Turn Fail.JPG|thumb|400px|Off to a poor start.]]
  
The message is a reference to the Monopoly board game, in which one penalty is, "Go directly to jail. Do not pass go. Do not collect $200." Monopoly players periodically pass the Go space on the board and earn 200 more dollars each time. Players going directly to the Jail space must not pass Go, even if Go is between their current position and Jail.
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If the player somehow manages to die on or before the first turn (indicated by "T:1" if the [[time]] option is enabled), the following message appears:
  
== Causes ==
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:{{message|You die... ''Do not pass go. Do not collect 200 [[zorkmids]].''}}
Many players never receive this message, but there are a few rare accidents that can cause it.
 
* The most common way is probably, as a [[Knight]], to attempt to #[[ride]] your [[pony]] at turn 1, fall off, and take enough damage to die. Note that #ride uses a turn if you mount successfully, but does not use a turn if you mount and fall off. So if you first fall off and survive, and then repeatedly retry #ride and again fall off, then you can also trigger this message.
 
* As your first move, you might unluckily trip a trap that kills you. Most of the sufficiently dangerous traps never appear at dungeon level 1, but you might trigger a [[dart trap]] with a poisoned dart of [[instadeath]], for example.
 
* You zap a wand or spell as your first move, and the ray bounces from a wall and kills you.
 
  
The following accidents might trigger this message, though [[we]] remain unaware of these ever happening.
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The message is a reference to the ''Monopoly'' board game: Monopoly players periodically pass the Go space on the board and earn 200 dollars each time they do so, and players that end up going to the Jail space must not pass Go, even if Go is between their current position and Jail. The Chance and Community Chest cards that can deliver this penalty read: ''"Go directly to jail. Do not pass go. Do not collect $200"''
* The game places an unidentified object on the first up staircase, [[autopickup]] grabs it (not using a turn) and you immediately use it, but it kills you. A cursed wand might do this.
 
* The game places an artifact on the first up staircase, you take it and it blasts you to death.
 
* The RNG places several monsters around the first up staircase, and they all kill you at turn 1. (But do monsters attack on the first turn?)
 
  
The "200 zorkmids" message only occurs if you die at turn 1. So if you already consumed the first turn (for example by [[put on|puttin on]] a [[ring]] or [[quaff]]ing a [[potion]]), then you will not receive the message. Also, if your pet dies at turn 1 (maybe to a [[falling rock trap]]) but you survive, then there is no special message.
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==Causes of death==
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Many players never receive this message, but outside of [[#Intentional 1-turn death|intentional attempts]], there are a few rare accidents that can cause it.
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* Probably the most common way is to start as a [[Knight]], attempt to #[[ride]] your [[pony]] at turn 1, fall off, and take enough damage to die. The #ride command uses a turn if you mount successfully, but does not use a turn if you mount and fall off, making it possible to trigger this with repeated failed attempts.
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* As your first move, you might trip a trap that kills you. While most of the sufficiently dangerous traps never appear at dungeon level 1, it is still possible to trigger a [[dart trap]] that fires a poisoned [[dart]] and hits the 10% [[instadeath]], or suffer the fate of many [[Pet|cats and dogs]] at the hands of a [[falling rock trap]].
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* You zap an offensive wand that produces a ray (e.g. fire, cold, magic missile) as your first move, and the ray bounces from a wall and kills you. In a similar vein, a [[wand of polymorph]] can trigger a [[system shock]] if you use it on yourself, with a good chance of instantly killing the character in question. This last type of death is comparatively rare, since only [[wizard]]s can start with such wands.
  
== Example ==
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The following accidents might also trigger this message:
In this example, you begin as a [[Wizard]] with a [[wand of polymorph]]. You decide to polymorph yourself, but unluckily trigger a [[system shock]] and die.
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* The game places an unidentified object that can kill you if you use it (such as a cursed wand) on the first up staircase, and autopickup is enabled. After grabbing the item (which does not use a turn with autopickup), if using it kills you (e.g. a cursed wand explodes or the ray rebounds and hits you, similar to the wizard example above) you will trigger the message.
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** This includes [[artifact blast|blasts]] from cross-aligned [[artifact]]s, though the odds of such an event are infinitely lower. [http://www.youtube.com/watch?v=D9oMSPzChgk Here, ais523 demonstrates] a tool-assisted first-turn death to picking up [[Grayswandir]] as a [[Tourist]]; he has calculated the odds of this to be roughly 1 in 3 million.
  
The messages are: "You shudder for a moment. You die... Do not pass go. Do not collect 200 zorkmids. [[Do you want your possessions identified?]]"
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==Methods and avoidance==
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To avoid the most common possible source, [[Knight]]s should simply not try to #ride their starting [[pony]] until they can survive the possible 14 HP damage from falling off. If attempting to ride your steed fails on turn 1, do not try to #ride again until the pony has sufficient tameness and/or you have more [[hit points]].
  
== Strategy ==
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It is also good advice in general to avoid aiming a wand or spell at a wall if the angle of the ray will cause it to bounce back at you, unless you can resist the ray's damage or have a means of [[reflection]].
To avoid a 1-turn death, if you are a [[Knight]], do not try to #ride your [[pony]] until you know that you can survive the possible 14 hp damage from falling off. If you do fall off and turn 1, do not try to #ride again until you have more [[hit points]].
 
  
Avoid using a wand or spell to fire a ray at a wall that might bounce the ray back at you, unless you resist the ray's damage. This is good advice during the entire game, not only turn 1.
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=== Intentional 1-turn death ===
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[[File:WizardryFlunker.png|left|thumb|320px|Commiting suicide on the first turn with a wizard's wand of lightning.]]
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On the other hand, there are also a few intentional methods for a curious player to trigger the message; as above, a Knight attempting to ride their saddled pony can do so, although this may "fail" if the game allows them to mount their steed. As mentioned previously, wizards can start with one of many random wands, and may have a powerful wand to zap themselves with, such as a [[wand of fire]] or [[wand of lightning]]. Casting [[force bolt]] or {{spell of|magic missile}} at yourself will fail because of your cloak's [[magic resistance]].
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In addition, wizards and monks start with random scrolls that can assist in intentional first-turn deaths:
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* The [[scroll of genocide]] can be read to genocide your own race.
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* A [[scroll of fire]] may deal sufficient damage to you, including exploding potions.
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* An uncursed [[scroll of earth]] will bring down a boulder on your head.  
  
A 1-turn death from a trap is extremely rare. You need not [[search]] as your first action in every game. If you suffer an annoying 1-turn death, you can simply start a new game.
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It is also possible, albeit time-consuming, to overflow the [[turn]] counter to turn 1 and then die, technically fulfilling the condition for the message. Wrapping the turn counter is only feasible if the "long" integer type is 32 bits; if it is 64 bits, a bot running at 100 turns per second would need about six billion years to come around to turn 1.
  
=== Intentional 1-turn death ===
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Due to the various reasons above, killing a character on the first turn this way tends to occur when start-scumming wizards, since that player will want to get to the next starting inventory roll as quickly as possible - on sheer averages, this means a first-turn death is very likely to be reported at least once.
If you want to intentionally trigger the "200 zorkmids" message, one way is to start a [[Wizard]] and zap yourself with a sufficient wand, such as a [[wand of fire]]. (Zapping [[force bolt]] at yourself will fail, because of your cloak's [[magic resistance]].)
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{{clear}}
  
You could try to start a [[Barbarian]] and throw the [[battle-axe]] or [[two-handed sword]] at the ceiling, but this never seems to provide enough damage.
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{{upcoming|NetHack 3.7.0|For games running over 100000 turns, prayer timeout increases by 1 every 100 turns, so prayer will eventually fail and you will starve to death. This was implemented to prevent denial-of-service attacks against [[public server]]s.
  
It would take an extremely annoyingly long time, but you could overflow the turn counter to turn 1 and die. You would probably prefer to attempt [[1-turn ascension]].
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If a game runs over one billion turns, it ends immediately in an [[Escaping the dungeon|escape]]:
  
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{{message|The dungeon capitulates.}}}}
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{{nethack-366}}
 
[[Category:Messages]]
 
[[Category:Messages]]
{{nethack-343}}
 

Latest revision as of 08:26, 29 July 2023

Off to a poor start.

If the player somehow manages to die on or before the first turn (indicated by "T:1" if the time option is enabled), the following message appears:

You die... Do not pass go. Do not collect 200 zorkmids.

The message is a reference to the Monopoly board game: Monopoly players periodically pass the Go space on the board and earn 200 dollars each time they do so, and players that end up going to the Jail space must not pass Go, even if Go is between their current position and Jail. The Chance and Community Chest cards that can deliver this penalty read: "Go directly to jail. Do not pass go. Do not collect $200"

Causes of death

Many players never receive this message, but outside of intentional attempts, there are a few rare accidents that can cause it.

  • Probably the most common way is to start as a Knight, attempt to #ride your pony at turn 1, fall off, and take enough damage to die. The #ride command uses a turn if you mount successfully, but does not use a turn if you mount and fall off, making it possible to trigger this with repeated failed attempts.
  • As your first move, you might trip a trap that kills you. While most of the sufficiently dangerous traps never appear at dungeon level 1, it is still possible to trigger a dart trap that fires a poisoned dart and hits the 10% instadeath, or suffer the fate of many cats and dogs at the hands of a falling rock trap.
  • You zap an offensive wand that produces a ray (e.g. fire, cold, magic missile) as your first move, and the ray bounces from a wall and kills you. In a similar vein, a wand of polymorph can trigger a system shock if you use it on yourself, with a good chance of instantly killing the character in question. This last type of death is comparatively rare, since only wizards can start with such wands.

The following accidents might also trigger this message:

  • The game places an unidentified object that can kill you if you use it (such as a cursed wand) on the first up staircase, and autopickup is enabled. After grabbing the item (which does not use a turn with autopickup), if using it kills you (e.g. a cursed wand explodes or the ray rebounds and hits you, similar to the wizard example above) you will trigger the message.

Methods and avoidance

To avoid the most common possible source, Knights should simply not try to #ride their starting pony until they can survive the possible 14 HP damage from falling off. If attempting to ride your steed fails on turn 1, do not try to #ride again until the pony has sufficient tameness and/or you have more hit points.

It is also good advice in general to avoid aiming a wand or spell at a wall if the angle of the ray will cause it to bounce back at you, unless you can resist the ray's damage or have a means of reflection.

Intentional 1-turn death

Commiting suicide on the first turn with a wizard's wand of lightning.

On the other hand, there are also a few intentional methods for a curious player to trigger the message; as above, a Knight attempting to ride their saddled pony can do so, although this may "fail" if the game allows them to mount their steed. As mentioned previously, wizards can start with one of many random wands, and may have a powerful wand to zap themselves with, such as a wand of fire or wand of lightning. Casting force bolt or magic missile at yourself will fail because of your cloak's magic resistance.

In addition, wizards and monks start with random scrolls that can assist in intentional first-turn deaths:

It is also possible, albeit time-consuming, to overflow the turn counter to turn 1 and then die, technically fulfilling the condition for the message. Wrapping the turn counter is only feasible if the "long" integer type is 32 bits; if it is 64 bits, a bot running at 100 turns per second would need about six billion years to come around to turn 1.

Due to the various reasons above, killing a character on the first turn this way tends to occur when start-scumming wizards, since that player will want to get to the next starting inventory roll as quickly as possible - on sheer averages, this means a first-turn death is very likely to be reported at least once.

The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

For games running over 100000 turns, prayer timeout increases by 1 every 100 turns, so prayer will eventually fail and you will starve to death. This was implemented to prevent denial-of-service attacks against public servers.

If a game runs over one billion turns, it ends immediately in an escape:

The dungeon capitulates.