Difference between revisions of "Drow (starting race)"

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All drow also begin play with a Droven signet ring.  These rings are of a random type, and are also poison-injection rings. When dipped into an eligible potion, the ring absorbs 30 doses of poison, which can be used by making unarmed attacks while wearing the ring. If two signet rings are worn, both apply their poison. Each ring also bears a specific crest. Rings engraved with the holy symbol any of the droven deities count as silver rings for attacking silver-hating monsters. All drow begin play with a signet ring loaded with sleeping poison. Signet rings are guaranteed to be of a valid type for starting players.  All drow can reach grand-master level [[unarmed fighting]].
 
All drow also begin play with a Droven signet ring.  These rings are of a random type, and are also poison-injection rings. When dipped into an eligible potion, the ring absorbs 30 doses of poison, which can be used by making unarmed attacks while wearing the ring. If two signet rings are worn, both apply their poison. Each ring also bears a specific crest. Rings engraved with the holy symbol any of the droven deities count as silver rings for attacking silver-hating monsters. All drow begin play with a signet ring loaded with sleeping poison. Signet rings are guaranteed to be of a valid type for starting players.  All drow can reach grand-master level [[unarmed fighting]].
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=== Lolth ===
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"Lolth" is a Drow-specific weaker version of [[Elbereth]]. It works against the same monsters (all but @ and A) with the difference that if the monster is higher level than you, it will drain your alignment and it wont work if your alignment is 0 or less.
  
 
=== Origins ===
 
=== Origins ===

Revision as of 09:55, 8 July 2015

Drow, also known as Dark Elves, are a possible starting race in some variants.

SLASH'EM

In SLASH'EM, the drow race is most noted for their bare-handed sleep attack. While SLASH'EM's regular elves are lawful or neutral, drow are chaotic. Drow are elven but they are unlike other elves.[1]

When drow fight bare-handed, their melee attacks will sometimes put monsters to sleep; this makes them an excellent choice for new SLASH'EM players. Like other elves, player drow gain sleep resistance at experience level 4.[2] Unlike other elves, drow do not have infravision, nor are they infravisible.

Drow are dark elves, more out-of-place at the surface than in the dungeon. Drow can take the roles of barbarian, flame mage, ice mage, necromancer, priest, ranger, undead slayer or wizard; they play chaotic for all of them.

During the early game, drow survive well if they fight bare-handed. Monsters will wake soon after the drow puts them to sleep, but not if the drow attacks repeatedly. In this way, the drow can win many fights without taking any damage after the monster slept. Even if surrounded, the drow's sleep attack helps them fight multiple opponents or flee into a corridor. Drow who forget to try bare-handed combat will find the game much more difficult. However, many monsters have sleep resistance and must be dealt with differently. Drow with high bare-handed combat skill can even take down shopkeepers in hand-to-hand battles without taking a hit. The trade-off for this remarkable power comes later, when the drow finds its maximum stat scores limited. (Though the limits are the same as other elves)

Str Dex Con Int Wis Cha
18 18 16 20 20 18

A droven Barbarian is an easy race-role combination and allows the player to begin fighting bare-handed before switching to a better weapon like a battle-axe or artifact.

It is possible to twoweapon as a drow and still get the benefits of putting monsters to sleep, provided the weapon is wielded in the off-hand and the main hand is bare. That way, a droven character may combine the power of e.g. a +7 Grayswandir with their sleeping attack.

References



dNethack

Racial benefits and restrictions

Drow may be any role that elves can be (Nobles, Convicts, Priests, Pirates, Rangers, or Wizards). They are aligned with chaos.

Drow can see perfectly in the dark, but can only see 1 square in the light and can't see into lit areas. They can create a patch of darkness using the #monster command, or explore lit rooms slowly.

Drow receive either a cave spider or a baby crocodile as a starting pet. They may also saddle and mount giant spiders, crocodiles, giant turtles, riding lizards, and salamanders. Drow Nobles recieve either a saddled giant cave spider or a saddled riding lizard.

Drow casting the summon insects monster spell will instead summon spiders.

Drow start with strong racial weapons and armor, though these items have some significant drawbacks as well.

Drovish Items

Armor:

Droven armor (both Droven Plate Mail and Droven Chain Mail) evaporate when exposed to light, degrading and eventually turning to dust. Fixed droven armor still evaporates, but will regenerate while in the dark. Unfixed droven armor does not regenerate. Cloaks with Magic Cancellation protect against the light, so a MC3 cloak is a virtual necessity when exploring lit rooms. It is worth it to try to keep your starting armor intact. Both armors are non-metalic, low weight, and offer high AC. Droven Chain Mail also boosts spellcasting. Most drow begin play with one of these types of armor.

All Drow start with a Droven cloak. These cloaks offer no AC but give Level 3 Magic Cancellation. Droven cloaks can be applied to create a spiderweb in an indicated square. Each use of the cloak lowers its Magic Cancellation by 1. If it reaches MC0, the cloak is used up. The cloak may also be applied at an existing web to remove the web and restore MC to the cloak.

Weapons:

Droven weapons are high damage, but are constructed out of obsidian glass, meaning they will shatter if thrown (or when fired, in the case of droven bolts). All starting droven weapons are coated in sleeping poison.

The lone exception to this is the droven crossbow, it is made of more durable stuff, and bears the silver holy symbol of Lolth, which means it does and additional 1d20 damage if used to bash silver-hating creatures.

Rings:

All drow also begin play with a Droven signet ring. These rings are of a random type, and are also poison-injection rings. When dipped into an eligible potion, the ring absorbs 30 doses of poison, which can be used by making unarmed attacks while wearing the ring. If two signet rings are worn, both apply their poison. Each ring also bears a specific crest. Rings engraved with the holy symbol any of the droven deities count as silver rings for attacking silver-hating monsters. All drow begin play with a signet ring loaded with sleeping poison. Signet rings are guaranteed to be of a valid type for starting players. All drow can reach grand-master level unarmed fighting.

Lolth

"Lolth" is a Drow-specific weaker version of Elbereth. It works against the same monsters (all but @ and A) with the difference that if the monster is higher level than you, it will drain your alignment and it wont work if your alignment is 0 or less.

Origins

dNethack's drow race is based on SLASH'EM's drow. The bare-handed sleep attack that the SLASH'EM drow are known for became the poison-injecting signet rings.

Encyclopaedia entry

Myths exist for a purpose - To explain the unexplainable.
Because man fears the unknown.

Murdering our kin. Our children.
Butchering our towns.
Devouring our flesh.
Enslaving our people.
Whispering of incest.
Desecrating our lands.
These mythical black demons with red eyes, embodying all
the sins of men.

But what if those demons truly exist?
What are they, who are they?
Do they dream?
Do they hate and love?
Do they have their own demons that represent
everything they despise and fear?

[ Drowtales, by Kern, Kite, and Bandit, Drowtales.com ]

Also known as dark elves, drow are a depraved and evil
subterranean offshoot of the elvish species.

White is the most common hair color among drow, but almost
any pale shade is possible. Drow tend to be smaller and
thinner than other sorts of elves, and their eyes are often
a vivid red.

[ DnD 3.5 SRD ]