Difference between revisions of "Dungeons & Dragons"

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{{DISPLAYTITLE:''Dungeons & Dragons''}}
 
{{wikipedia|Dungeons & Dragons}}
 
{{wikipedia|Dungeons & Dragons}}
  
'''Dungeons & Dragons''' (or '''D&D''' for short) was the first modern tabletop roleplaying game. The original edition was published in 1974, and [[NetHack]] draws from it a huge number of [[monster]]s, [[item]]s and concepts, as well as the turn-based probabilistic gameplay style. NetHack draws from many, many sources, but the D&D games may well have been its biggest single influence.
+
'''''Dungeons & Dragons''''' (or '''''D&D''''' for short) was the first modern tabletop roleplaying game, co-created by Gary Gygax and Dave Arneson. The original edition was published in 1974, and ''[[NetHack]]'' draws from it a huge number of [[monster]]s, [[item]]s and concepts, as well as the turn-based probabilistic gameplay style - core game concepts taken into ''NetHack'' from ''D&D'' include [[hit points]], [[armor class]], the six basic [[attribute]]s, and [[alignment]]. While ''NetHack'' draws from many, many sources, the ''D&D'' games may well have been its biggest single influence.
  
Core game concepts taken into NetHack from D&D include [[Hit points]], [[Armor Class]], the six basic [[attribute]]s and [[alignment]].
+
==Monsters and items==
 +
Much of the ''NetHack'' bestiary originates as creations for the ''D&D'' games, such as [[gelatinous cube]]s and [[mind flayer]]s. Much of the taxonomy of magical items is familiar to ''D&D'' players as well: [[potion]]s with (mostly) temporary effects, [[scroll]]s that disappear when read, [[ring]]s that modify statistics or give intrinsic powers when worn (and only one can be worn per hand), [[wand]]s with charges, and so forth.
  
== Monsters and items ==
+
''D&D'' (and by extension ''NetHack'') has always been wildly eclectic, drawing on ancient folklores, contemporary fantasy literature, and the occasional bad pun from our modern world. One example of this is [[Vorpal Blade]], which is a magical item in ''D&D'' (with the same 5% probability of decapitation), but is a reference to the Lewis Carroll poem "Jabberwocky". ''D&D'' once featured a pair of published game adventures set in a world based on Carroll's works, with mad hatters and cheshire cats as well as [[jabberwock]]s.
A number of monsters that were created for the D&D games also made their way into NetHack, such as [[Gelatinous cube]]s and [[Mind flayer]]s.  Much of the taxonomy of magical items is familiar to D&D players as well: [[potion]]s with (mostly) temporary effects, [[scroll]]s that disappear when read, [[ring]]s that modify statistics or give intrinsic powers when worn (and only one can be worn on a hand), [[wand]]s with charges, and so forth.
 
  
Like NetHack itself, D&D has always been wildly eclectic, drawing on ancient mythologies, contemporary fantasy literature, and the occasional bad pun from our modern world.  So there are many things in NetHack that are also found in D&D, and may even have come to the attention of the developers of NetHack because of D&D, but come originally from a common, older source.  One example of this is [[Vorpal Blade]], which is a magical item in D&D (with the same 5% probability of decapitation), but is a reference to the Lewis Carroll poem, "Jabberwocky."  (D&D once featured a pair of published game adventures set in a world based on Carroll's works, with Mad Hatters and Cheshire Cats as well as Jabberwocks.)
+
==Spell-casting==
 +
One of the many key differences between ''D&D'' and ''NetHack'' is the [[spellcasting]] system:
  
== Spellcasting ==
+
* In ''D&D'', spellcasters are able to learn a fixed number of spells each day, based on experience level, and must specify the spells in advance. For instance, a magic user might specify magic missile, wizard lock, knock, and lightning bolt, and that would be it for the day—no refunds, no exchanges. Class-based restrictions are much more of an issue in ''D&D'' as well - magic users (wizards) and clerics (priests) are the primary spellcasters, and other classes have little to no ability to do any casting at all (and can't even read most scrolls). On the other hand, magic users are not even permitted to wear armor or use all but a few weapons (notably dagger and staff), and clerics are not allowed to use pointed or edged weapons.
Some of the key differences between D&D and NetHack deserve to be mentioned as well.  Spellcasting is completely different in NetHack, being based on a combination of magical energy points and occasional re-memorization of spells. In D&D, spellcasters are able to learn a fixed number of spells each day, based on experience level, and must specify the spells in advance. For instance, a magic user might specify magic missile, magic missile, wizard lock, knock, and lightning bolt, and that would be it for the day--no refunds, no exchanges. Class-based restrictions are much more of an issue in D&D. Magic users (wizards) and clerics (priests) are the primary spell-casters, and other classes have little to no ability to do any casting at all (and can't even read most scrolls). On the other hand, magic users are not even permitted to wear armor or use all but a few weapons (notably dagger and staff), and clerics are not allowed to use pointed or edged weapons. It is not a question of these items interfering with spellcasting, or weapons skills being restricted--those classes simply are not allowed to use forbidden objects at all.
+
* In [[NetHack 3.2.3]] and prior versions, spell-casting was closer to a "Vancian" system. Starting with [[NetHack 3.3.0]], spell-casting is based on a combination of magical energy points and occasional re-memorization of spells.
  
==Some monsters==
+
==List of ''D&D'' monsters==
{{stub}}
+
The following is a non-exhaustive list of monsters from various ''Dungeons & Dragons'' media that appear in ''NetHack'', arranged roughly in order of monster class; some monsters derived from other works of fantasy and related fiction (e.g., the [[Orc (monster class)|orcs]] of [[J. R. R. Tolkien]]) may not be included. ''NetHack'' has generally adapted monsters directly from the Monster Manuals of the early editions, with adjustments made to their AC and hit dice accordingly.
(not exhaustive list)
 
  
*[[Angelic being]]
+
*[[Angelic being]]s:
**{{monsymlink|couatl}}
 
 
**{{monsymlink|Aleax}}
 
**{{monsymlink|Aleax}}
 
**{{monsymlink|Angel}}
 
**{{monsymlink|Angel}}
 +
**{{monsymlink|Archon}}
 +
**{{monsymlink|couatl}}
 
**{{monsymlink|ki-rin}}
 
**{{monsymlink|ki-rin}}
**{{monsymlink|Archon}}
+
*{{monsymlink|Chromatic Dragon}}
*[[black pudding]]
+
*{{monsymlink|stalker}}
*[[Chromatic dragon]]
+
*{{monsymlink|ettin}}
*[[green slime]]
+
*[[Pudding]]s:
*[[gelatinous cube]]
+
**{{monsymlink|black pudding}}
*[[Cockatrice]]
+
**{{monsymlink|green slime}}
*[[pyrolisk]]
+
*[[Rust monster or disenchanter]]:
*[[Piercer]]s
+
**{{monsymlink|rust monster}}
**[[Rock piercer]]
+
**{{monsymlink|disenchanter}}
**[[Iron piercer]]
+
*{{monsymlink|troll}}
**[[Glass piercer]]
+
*{{monsymlink|umber hulk}}
*[[Leocrotta]]
+
*{{monsymlink|xorn}}
*[[Mind flayer]]
+
*{{monsymlink|gelatinous cube}}
*[[trapper]]
+
*[[Cockatrice (monster class)|Cockatrices]]:
*[[lurker above]]
+
**{{monsymlink|cockatrice}}
*[[Stalker]]
+
**{{monsymlink|pyrolisk}}
*[[Werecreature]]s
+
*{{monsymlink|floating eye}}
**[[Wererat]]
+
*[[Humanoid (monster class)|Humanoids]]:
**[[Werejackal]]  
+
**{{monsymlink|bugbear}}
**[[Werewolf]]  
+
**{{monsymlink|mind flayer}}
*[[rust monster]]
+
**{{monsymlink|master mind flayer}}
*[[disenchanter]]
+
*[[Piercer]]s:
*[[umber hulk]]
+
**{{monsymlink|rock piercer}}
*[[Xorn]]
+
**{{monsymlink|iron piercer}}
*[[Troll]]
+
**{{monsymlink|glass piercer}}
*[[Demon lord]]s
+
*{{monsymlink|leocrotta}}
**[[Juiblex]]
+
*[[Trapper or lurker above]]:
**[[Yeenoghu]]
+
**{{monsymlink|trapper}}
*[[Demon prince]]s
+
**{{monsymlink|lurker above}}
**[[Orcus]]
+
*[[Major demon]]s:
**[[Geryon]]
+
**{{monsymlink|marilith}}
**[[Dispater]]
+
**{{monsymlink|vrock}}
**[[Baalzebub]]
+
**[[Demon lord]]s:
**[[Asmodeus]]
+
***{{monsymlink|Juiblex}}
**[[Demogorgon]]
+
***{{monsymlink|Yeenoghu}}
 +
**[[Demon prince]]s:
 +
***{{monsymlink|Asmodeus}}
 +
***{{monsymlink|Baalzebub}}
 +
***{{monsymlink|Demogorgon}}
 +
***{{monsymlink|Dispater}}
 +
***{{monsymlink|Geryon}}
 +
***{{monsymlink|Orcus}}
 +
*{{monsymlink|salamander}}
 +
*{{monsymlink|doppelganger}}
 +
*[[Werecreature]]s:
 +
**{{monsymlink|wererat}}
 +
**{{monsymlink|werejackal}}
 +
**{{monsymlink|werewolf}}
 +
*Defunct and deferred monsters
 +
**{{monsymlink|beholder}}
 +
**{{brown|q}} [[osquip]]
 +
 
 +
==List of ''D&D'' items and spells==
 +
The following list is non-exhaustive and describes items in ''NetHack'' that are primarily or entirely derived from ''Dungeons & Dragons''.
 +
 
 +
* [[Weapon]]s:
 +
** {{cyan|)}} [[aklys]]
 +
** {{cyan|)}} [[katana]]
 +
** {{cyan|)}} all [[polearm]]s
 +
** {{cyan|)}} [[war hammer]]
 +
* [[Armor]]
 +
** {{cyan|[}} [[chain mail]]
 +
** {{brown|[}} [[cloak of displacement]]
 +
** {{brown|[}} [[studded leather armor]]
 +
* [[Spell]]s
 +
** {{green|+}} {{spell of|turn undead}}
 +
* [[Gray stone]]s:
 +
**{{gray|*}} [[loadstone]]
 +
**{{gray|*}} [[luckstone]]
 +
 
 +
==Variants==
 +
Multiple variants take varying amounts of additional inspiration from ''Dungeons & Dragons'', depending on that variant's design philosophies; non-exhaustive lists of inspired monsters and features are shown below.
 +
 
 +
===SLASH'EM===
 +
[[SLASH'EM]] includes several additional monsters derived from or inspired by ''Dungeons & Dragons'':
  
===[[SLASHEM]]===
+
*Angelic beings
 +
**[[Deva]]s:
 +
***{{monsymlink|movanic deva}}
 +
***{{monsymlink|monadic deva}}
 +
***{{monsymlink|astral deva}}
 +
**{{monsymlink|Planetar}}
 +
**{{monsymlink|Solar}}
 +
*{{monsymlink|Vecna}}
 +
** [[The Hand of Vecna (SLASH'EM)|The Hand of Vecna]]
 +
*{{monsymlink|beholder}}
 +
*{{monsymlink|caterwaul}}
 +
*{{monsymlink|kamadan}}
 +
*{{monsymlink|phase spider}}
 +
*{{monsymlink|gibberling}}
 +
*{{monsymlink|grimlock}}
 +
*[[Werecreature]]s:
 +
**{{monsymlink|werepanther}}
 +
**{{monsymlink|weretiger}}
 +
**{{monsymlink|weresnake}}
 +
**{{monsymlink|werespider}}
 +
*{{monsymlink|basilisk}}
 +
*{{monsymlink|rhaumbusun}}
  
(slashem has additional monsters)
+
===dNetHack===
 +
[[dNetHack]] draws heavily from various editions of ''Dungeons & Dragons'' and mixes them with the [[Cthulhu Mythos]] among other influences.
  
*[[Beholder]]
+
===EvilHack===
*[[Basilisk]]
+
[[EvilHack]] draws more specifically from earlier editions of ''Advanced Dungeons & Dragons'' for its updated bestiary, additional items, and existing item changes.
*[[Caterwaul]]
 
*[[Deva]]s
 
**[[Movanic deva]]
 
**[[Monadic deva]]
 
**[[Astral deva]]
 
*[[Planetar and Solar]]
 
*[[Gibberling]]
 
*[[Grimlock]]
 
*[[Kamadan]]
 
*[[Phase spider]]
 
*[[Vecna]] and the [[Hand of Vecna]]
 
*[[Werecreature]]s
 
**[[Werepanther]]
 
**[[Weretiger]]
 
**[[Weresnake]]
 
**[[Werespider]]
 
  
== See also ==
+
==See also==
 
* [[dnd:Main Page|Dungeons and Dragons Wiki]]
 
* [[dnd:Main Page|Dungeons and Dragons Wiki]]
* [https://archive.wired.com/gaming/virtualworlds/news/2008/03/ff_gygax?currentPage=all "Dungeon Master: The Life and Legacy of Gary Gygax" -- A nice piece of history behind DnD.]
+
* [https://archive.wired.com/gaming/virtualworlds/news/2008/03/ff_gygax?currentPage=all "Dungeon Master: The Life and Legacy of Gary Gygax"]—Wired.com
 
+
* [https://breezewiki.com/forgottenrealms/wiki/Main_Page Forgotten Realms Wiki] on FANDOM, via breezewiki.com
 +
{{nethack-367}}
 
[[Category:Games]]
 
[[Category:Games]]
{{nethack-343}}
 

Latest revision as of 05:01, 6 March 2024

Dungeons & Dragons (or D&D for short) was the first modern tabletop roleplaying game, co-created by Gary Gygax and Dave Arneson. The original edition was published in 1974, and NetHack draws from it a huge number of monsters, items and concepts, as well as the turn-based probabilistic gameplay style - core game concepts taken into NetHack from D&D include hit points, armor class, the six basic attributes, and alignment. While NetHack draws from many, many sources, the D&D games may well have been its biggest single influence.

Monsters and items

Much of the NetHack bestiary originates as creations for the D&D games, such as gelatinous cubes and mind flayers. Much of the taxonomy of magical items is familiar to D&D players as well: potions with (mostly) temporary effects, scrolls that disappear when read, rings that modify statistics or give intrinsic powers when worn (and only one can be worn per hand), wands with charges, and so forth.

D&D (and by extension NetHack) has always been wildly eclectic, drawing on ancient folklores, contemporary fantasy literature, and the occasional bad pun from our modern world. One example of this is Vorpal Blade, which is a magical item in D&D (with the same 5% probability of decapitation), but is a reference to the Lewis Carroll poem "Jabberwocky". D&D once featured a pair of published game adventures set in a world based on Carroll's works, with mad hatters and cheshire cats as well as jabberwocks.

Spell-casting

One of the many key differences between D&D and NetHack is the spellcasting system:

  • In D&D, spellcasters are able to learn a fixed number of spells each day, based on experience level, and must specify the spells in advance. For instance, a magic user might specify magic missile, wizard lock, knock, and lightning bolt, and that would be it for the day—no refunds, no exchanges. Class-based restrictions are much more of an issue in D&D as well - magic users (wizards) and clerics (priests) are the primary spellcasters, and other classes have little to no ability to do any casting at all (and can't even read most scrolls). On the other hand, magic users are not even permitted to wear armor or use all but a few weapons (notably dagger and staff), and clerics are not allowed to use pointed or edged weapons.
  • In NetHack 3.2.3 and prior versions, spell-casting was closer to a "Vancian" system. Starting with NetHack 3.3.0, spell-casting is based on a combination of magical energy points and occasional re-memorization of spells.

List of D&D monsters

The following is a non-exhaustive list of monsters from various Dungeons & Dragons media that appear in NetHack, arranged roughly in order of monster class; some monsters derived from other works of fantasy and related fiction (e.g., the orcs of J. R. R. Tolkien) may not be included. NetHack has generally adapted monsters directly from the Monster Manuals of the early editions, with adjustments made to their AC and hit dice accordingly.

List of D&D items and spells

The following list is non-exhaustive and describes items in NetHack that are primarily or entirely derived from Dungeons & Dragons.

Variants

Multiple variants take varying amounts of additional inspiration from Dungeons & Dragons, depending on that variant's design philosophies; non-exhaustive lists of inspired monsters and features are shown below.

SLASH'EM

SLASH'EM includes several additional monsters derived from or inspired by Dungeons & Dragons:

dNetHack

dNetHack draws heavily from various editions of Dungeons & Dragons and mixes them with the Cthulhu Mythos among other influences.

EvilHack

EvilHack draws more specifically from earlier editions of Advanced Dungeons & Dragons for its updated bestiary, additional items, and existing item changes.

See also