Difference between revisions of "Dwarvish cloak"
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− | A '''dwarvish cloak''' | + | A '''dwarvish cloak''' is a type of [[cloak]] that appears in ''[[NetHack]]''. It is made of [[cloth]], and appears as a '''hooded cloak''' when [[identification|unidentified]]. |
+ | |||
+ | The dwarvish cloak is similar to the [[orcish cloak]]. | ||
+ | |||
+ | ==Generation== | ||
+ | Player [[Dwarf (starting race)|dwarves]] start the game with knowledge of the dwarvish cloak. | ||
+ | |||
+ | Hobbits have a {{frac|10}} chance of [[Monster starting inventory|being generated with]] a dwarvish cloak.{{refsrc|src/makemon.c|363|version=NetHack 3.6.7}} | ||
+ | Live [[Dwarf (monster attribute)|dwarves]] have a {{frac|6|7}} chance of being generated with a dwarvish cloak.{{refsrc|src/makemon.c|369|nethack=3.6.7}} | ||
+ | |||
+ | ==Description== | ||
+ | When worn, a dwarvish cloak provides no base [[AC]] and [[MC]]1. | ||
+ | |||
+ | Selling or buying a dwarvish cloak will auto-identify it. | ||
==Strategy== | ==Strategy== | ||
− | + | While any cloak is better than a dwarvish cloak, this cloak is still enough to protect armor underneath from damage, and the [[scroll of destroy armor]] and the [[Destroy armor (monster spell)|destroy armor]] [[monster spell]] will always target the outermost layer of armor first. If you test unknown [[scroll]]s by reading them, a dwarvish cloak can be useful as a throwaway cloak to catch destroy armor, after which you can put your regular cloak back on. | |
− | + | Collecting and selling dwarvish cloaks provide some easy money relatively early in the game. Characters that are not lawful are much more likely to run across dozens of these cloaks while exploring the [[Gnomish Mines]]; lawful characters can also collect them from peaceful dwarves killed by their pet (or by their own hand if they are willing to risk alignment record penalties). The sample [[autopickup exception]] below is set so that Since it will turn itself off automatically after you cash in: | |
# #raise cash for speed runners, on the way down to mine town | # #raise cash for speed runners, on the way down to mine town | ||
AUTOPICKUP_EXCEPTION="<*hooded cloak" | AUTOPICKUP_EXCEPTION="<*hooded cloak" | ||
− | == | + | ==History== |
− | + | The dwarvish cloak first appears in [[NetHack 3.0.0]]. | |
− | |||
− | |||
− | + | ==Variants== | |
− | + | ===[[SLASH'EM]]=== | |
+ | In [[SLASH'EM]], the dwarvish cloak has an MC of 2. | ||
+ | ==References== | ||
+ | <references/> | ||
+ | {{nethack-367}} | ||
[[Category:Cloaks]] | [[Category:Cloaks]] | ||
[[Category:Dwarvish items|Cloak]] | [[Category:Dwarvish items|Cloak]] | ||
− |
Revision as of 10:12, 22 November 2023
[ dwarvish cloak | |
---|---|
Appearance | hooded cloak |
Slot | cloak |
AC | 0 |
Special | |
Base price | 50 zm |
Weight | 10 |
Material | cloth |
A dwarvish cloak is a type of cloak that appears in NetHack. It is made of cloth, and appears as a hooded cloak when unidentified.
The dwarvish cloak is similar to the orcish cloak.
Generation
Player dwarves start the game with knowledge of the dwarvish cloak.
Hobbits have a 1⁄10 chance of being generated with a dwarvish cloak.[1] Live dwarves have a 6⁄7 chance of being generated with a dwarvish cloak.[2]
Description
When worn, a dwarvish cloak provides no base AC and MC1.
Selling or buying a dwarvish cloak will auto-identify it.
Strategy
While any cloak is better than a dwarvish cloak, this cloak is still enough to protect armor underneath from damage, and the scroll of destroy armor and the destroy armor monster spell will always target the outermost layer of armor first. If you test unknown scrolls by reading them, a dwarvish cloak can be useful as a throwaway cloak to catch destroy armor, after which you can put your regular cloak back on.
Collecting and selling dwarvish cloaks provide some easy money relatively early in the game. Characters that are not lawful are much more likely to run across dozens of these cloaks while exploring the Gnomish Mines; lawful characters can also collect them from peaceful dwarves killed by their pet (or by their own hand if they are willing to risk alignment record penalties). The sample autopickup exception below is set so that Since it will turn itself off automatically after you cash in:
# #raise cash for speed runners, on the way down to mine town AUTOPICKUP_EXCEPTION="<*hooded cloak"
History
The dwarvish cloak first appears in NetHack 3.0.0.
Variants
SLASH'EM
In SLASH'EM, the dwarvish cloak has an MC of 2.