Difference between revisions of "Electric eel"

From NetHackWiki
Jump to navigation Jump to search
(formatting, make strategy more sensible)
 
(13 intermediate revisions by 8 users not shown)
Line 4: Line 4:
 
  |experience=1129
 
  |experience=1129
 
  |speed=10
 
  |speed=10
  |AC=-3
+
  |AC=−3
 
  |MR=0
 
  |MR=0
 
  |align=0
 
  |align=0
Line 16: Line 16:
 
  |resistances conveyed=Shock (47%)
 
  |resistances conveyed=Shock (47%)
 
  |attributes={{attributes|An electric eel|swim=1|amphibious=1|animal=1|slithy=1|nolimbs=1|carnivore=1|oviparous=1|notake=1|hostile=1|infravisible=1}}
 
  |attributes={{attributes|An electric eel|swim=1|amphibious=1|animal=1|slithy=1|nolimbs=1|carnivore=1|oviparous=1|notake=1|hostile=1|infravisible=1}}
  |reference=[[monst.c#line2830]]
+
  |reference=[[monst.c#line2632]]
 
}}
 
}}
{{stub}}
 
The '''electric eel''', {{monsym|electric_eel}}, is a [[sea monster]] in [[NetHack]]. It is feared for being one of the creatures to possess a a two-move [[instadeath]] [[drowning attack]]. It can also make your rings explode (in particular your worn ring of levitation...).
 
  
This applies especially to the [[Plane of Water]]. Many properly prepared players still have a somewhat irrational fear of them: a charged [[wand of teleportation]] will reliably avert their [[drowning attack]], a single [[blessed]] [[potion of levitation]] will carry you safely through the [[Endgame]], and the especially timid can have the entire [[Plane of Water]] to themselves if they [[blessed]]-[[genocide]] ";" right after entering.
+
An '''electric eel''', {{monsym|electric eel}}, is a type of [[monster]] that appears in ''[[NetHack]]''. It is an [[oviparous]] [[sea monster]] like its cousin, the [[giant eel]]. Electric eels have a touch attack that can result in a potential [[drowning]] [[instadeath]] if [[you]] are near any [[pool]] of water, as well as a [[shock]]ing bite attack that can destroy [[wand]]s and [[ring]]s.
  
While polymorphed into an electric eel, you can use the #sit extended command to lay an egg.
+
Eating an electric eel [[corpse]] has a 47% chance of conveying [[shock resistance]].  
  
Eating an electric eel has a 47% chance of conveying [[shock resistance]]. Good luck reaching its [[corpse]], however!
+
==Generation==
{{nethack-343}}
+
Electric eels are not randomly generated, but are a common sight in [[swamp]] rooms.
 +
 
 +
Six electric eels are generated at level creation on the second variant of [[Medusa's Island]], and eight are generated at level creation on the [[Plane of Water]].
 +
 
 +
==Strategy==
 +
Electric eels are especially concerning when crossing large bodies of water: in addition to drowning you normally like giant eels and [[kraken]], their shocking bite can destroy a [[ring of levitation]], which can instantly drown you if it happens over water. As with other sea monsters, dispatch electric eels at a range outside of their reach to minimize danger, and use any monster-locating method (e.g., [[telepathy]] or [[warning]]) to make sure none of them get the jump on you.
 +
 
 +
The usual safeguards against drowning attacks apply, e.g., a non-[[cursed]] [[oilskin cloak]] prevents grabbing, and a [[wand of teleportation]] can reliably warp them away even on [[non-teleport level]]s. You can also use any means of scaring monsters such as [[Elbereth]], or initiate [[levitation]] via other sources like a [[potion of levitation|potion]] or [[spell of levitation|spell]], to shake loose an eel that has wrapped around you. Electric eels are vulnerable to spells and wands since they lack an [[Magic resistance (monster)|MR score]], but their -3 [[AC]] makes this unreliable for dealing with one that is about to drown you.
 +
 
 +
Electric eels are most dangerous in the Plane of Water: you are all but forced into proximity to them and cannot [[engrave]] anything. Most methods of keeping them back are still viable, such as wands of teleportation and instruments like [[tooled horn]]s, but the [[wand of cold]] and [[cone of cold]] spell are rendered unusable, as is the [[scroll of earth]]. Many players prefer to not take chances and instead use a blessed [[scroll of genocide]] to wipe out all {{mcsl|;}} right after entering the level.
 +
 
 +
Electric eel corpses are generally passed over as a source of shock resistance, since they must usually be retrieved from the water they were killed in. This is easiest to do in [[swamp]] rooms: you can use a [[wand of fire]] or other fire source to evaporate the pool and its surrounding waters into [[pit]]s, or freeze the square and adjacent waters before [[digging]] out the corpse.
 +
 
 +
==Encyclopedia entry==
 +
{{encyclopedia|
 +
South-American fish (_Gymnotus electricus_), living in fresh water.  Shaped like a serpent, it can grow up to 2 metres. This eel is known for its electrical organ which enables it to paralyse creatures up to the size of a horse.
 +
[ Van Dale's Groot Woordenboek der Nederlandse Taal ]
 +
}}
 +
{{nethack-367}}
 
[[Category:Monsters]]
 
[[Category:Monsters]]

Latest revision as of 00:43, 24 July 2023

An electric eel, ;, is a type of monster that appears in NetHack. It is an oviparous sea monster like its cousin, the giant eel. Electric eels have a touch attack that can result in a potential drowning instadeath if you are near any pool of water, as well as a shocking bite attack that can destroy wands and rings.

Eating an electric eel corpse has a 47% chance of conveying shock resistance.

Generation

Electric eels are not randomly generated, but are a common sight in swamp rooms.

Six electric eels are generated at level creation on the second variant of Medusa's Island, and eight are generated at level creation on the Plane of Water.

Strategy

Electric eels are especially concerning when crossing large bodies of water: in addition to drowning you normally like giant eels and kraken, their shocking bite can destroy a ring of levitation, which can instantly drown you if it happens over water. As with other sea monsters, dispatch electric eels at a range outside of their reach to minimize danger, and use any monster-locating method (e.g., telepathy or warning) to make sure none of them get the jump on you.

The usual safeguards against drowning attacks apply, e.g., a non-cursed oilskin cloak prevents grabbing, and a wand of teleportation can reliably warp them away even on non-teleport levels. You can also use any means of scaring monsters such as Elbereth, or initiate levitation via other sources like a potion or spell, to shake loose an eel that has wrapped around you. Electric eels are vulnerable to spells and wands since they lack an MR score, but their -3 AC makes this unreliable for dealing with one that is about to drown you.

Electric eels are most dangerous in the Plane of Water: you are all but forced into proximity to them and cannot engrave anything. Most methods of keeping them back are still viable, such as wands of teleportation and instruments like tooled horns, but the wand of cold and cone of cold spell are rendered unusable, as is the scroll of earth. Many players prefer to not take chances and instead use a blessed scroll of genocide to wipe out all ; right after entering the level.

Electric eel corpses are generally passed over as a source of shock resistance, since they must usually be retrieved from the water they were killed in. This is easiest to do in swamp rooms: you can use a wand of fire or other fire source to evaporate the pool and its surrounding waters into pits, or freeze the square and adjacent waters before digging out the corpse.

Encyclopedia entry

South-American fish (_Gymnotus electricus_), living in fresh water. Shaped like a serpent, it can grow up to 2 metres. This eel is known for its electrical organ which enables it to paralyse creatures up to the size of a horse.
[ Van Dale's Groot Woordenboek der Nederlandse Taal ]