Difference between revisions of "Elemental"

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(start on formatting - the others are also very unlike each other even on a basic level so)
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==Common traits==
 
==Common traits==
Except for the stalker, all elementals are [[mindless]] and amorphous.
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Except for the stalker, all elementals are [[mindless]], [[unsolid]] and amorphous.
  
 
===Generation===
 
===Generation===
Elementals generated on the corresponding [[Elemental Plane]] will have three times the normal amount of hit points.{{refsrc|src/makemon.c|1012|version=NetHack 3.6.7}}
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Elementals generated on their corresponding [[Elemental Plane]] will have three times the normal amount of hit points.{{refsrc|src/makemon.c|1012|version=NetHack 3.6.7}}
  
== Air elemental ==
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Minus the stalker, elementals [[Corpseless|do not leave behind]] [[corpse]]s upon death.
{{monster
 
|name=air elemental
 
|difficulty=10
 
|level=8
 
|experience=126
 
|speed=36
 
|AC=2
 
|MR=30
 
|align=0
 
|frequency=1
 
|genocidable=No
 
|attacks=Engulf 1d10
 
|weight=0
 
|nutr=0
 
|size=Huge
 
|resistances=poison, petrification
 
|resistances conveyed=None
 
|attributes={{attributes|An air elemental|
 
|nocorpse=1|noeyes=1|nolimbs=1|nohead=1|=
 
|mindless=1|unsolid=1|fly=1|strong=1|neuter=1}}
 
|reference=[[monst.c#line1364]]
 
}}
 
The '''air elemental''' is by far the fastest of elementals and, indeed, the [[speed|fastest]] monster of any sort in the entire game.
 
  
Unlike other elementals, air elementals can [[engulf]] players. Their main attack is to pummel the player with debris; this can be quite deadly to unprepared characters due to their extreme speed and because, unlike against other [[whirly]] monsters, one cannot acquire a resistance against the physical damage. Air elementals are not [[genocide|genocidable]].  They are also immune to [[petrification]] and [[poison]]. They cannot deal much damage to players polymorphed into a [[huge]] monster, e.g. a [[titan]].
+
==History==
 +
The elemental monster class is introduced in [[NetHack 3.0.0]] with the exception of the stalker: it first appears in Hack for PDP-11 (a variant of [[Jay Fenlason's Hack]]) but is not moved to the monster class until [[NetHack 3.3.0]], which is the first version to repurpose its former {{white|I}} glyph to indicate the last known position of any [[invisible]] monster.
  
===Generation===
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==Variants==
 
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===SpliceHack===
They appear both on the [[Plane of Air]] (guaranteed) and in the main dungeon (random). On the [[Plane of Air]], they have three times as many hit points.
 
 
 
===Strategy===
 
 
 
====Polymorph====
 
They make surprisingly bad fighter forms to [[polymorph]] into, though they are good for travel. E.g. hunting the [[vibrating square]], or crossing the [[Plane of Air]]. They are less good for the [[Plane of Fire]] because a [[boulder]]-throwing, [[lava]]-splashing giant might rehumanize you right over [[lava]], and outright bad for the [[Plane of Water]] where you cannot see the [[portal]] move. Once [[polymorph]]ed, you cannot use your [[hand]]s, including to put on or remove rings or operate a bag. Since they are blind, you might want to pack a [[wand of probing]] to make picked-up items seen, or wear the [[Eyes of the Overworld]] (if you have them).
 
 
 
====Combat====
 
If you are [[engulf]]ed by an air elemental, you can escape by either [[teleport]]ing yourself out if the level allows [[teleport]], or zapping in any direction with a [[wand of teleportation]] if you are on a [[non-teleport level]] (such as the [[Plane of Air]]).
 
Casting [[slow monster]] or zapping in any direction with a [[wand of slow monster]] will "disrupt" the air elemental and you will be immediately expelled. It is also susceptible to a wand or spell of [[sleep]], allowing plenty of time to give it your own pummeling.
 
 
 
===History===
 
 
 
In previous versions of NetHack, the air elemental's pummel attack dealt twice as much damage as currently; this was changed in [[NetHack 3.4.0|version 3.4.0]].
 
 
 
===See also===
 
 
 
*[http://www.steelypips.org/nethack/ae_faq.html The Air Elemental FAQ]
 
{{clear}}
 
 
 
== Earth elemental ==
 
{{monster
 
|name=earth elemental
 
|difficulty=10
 
|level=8
 
|experience=126
 
|speed=6
 
|AC=2
 
|MR=30
 
|align=0
 
|frequency=1
 
|genocidable=No
 
|attacks=Claw 4d6
 
|weight=2500
 
|nutr=0
 
|size=Huge
 
|resistances=fire, cold, poison, petrification
 
|resistances conveyed=None
 
|attributes={{attributes|An earth elemental|
 
|nocorpse=1|noeyes=1|nolimbs=1|nohead=1|=
 
|mindless=1|breathless=1|wallwalk=1|thick=1|strong=1|neuter=1}}
 
|reference=[[monst.c#line1378]]
 
}}
 
'''Earth elementals''' are slow and thus easily dealt with, although you may find yourself overwhelmed by large numbers of them as they can [[Phasing|phase]] through walls.
 
 
 
{{clear}}
 
 
 
== Fire elemental ==
 
{{monster
 
|name=fire elemental
 
|difficulty=10
 
|level=8
 
|experience=134
 
|speed=12
 
|AC=2
 
|MR=30
 
|align=0
 
|frequency=1
 
|genocidable=No
 
|attacks=Claw 3d6 [[fire]], [[Passive attack|passive]] (level + 1)d4 [[fire]]
 
|weight=0
 
|nutr=0
 
|size=Huge
 
|resistances=fire, poison, petrification
 
|resistances conveyed=None
 
|attributes={{attributes|A fire elemental|
 
|nocorpse=1|noeyes=1|nolimbs=1|nohead=1|=
 
|mindless=1|unsolid=1|fly=1|notake=1|strong=1|neuter=1|light=1}}
 
|reference=[[monst.c#line1371]]
 
}}
 
'''Fire elementals''' are not fast and not hard to fight, especially if you have [[fire resistance]], in which case they can do you no damage.
 
 
 
{{clear}}
 
 
 
== Water elemental ==
 
{{monster
 
|name=water elemental
 
|difficulty=10
 
|level=8
 
|experience=126
 
|speed=6
 
|AC=2
 
|MR=30
 
|align=0
 
|frequency=1
 
|genocidable=No
 
|attacks=Claw 5d6
 
|weight=2500
 
|nutr=0
 
|size=huge
 
|resistances=poison, petrification
 
|resistances conveyed=None
 
|attributes={{attributes|A water elemental|
 
|nocorpse=1|noeyes=1|nolimbs=1|nohead=1|=
 
|mindless=1|amphibious=1|swim=1|strong=1|neuter=1}}
 
|reference=[[monst.c#line1387]]
 
}}
 
'''Water elementals''' may be summoned by drinking from a sink and can easily kill an early character should they hit. Unlike the air elemental, water elementals are slow and easy to run away from.
 
 
 
{{clear}}
 
 
 
== SpliceHack ==
 
 
{{main|Elemental (SpliceHack)|scroll of elementalism}}
 
{{main|Elemental (SpliceHack)|scroll of elementalism}}
 +
[[SpliceHack]] introduces many new monsters to the monster class:
  
[[SpliceHack]] introduces many new elementals. It also adds a scroll of elementalism that summons elementals.
+
SpliceHack also adds the [[scroll of elementalism]], which can summon a random elemental.
 
 
== Encyclopedia entry ==
 
  
 +
==Encyclopedia entry==
 
{{encyclopedia|<poem>
 
{{encyclopedia|<poem>
 
Elementals are manifestations of the basic nature of the
 
Elementals are manifestations of the basic nature of the
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==References==
 
==References==
 
<references/>
 
<references/>
 
+
{{nethack-367}}
{{JAH}}
 
[[Category:Monsters]]
 
 
[[Category:Monster classes]]
 
[[Category:Monster classes]]
{{nethack-367}}
 

Revision as of 01:57, 4 December 2023

The elemental is a monster class that appears in NetHack, and is represented by the uppercase E glyph (E). Elementals are designated internally by the macro S_ELEMENTAL.[1]

The monster class contains the following monsters:[2]

Common traits

Except for the stalker, all elementals are mindless, unsolid and amorphous.

Generation

Elementals generated on their corresponding Elemental Plane will have three times the normal amount of hit points.[3]

Minus the stalker, elementals do not leave behind corpses upon death.

History

The elemental monster class is introduced in NetHack 3.0.0 with the exception of the stalker: it first appears in Hack for PDP-11 (a variant of Jay Fenlason's Hack) but is not moved to the monster class until NetHack 3.3.0, which is the first version to repurpose its former I glyph to indicate the last known position of any invisible monster.

Variants

SpliceHack

SpliceHack introduces many new monsters to the monster class:

SpliceHack also adds the scroll of elementalism, which can summon a random elemental.

Encyclopedia entry

Elementals are manifestations of the basic nature of the
universe. There are four known forms of elementals: air, fire,
water, and earth. Some mystics have postulated the necessity
for a fifth type, the spirit elemental, but none have ever
been encountered, at least on this plane of existence.


References