Difference between revisions of "Elemental"

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{{monster
+
The '''elemental''' is a [[monster class]] that appears in ''[[NetHack]]'', and is represented by the uppercase [[E]] glyph ({{white|E}}). Elementals are designated internally by the macro <code>'''S_ELEMENTAL'''</code>.{{refsrc|include/monsym.h|45|version=NetHack 3.6.7}}
|name=air elemental
 
|symbol={{color|letter}}
 
|tile=[[Image:NAME.png]]
 
|difficulty=10
 
|level=8
 
|experience=122
 
|speed=36
 
|AC=2
 
|MR=30
 
|align= 0
 
|frequency=Very rare
 
|genocidable=No
 
|attacks=Engulfs and pummles with debris: 2d10
 
|weight=0
 
|nutr= 0 (but leaves no corpse)
 
|size=huge
 
|resistances=poison, petrification
 
|resistances conveyed=None
 
|attributes=
 
}}
 
===Air Elementals===
 
An air elemental can fly/float. It has an insubstantial body. It has no eyes, and is therefore impervious to gaze and blindness attacks. It has no mind, and is therefore not detectable via telepathy. An air elemental has no limbs and no head.  
 
  
{{monster
+
The monster class contains the following monsters:{{refsrc|src/monst.c|1256|version=NetHack 3.6.7}}
|name=earth elemental
 
|symbol={{color|letter}}
 
|tile=[[Image:NAME.png]]
 
|difficulty=10
 
|level=8
 
|experience=122
 
|speed=6
 
|AC=2
 
|MR=30
 
|align= 0
 
|frequency=Very rare
 
|genocidable=No
 
|attacks=Claw: 4d6
 
|weight=2500
 
|nutr= 0 (but leaves no corpse)
 
|size=huge
 
|resistances=fire, cold, poison, petrification
 
|resistances conveyed=None
 
|attributes=
 
}}
 
===Earth Elementals===
 
An earth elemental can phase through solid rock. Due to its unusual body chemistry, It has no need to breathe. It has no eyes, and is therefore impervious to gaze and blindness attacks. It has no mind, and is therefore not detectable via telepathy. An earth elemental has no limbs and no head. It has a thick hide.
 
  
 +
* {{monsymlink|stalker}}
 +
* {{monsymlink|air elemental}}
 +
* {{monsymlink|earth elemental}}
 +
* {{monsymlink|fire elemental}}
 +
* {{monsymlink|water elemental}}
  
{{monster
+
==Common traits==
|name=fire elemental
+
All elementals are [[strong]], [[inediate]] and [[neutral]]-aligned monsters that lack a sense of [[smell]]. Except for the stalker, they are [[eyeless]], [[mindless]] and amorphous - they also possess an [[Magic resistance (monster)|MR score]] of 30.
|symbol={{color|letter}}
 
|tile=[[Image:NAME.png]]
 
|difficulty=10
 
|level=8
 
|experience=133
 
|speed=12
 
|AC=2
 
|MR=30
 
|align= 0
 
|frequency=Very rare
 
|genocidable=No
 
|attacks=Burns with fire for 3d6
 
|weight=0
 
|nutr= 0 (but leaves no corpse)
 
|size=huge
 
|resistances=fire, poison, petrification
 
|resistances conveyed=None
 
|attributes=
 
}}
 
  
===Fire Elementals===
+
===Generation===
A fire elemental can fly/float. It has an insubstantial body. It has no eyes, and is therefore impervious to gaze and blindness attacks. It has no mind, and is therefore not detectable via telepathy. A fire elemental has no limbs and no head. It cannot pick up objects.  
+
Excluding the stalker, each of the elementals has a corresponding [[Elemental Plane]] that is considered their 'home plane': several elementals are generated on their home plane at level creation, all elementals generated within the level will have three times the normal amount of hit points, and their maximum HP-gain threshold is also multiplied by 3.{{refsrc|src/makemon.c|37|version=NetHack 3.6.7|comment=elementals and home planes}}{{refsrc|src/makemon.c|1012|version=NetHack 3.6.7|comment=max HP for elementals on home planes}}{{refsrc|src/makemon.c|1825|version=NetHack 3.6.7|comment=max HP gain for elementals on home planes}}
{{monster
 
|name=water elemental
 
|symbol={{color|letter}}
 
|tile=[[Image:NAME.png]]
 
|difficulty=10
 
|level=8
 
|experience=122
 
|speed=6
 
|AC=2
 
|MR=30
 
|align= 0
 
|frequency=Very rare
 
|genocidable=No
 
|attacks=Claw: 5d6
 
|weight=2500
 
|nutr= 0 (but leaves no corpse)
 
|size=huge
 
|resistances=poison, petrification
 
|resistances conveyed=None
 
|attributes=
 
}}
 
===Water Elementals===
 
A water elemental can traverse water. It in amphibious. It has no eyes, and is therefore impervious to gaze and blindness attacks. It has no mind, and is therefore not detectable via telepathy. A water elemental has no limbs and no head.
 
  
Elementals are manifestations of the basic nature of the universe. There are four known forms of elementals: air, fire, water, and earth. Some mystics have postulated the necessity for a fifth type, the spirit elemental, but none have ever been encountered, at least on this plane of existence.
+
The elemental is the first [[quest]] monster class for [[Monk]]s, and makes up {{frac|24|175}} of the monsters randomly generated on the [[Monk quest]]. Some elementals are also generated on floors below the home level of the quest branch at level creation: three are generated on the upper filler level, and two each are generated on the lower filler level(s). The elemental is also the second quest monster class for [[Samurai]], making up {{frac|6|175}} of the monsters randomly generated on the [[Samurai quest]].
 +
 
 +
2 to 3 elementals appear among the monsters generated in the central room of the [[Castle]] at level creation.
 +
 
 +
Minus the stalker, elementals [[Corpseless|do not leave behind]] [[corpse]]s upon death.
 +
 
 +
==History==
 +
The elemental monster class is introduced in [[NetHack 3.0.0]] with the exception of the stalker. While the stalker first appears in Hack for PDP-11, which is based on [[Jay Fenlason's Hack]], [[NetHack 3.3.0]] is the first version to move the stalker to the elemental class, and repurposes its former {{white|I}} glyph to indicate the last known position of any [[invisible]] monster.
 +
 
 +
==Variants==
 +
===SLASH'EM===
 +
In [[SLASH'EM]], at least one elemental of each type is generated on a specific square within the Cloud Bank of the [[Lawful Quest]] at level creation, with a {{frac|3|5}} chance of a second one of that type being placed nearby - four other random elementals are placed as well.
 +
 
 +
The elemental is the first quest monster class for [[Flame Mage]]s, and makes up {{frac|24|175}} of the monsters randomly generated on the [[Flame Mage quest]].
 +
 
 +
===dNetHack===
 +
[[dNetHack]] adds many new monsters to the monster class:
 +
 
 +
* {{magenta|E}} [[furious whirlwind]]
 +
* {{magenta|E}} [[ancient tempest]]
 +
* {{brightgreen|E}} [[dream quasielemental]]
 +
* {{brightblue|E}} [[lightning paraelemental]]
 +
* {{brightmagenta|E}} [[poison paraelemental]]
 +
* {{brightcyan|E}} [[ice paraelemental]]
 +
* {{green|E}} [[acid paraelemental]]
 +
* {{brown|E}} [[terracotta soldier]]
 +
* {{gray|E}} [[lethe elemental]]
 +
* {{magenta|E}} [[mortai]]
 +
* {{blue|E}} [[ford guardian]]
 +
 
 +
[[Half-dragon (starting race)|Half-dragon]] [[Bard]]s that reach [[experience level]] 14 can [[Bard#Sing an Elemental into being|sing elementals into being]].
 +
 
 +
[[User:Chris/dNetHack/Pentagram|Pentagrams]] and the [[User:Chris/dNetHack/Elder Elemental Eye|Elder Elemental Eye]] are [[Ward (dNetHack)|wards]] that can protect a character against elementals at all levels of reinforcement.
 +
 
 +
The Nurturing [[Word of Creation]]'s active power deals ({{frac|XL|2}})d12 damage to elementals and other specific monsters.
 +
 
 +
===SpliceHack===
 +
{{main|Elemental (SpliceHack)|scroll of elementalism}}
 +
[[SpliceHack]] introduces several new monsters to the monster class:
 +
 
 +
* {{brown|E}} [[mud elemental]]
 +
* {{brightgreen|E}} [[acid elemental]]
 +
* {{white|E}} [[ice elemental]]
 +
* {{orange|E}} [[magma elemental]]
 +
* {{cyan|E}} [[plasma elemental]]
 +
* {{magenta|E}} [[fusion elemental]]
 +
 
 +
SpliceHack also adds the [[scroll of elementalism]], which can summon a random elemental.
 +
 
 +
===EvilHack===
 +
In [[EvilHack]], each non-stalker elemental now has a form of engulfing attack.
 +
 
 +
===SlashTHEM===
 +
In addition to SLASH'EM details, [[SlashTHEM]] adds the following monsters to the monster class:
 +
 
 +
* {{brightcyan|E}} [[ice elemental]]
 +
* {{black|E}} [[greater air elemental]]
 +
* {{brown|E}} [[greater earth elemental]]
 +
* {{red|E}} [[greater fire elemental]]
 +
* {{brightblue|E}} [[greater water elemental]]
 +
 
 +
The four elementals from ''NetHack'' cannot [[grow up]] into their "greater" counterparts.
 +
 
 +
Each set of elementals has a [[quest artifact]] that can be [[invoked]] to summon a tame elemental, including the artifacts carried over from SLASH'EM:
 +
 
 +
* The [[Flame Mage]] quest artifact, [[The Candle of Eternal Flame]], for fire elementals
 +
* The [[Ice Mage]] quest artifact, [[The Storm Whistle]], for ice elementals (changed from SLASH'EM)
 +
* The [[Electric Mage]] quest artifact, [[The Harp of Lightning]], for air elementals
 +
* The [[Acid Mage]] quest artifact, [[The Flute of Slime]], for earth elementals
 +
* The [[Firefighter]] quest artifact, the [[Fire Chief Helmet]], for water elementals
 +
 
 +
The invoke effects for the Acid and Electric Mage quest artifacts are based on the associations between particular elements in ''[[Dungeons & Dragons]]''.
 +
 
 +
Each invoke effect {{frac|3|4}} chance of generating a standard elemental of that type and a {{frac|4}} chance of generating a greater elemental - for The Storm Whistle, it instead has a {{frac|4}} chance of creating an ice elemental, and will otherwise create an [[ice vortex]].
 +
 
 +
==Encyclopedia entry==
 +
{{encyclopedia|<poem>
 +
Elementals are manifestations of the basic nature of the
 +
universe. There are four known forms of elementals: air, fire,
 +
water, and earth. Some mystics have postulated the necessity
 +
for a fifth type, the spirit elemental, but none have ever
 +
been encountered, at least on this plane of existence.
 +
</poem>}}
 +
 
 +
==References==
 +
<references/>
 +
{{nethack-367}}
 +
[[Category:Monster classes]]

Latest revision as of 09:03, 22 March 2024

The elemental is a monster class that appears in NetHack, and is represented by the uppercase E glyph (E). Elementals are designated internally by the macro S_ELEMENTAL.[1]

The monster class contains the following monsters:[2]

Common traits

All elementals are strong, inediate and neutral-aligned monsters that lack a sense of smell. Except for the stalker, they are eyeless, mindless and amorphous - they also possess an MR score of 30.

Generation

Excluding the stalker, each of the elementals has a corresponding Elemental Plane that is considered their 'home plane': several elementals are generated on their home plane at level creation, all elementals generated within the level will have three times the normal amount of hit points, and their maximum HP-gain threshold is also multiplied by 3.[3][4][5]

The elemental is the first quest monster class for Monks, and makes up 24175 of the monsters randomly generated on the Monk quest. Some elementals are also generated on floors below the home level of the quest branch at level creation: three are generated on the upper filler level, and two each are generated on the lower filler level(s). The elemental is also the second quest monster class for Samurai, making up 6175 of the monsters randomly generated on the Samurai quest.

2 to 3 elementals appear among the monsters generated in the central room of the Castle at level creation.

Minus the stalker, elementals do not leave behind corpses upon death.

History

The elemental monster class is introduced in NetHack 3.0.0 with the exception of the stalker. While the stalker first appears in Hack for PDP-11, which is based on Jay Fenlason's Hack, NetHack 3.3.0 is the first version to move the stalker to the elemental class, and repurposes its former I glyph to indicate the last known position of any invisible monster.

Variants

SLASH'EM

In SLASH'EM, at least one elemental of each type is generated on a specific square within the Cloud Bank of the Lawful Quest at level creation, with a 35 chance of a second one of that type being placed nearby - four other random elementals are placed as well.

The elemental is the first quest monster class for Flame Mages, and makes up 24175 of the monsters randomly generated on the Flame Mage quest.

dNetHack

dNetHack adds many new monsters to the monster class:

Half-dragon Bards that reach experience level 14 can sing elementals into being.

Pentagrams and the Elder Elemental Eye are wards that can protect a character against elementals at all levels of reinforcement.

The Nurturing Word of Creation's active power deals (XL2)d12 damage to elementals and other specific monsters.

SpliceHack

SpliceHack introduces several new monsters to the monster class:

SpliceHack also adds the scroll of elementalism, which can summon a random elemental.

EvilHack

In EvilHack, each non-stalker elemental now has a form of engulfing attack.

SlashTHEM

In addition to SLASH'EM details, SlashTHEM adds the following monsters to the monster class:

The four elementals from NetHack cannot grow up into their "greater" counterparts.

Each set of elementals has a quest artifact that can be invoked to summon a tame elemental, including the artifacts carried over from SLASH'EM:

The invoke effects for the Acid and Electric Mage quest artifacts are based on the associations between particular elements in Dungeons & Dragons.

Each invoke effect 34 chance of generating a standard elemental of that type and a 14 chance of generating a greater elemental - for The Storm Whistle, it instead has a 14 chance of creating an ice elemental, and will otherwise create an ice vortex.

Encyclopedia entry

Elementals are manifestations of the basic nature of the
universe. There are four known forms of elementals: air, fire,
water, and earth. Some mystics have postulated the necessity
for a fifth type, the spirit elemental, but none have ever
been encountered, at least on this plane of existence.


References