Difference between revisions of "Elemental"

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The '''elemental''' [[monster class]] is represented by the symbol {{white|E}} and consists of five monster types:
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The '''elemental''' is a [[monster class]] that appears in ''[[NetHack]]'', and is represented by the uppercase [[E]] glyph ({{white|E}}). Elementals are designated internally by the macro <code>'''S_ELEMENTAL'''</code>.{{refsrc|include/monsym.h|45|version=NetHack 3.6.7}}
  
* Four proper elementals:
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The monster class contains the following monsters:{{refsrc|src/monst.c|1256|version=NetHack 3.6.7}}
** {{monsym|air_elemental}} [[#Air_elemental|air elemental]]
 
** {{monsym|earth_elemental}} [[#Earth_elemental|earth elemental]]
 
** {{monsym|fire_elemental}} [[#Fire_elemental|fire elemental]]
 
** {{monsym|water_elemental}} [[#Water_elemental|water elemental]]
 
* One additional monster type:
 
** {{monsymlink|stalker}}
 
  
The [[stalker]] is quite unlike the others, and so the term “elemental” usually refers only to the four proper elementals.
+
* {{monsymlink|stalker}}
 +
* {{monsymlink|air elemental}}
 +
* {{monsymlink|earth elemental}}
 +
* {{monsymlink|fire elemental}}
 +
* {{monsymlink|water elemental}}
  
Stalkers are [[genocide|genocidable]] but the proper elementals are not, so using a blessed genocide on the E class will only wipe out stalkers.
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==Common traits==
 +
All elementals are [[strong]], [[inediate]] and [[neutral]]-aligned monsters that lack a sense of [[smell]]. Except for the stalker, they are [[eyeless]], [[mindless]] and amorphous - they also possess an [[Magic resistance (monster)|MR score]] of 30.
  
== Air elemental ==
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===Generation===
{{monster
+
Excluding the stalker, each of the elementals has a corresponding [[Elemental Plane]] that is considered their 'home plane': several elementals are generated on their home plane at level creation, all elementals generated within the level will have three times the normal amount of hit points, and their maximum HP-gain threshold is also multiplied by 3.{{refsrc|src/makemon.c|37|version=NetHack 3.6.7|comment=elementals and home planes}}{{refsrc|src/makemon.c|1012|version=NetHack 3.6.7|comment=max HP for elementals on home planes}}{{refsrc|src/makemon.c|1825|version=NetHack 3.6.7|comment=max HP gain for elementals on home planes}}
|name=air elemental
 
|difficulty=10
 
|level=8
 
|experience=126
 
|speed=36
 
|AC=2
 
|MR=30
 
|align=0
 
|frequency=1
 
|genocidable=No
 
|attacks=Engulf 1d10
 
|weight=0
 
|nutr=0
 
|size=Huge
 
|resistances=poison, petrification
 
|resistances conveyed=None
 
|attributes={{attributes|An air elemental|=
 
|nocorpse=1|noeyes=1|nolimbs=1|nohead=1|=
 
|mindless=1|unsolid=1|fly=1|strong=1|neuter=1}}
 
|reference=[[monst.c#line1364]]
 
}}
 
The '''air elemental''' is by far the fastest of elementals and, indeed, the [[speed|fastest]] monster of any sort in the entire game. They appear both on the [[Plane of Air]] (guaranteed) and in the main dungeon (random). On the [[Plane of Air]], they have a lot more hit points. Unlike other elementals, air elementals can [[engulf]] players. Their main attack is to pummel the player with debris; this can be quite deadly to unprepared characters due to their extreme speed and because, unlike against other [[whirly]] monsters, one cannot acquire a resistance against the physical damage. Air elementals are not [[genocide|genocidable]].  They are also immune to [[petrification]] and [[poison]]. They cannot deal much damage to players polymorphed into a [[huge]] monster, e.g. a [[titan]].
 
  
In previous versions of NetHack, the air elemental's pummel attack dealt twice as much damage as currently; this was changed in [[NetHack 3.4.0|version 3.4.0]].
+
The elemental is the first [[quest]] monster class for [[Monk]]s, and makes up {{frac|24|175}} of the monsters randomly generated on the [[Monk quest]]. Some elementals are also generated on floors below the home level of the quest branch at level creation: three are generated on the upper filler level, and two each are generated on the lower filler level(s). The elemental is also the second quest monster class for [[Samurai]], making up {{frac|6|175}} of the monsters randomly generated on the [[Samurai quest]].
  
They make surprisingly bad fighter forms to [[polymorph]] into, though they are good for travel. E.g. hunting the [[vibrating square]], or crossing the [[Plane of Air]]. They are less good for the [[Plane of Fire]] because a [[boulder]]-throwing, [[lava]]-splashing giant might rehumanize you right over [[lava]], and outright bad for the [[Plane of Water]] where you cannot see the [[portal]] move. Once [[polymorph]]ed, you cannot use your [[hand]]s, including to put on or remove rings or operate a bag. Since they are blind, you might want to pack a [[wand of probing]] to make picked-up items seen, or wear the [[Eyes of the Overworld]] (if you have them).
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2 to 3 elementals appear among the monsters generated in the central room of the [[Castle]] at level creation.
  
If you are engulfed by an air elemental and zap in any direction with a [[wand of teleportation]], the elemental will stop engulfing you. This works on the [[Plane of Air]].
+
Minus the stalker, elementals [[Corpseless|do not leave behind]] [[corpse]]s upon death.
  
See also
+
==History==
*[http://www.steelypips.org/nethack/ae_faq.html The Air Elemental FAQ]
+
The elemental monster class is introduced in [[NetHack 3.0.0]] with the exception of the stalker. While the stalker first appears in Hack for PDP-11, which is based on [[Jay Fenlason's Hack]], [[NetHack 3.3.0]] is the first version to move the stalker to the elemental class, and repurposes its former {{white|I}} glyph to indicate the last known position of any [[invisible]] monster.
{{clear}}
 
  
== Earth elemental ==
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==Variants==
{{monster
+
===SLASH'EM===
|name=earth elemental
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In [[SLASH'EM]], at least one elemental of each type is generated on a specific square within the Cloud Bank of the [[Lawful Quest]] at level creation, with a {{frac|3|5}} chance of a second one of that type being placed nearby - four other random elementals are placed as well.
|difficulty=10
 
|level=8
 
|experience=126
 
|speed=6
 
|AC=2
 
|MR=30
 
|align=0
 
|frequency=1
 
|genocidable=No
 
|attacks=Claw 4d6
 
|weight=2500
 
|nutr=0
 
|size=Huge
 
|resistances=fire, cold, poison, petrification
 
|resistances conveyed=None
 
|attributes={{attributes|An earth elemental|=
 
|nocorpse=1|noeyes=1|nolimbs=1|nohead=1|=
 
|mindless=1|breathless=1|wallwalk=1|thick=1|strong=1|neuter=1}}
 
|reference=[[monst.c#line1378]]
 
}}
 
'''Earth elementals''' are slow and thus easily dealt with, although you may find yourself overwhelmed by large numbers of them as they can [[Phasing|phase]] through walls.
 
  
{{clear}}
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The elemental is the first quest monster class for [[Flame Mage]]s, and makes up {{frac|24|175}} of the monsters randomly generated on the [[Flame Mage quest]].
  
== Fire elemental ==
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===dNetHack===
{{monster
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[[dNetHack]] adds many new monsters to the monster class:
|name=fire elemental
 
|difficulty=10
 
|level=8
 
|experience=134
 
|speed=12
 
|AC=2
 
|MR=30
 
|align=0
 
|frequency=1
 
|genocidable=No
 
|attacks=Claw 3d6 [[fire]], [[Passive attack|passive]] (level + 1)d4 [[fire]]
 
|weight=0
 
|nutr=0
 
|size=Huge
 
|resistances=fire, poison, petrification
 
|resistances conveyed=None
 
|attributes={{attributes|A fire elemental|=
 
|nocorpse=1|noeyes=1|nolimbs=1|nohead=1|=
 
|mindless=1|unsolid=1|fly=1|notake=1|strong=1|neuter=1|light=1}}
 
|reference=[[monst.c#line1371]]
 
}}
 
'''Fire elementals''' are not fast and not hard to fight, especially if you have [[fire resistance]], in which case they can do you no damage.
 
  
{{clear}}
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* {{magenta|E}} [[furious whirlwind]]
 +
* {{magenta|E}} [[ancient tempest]]
 +
* {{brightgreen|E}} [[dream quasielemental]]
 +
* {{brightblue|E}} [[lightning paraelemental]]
 +
* {{brightmagenta|E}} [[poison paraelemental]]
 +
* {{brightcyan|E}} [[ice paraelemental]]
 +
* {{green|E}} [[acid paraelemental]]
 +
* {{brown|E}} [[terracotta soldier]]
 +
* {{gray|E}} [[lethe elemental]]
 +
* {{magenta|E}} [[mortai]]
 +
* {{blue|E}} [[ford guardian]]
  
== Water elemental ==
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[[Half-dragon (starting race)|Half-dragon]] [[Bard]]s that reach [[experience level]] 14 can [[Bard#Sing an Elemental into being|sing elementals into being]].
{{monster
 
|name=water elemental
 
|difficulty=10
 
|level=8
 
|experience=126
 
|speed=6
 
|AC=2
 
|MR=30
 
|align=0
 
|frequency=1
 
|genocidable=No
 
|attacks=Claw 5d6
 
|weight=2500
 
|nutr=0
 
|size=huge
 
|resistances=poison, petrification
 
|resistances conveyed=None
 
|attributes={{attributes|A water elemental|=
 
|nocorpse=1|noeyes=1|nolimbs=1|nohead=1|=
 
|mindless=1|amphibious=1|swim=1|strong=1|neuter=1}}
 
|reference=[[monst.c#line1387]]
 
}}
 
'''Water elementals''' may be summoned by drinking from a sink and can easily kill an early character should they hit. Unlike the air elemental, water elementals are slow and easy to run away from.
 
  
{{clear}}
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[[User:Chris/dNetHack/Pentagram|Pentagrams]] and the [[User:Chris/dNetHack/Elder Elemental Eye|Elder Elemental Eye]] are [[Ward (dNetHack)|wards]] that can protect a character against elementals at all levels of reinforcement.
  
== Encyclopedia entry ==
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The Nurturing [[Word of Creation]]'s active power deals ({{frac|XL|2}})d12 damage to elementals and other specific monsters.
  
 +
===SpliceHack===
 +
{{main|Elemental (SpliceHack)|scroll of elementalism}}
 +
[[SpliceHack]] introduces several new monsters to the monster class:
 +
 +
* {{brown|E}} [[mud elemental]]
 +
* {{brightgreen|E}} [[acid elemental]]
 +
* {{white|E}} [[ice elemental]]
 +
* {{orange|E}} [[magma elemental]]
 +
* {{cyan|E}} [[plasma elemental]]
 +
* {{magenta|E}} [[fusion elemental]]
 +
 +
SpliceHack also adds the [[scroll of elementalism]], which can summon a random elemental.
 +
 +
===EvilHack===
 +
In [[EvilHack]], each non-stalker elemental now has a form of engulfing attack.
 +
 +
===SlashTHEM===
 +
In addition to SLASH'EM details, [[SlashTHEM]] adds the following monsters to the monster class:
 +
 +
* {{brightcyan|E}} [[ice elemental]]
 +
* {{black|E}} [[greater air elemental]]
 +
* {{brown|E}} [[greater earth elemental]]
 +
* {{red|E}} [[greater fire elemental]]
 +
* {{brightblue|E}} [[greater water elemental]]
 +
 +
The four elementals from ''NetHack'' cannot [[grow up]] into their "greater" counterparts.
 +
 +
Each set of elementals has a [[quest artifact]] that can be [[invoked]] to summon a tame elemental, including the artifacts carried over from SLASH'EM:
 +
 +
* The [[Flame Mage]] quest artifact, [[The Candle of Eternal Flame]], for fire elementals
 +
* The [[Ice Mage]] quest artifact, [[The Storm Whistle]], for ice elementals (changed from SLASH'EM)
 +
* The [[Electric Mage]] quest artifact, [[The Harp of Lightning]], for air elementals
 +
* The [[Acid Mage]] quest artifact, [[The Flute of Slime]], for earth elementals
 +
* The [[Firefighter]] quest artifact, the [[Fire Chief Helmet]], for water elementals
 +
 +
The invoke effects for the Acid and Electric Mage quest artifacts are based on the associations between particular elements in ''[[Dungeons & Dragons]]''.
 +
 +
Each invoke effect {{frac|3|4}} chance of generating a standard elemental of that type and a {{frac|4}} chance of generating a greater elemental - for The Storm Whistle, it instead has a {{frac|4}} chance of creating an ice elemental, and will otherwise create an [[ice vortex]].
 +
 +
==Encyclopedia entry==
 
{{encyclopedia|<poem>
 
{{encyclopedia|<poem>
 
Elementals are manifestations of the basic nature of the
 
Elementals are manifestations of the basic nature of the
Line 139: Line 99:
 
</poem>}}
 
</poem>}}
  
{{JAH}}
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==References==
[[Category:Monsters]]
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<references/>
 +
{{nethack-367}}
 
[[Category:Monster classes]]
 
[[Category:Monster classes]]
{{nethack-343}}
 

Latest revision as of 09:03, 22 March 2024

The elemental is a monster class that appears in NetHack, and is represented by the uppercase E glyph (E). Elementals are designated internally by the macro S_ELEMENTAL.[1]

The monster class contains the following monsters:[2]

Common traits

All elementals are strong, inediate and neutral-aligned monsters that lack a sense of smell. Except for the stalker, they are eyeless, mindless and amorphous - they also possess an MR score of 30.

Generation

Excluding the stalker, each of the elementals has a corresponding Elemental Plane that is considered their 'home plane': several elementals are generated on their home plane at level creation, all elementals generated within the level will have three times the normal amount of hit points, and their maximum HP-gain threshold is also multiplied by 3.[3][4][5]

The elemental is the first quest monster class for Monks, and makes up 24175 of the monsters randomly generated on the Monk quest. Some elementals are also generated on floors below the home level of the quest branch at level creation: three are generated on the upper filler level, and two each are generated on the lower filler level(s). The elemental is also the second quest monster class for Samurai, making up 6175 of the monsters randomly generated on the Samurai quest.

2 to 3 elementals appear among the monsters generated in the central room of the Castle at level creation.

Minus the stalker, elementals do not leave behind corpses upon death.

History

The elemental monster class is introduced in NetHack 3.0.0 with the exception of the stalker. While the stalker first appears in Hack for PDP-11, which is based on Jay Fenlason's Hack, NetHack 3.3.0 is the first version to move the stalker to the elemental class, and repurposes its former I glyph to indicate the last known position of any invisible monster.

Variants

SLASH'EM

In SLASH'EM, at least one elemental of each type is generated on a specific square within the Cloud Bank of the Lawful Quest at level creation, with a 35 chance of a second one of that type being placed nearby - four other random elementals are placed as well.

The elemental is the first quest monster class for Flame Mages, and makes up 24175 of the monsters randomly generated on the Flame Mage quest.

dNetHack

dNetHack adds many new monsters to the monster class:

Half-dragon Bards that reach experience level 14 can sing elementals into being.

Pentagrams and the Elder Elemental Eye are wards that can protect a character against elementals at all levels of reinforcement.

The Nurturing Word of Creation's active power deals (XL2)d12 damage to elementals and other specific monsters.

SpliceHack

SpliceHack introduces several new monsters to the monster class:

SpliceHack also adds the scroll of elementalism, which can summon a random elemental.

EvilHack

In EvilHack, each non-stalker elemental now has a form of engulfing attack.

SlashTHEM

In addition to SLASH'EM details, SlashTHEM adds the following monsters to the monster class:

The four elementals from NetHack cannot grow up into their "greater" counterparts.

Each set of elementals has a quest artifact that can be invoked to summon a tame elemental, including the artifacts carried over from SLASH'EM:

The invoke effects for the Acid and Electric Mage quest artifacts are based on the associations between particular elements in Dungeons & Dragons.

Each invoke effect 34 chance of generating a standard elemental of that type and a 14 chance of generating a greater elemental - for The Storm Whistle, it instead has a 14 chance of creating an ice elemental, and will otherwise create an ice vortex.

Encyclopedia entry

Elementals are manifestations of the basic nature of the
universe. There are four known forms of elementals: air, fire,
water, and earth. Some mystics have postulated the necessity
for a fifth type, the spirit elemental, but none have ever
been encountered, at least on this plane of existence.


References