Difference between revisions of "Elemental Planes"
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− | The '''Elemental Planes''' form the first four levels of what [[NetHack]] refers to as the [[End Game]]. | + | The '''Elemental Planes''' form the first four levels of what [[NetHack]] refers to as the [[End Game]]. As the name suggests, each of the four Planes represents one of the four elements: |
* the [[Plane of Earth]] | * the [[Plane of Earth]] | ||
Line 6: | Line 6: | ||
* the [[Plane of Water]] | * the [[Plane of Water]] | ||
− | + | The planes always appear in this order, and are followed by the [[Astral Plane]], which many players consider one of "the planes".{{refsrc|dat/dungeon.def|134|version=NetHack 3.6.6}} All of the planes are no-teleport and have undiggable floors. | |
+ | |||
+ | ==Accessing the Planes== | ||
+ | The Plane of Earth is entered by climbing the upstair on dungeon level 1 with the [[Amulet of Yendor]] in your possession. If you do not have the Amulet—perhaps because you have been fooled by [[Cheap plastic imitation of the Amulet of Yendor|a fake]]—you will instead "escape the dungeon", and the game will end immediately, so beware. A cursed [[potion of gain level]] is a foolproof way to test if your Amulet is real, as you will only "feel uneasy" with no effect at all if you quaff it while holding a fake Amulet. Once you enter the Planes successfully, it is impossible to return to any of the earlier dungeon branches. | ||
+ | |||
+ | Movement from one plane to the next, and from the Plane of Water to the Astral Plane, then requires [[Portal detection methods|finding]] a magic [[portal]]. It is impossible to move backwards to an earlier plane, or to move forward without the real Amulet of Yendor. | ||
+ | |||
+ | ==Variants== | ||
+ | Several variants, such as [[GruntHack]] and [[UnNetHack]], present the Elemental Planes in a random order - this makes the End Game less predictable and more challenging. | ||
+ | |||
+ | === SpliceHack === | ||
+ | |||
+ | [[SpliceHack]] adds new endgame levels. The sequence of levels is<ref>https://github.com/NullCGT/SpliceHack/blob/Spl-R-1.1.0/dat/dungeon.lua</ref>: | ||
+ | |||
+ | * [[Plane of Earth]] | ||
+ | * [[Gemstone Array]] | ||
+ | * [[Plane of Air]] | ||
+ | * [[Plane of Ice]] | ||
+ | * [[Plane of Fire]] | ||
+ | * [[City of Brass]] | ||
+ | * [[Plane of Water]] | ||
+ | |||
+ | ==References== | ||
+ | <References /> | ||
− | |||
[[Category:Planes]] | [[Category:Planes]] | ||
+ | {{nethack-366}} |
Latest revision as of 07:50, 8 April 2022
The Elemental Planes form the first four levels of what NetHack refers to as the End Game. As the name suggests, each of the four Planes represents one of the four elements:
- the Plane of Earth
- the Plane of Air
- the Plane of Fire
- the Plane of Water
The planes always appear in this order, and are followed by the Astral Plane, which many players consider one of "the planes".[1] All of the planes are no-teleport and have undiggable floors.
Accessing the Planes
The Plane of Earth is entered by climbing the upstair on dungeon level 1 with the Amulet of Yendor in your possession. If you do not have the Amulet—perhaps because you have been fooled by a fake—you will instead "escape the dungeon", and the game will end immediately, so beware. A cursed potion of gain level is a foolproof way to test if your Amulet is real, as you will only "feel uneasy" with no effect at all if you quaff it while holding a fake Amulet. Once you enter the Planes successfully, it is impossible to return to any of the earlier dungeon branches.
Movement from one plane to the next, and from the Plane of Water to the Astral Plane, then requires finding a magic portal. It is impossible to move backwards to an earlier plane, or to move forward without the real Amulet of Yendor.
Variants
Several variants, such as GruntHack and UnNetHack, present the Elemental Planes in a random order - this makes the End Game less predictable and more challenging.
SpliceHack
SpliceHack adds new endgame levels. The sequence of levels is[2]: