Difference between revisions of "Elf (starting race)"
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== Elven items == | == Elven items == | ||
{{main|Elven item}} | {{main|Elven item}} | ||
− | Regular items in an elf's starting inventory are replaced with equivalent [[elven item]]s as follows: | + | Regular items in an elf's starting inventory are replaced with equivalent [[elven item]]s as follows:{{refsrc|src/u_init.c|199|nethack=3.6.6|comment=Race-based substitutions for initial inventory|name=substitutions}} |
{| class="prettytable" | {| class="prettytable" | ||
! Regular item !! Substitute !! Affected roles | ! Regular item !! Substitute !! Affected roles | ||
Line 43: | Line 43: | ||
Of the classes elves can pick, only [[Ranger]]s are currently affected. The elven cloak is noted in the source as an intentional downgrade.<ref name="substitutions"/> | Of the classes elves can pick, only [[Ranger]]s are currently affected. The elven cloak is noted in the source as an intentional downgrade.<ref name="substitutions"/> | ||
+ | |||
+ | Elves have a +1 [[multishot]] bonus and a +1 damage bonus when firing [[elven arrow]]s from an [[elven bow]].{{refsrc|src/dothrow.c|167|nethack=3.6.6|comment=multishot bonus}}{{refsrc|src/uhitm.c|848|nethack=3.6.6|comment=damage bonus}} | ||
==Strategy== | ==Strategy== | ||
Line 55: | Line 57: | ||
== Variants == | == Variants == | ||
+ | ===SLASH'EM=== | ||
+ | In [[SLASH'EM]], elves are always [[lawful]] or [[neutral]], and they have access to far more [[role]]s than in vanilla. The [[drow]] race is a chaotic counterpart to these elves. | ||
===UnNetHack=== | ===UnNetHack=== | ||
− | In [[UnNetHack]] | + | In [[UnNetHack]], elves don't regenerate health ("you feel itchy") while touching iron with bare skin. Iron weapons are fine, if you are wearing gloves. However, rings are worn under gloves, so gloves don't make it safe to use iron rings. Amulets are fine, so long as they are worn over a shirt or some from of body armor. This change is somewhat balanced by the 1 AC bonus for each piece of correct racial armor worn. |
− | This change is somewhat balanced by | ||
− | === | + | ===dNetHack=== |
+ | In [[dNetHack]], elves have [[Low Light Vision]] 3, but lack [[infravision]], and are the only race that are fully protected by [[Elbereth]]. Their [[dexterity]] is capped at 20, but their other physical stats are as low as in vanilla. They can be [[Anachrononaut]]s, [[Binder]]s, [[Convict]]s, [[Healer]]s, [[Madpeople]], [[Noble]]s, [[Pirate]]s, [[Rogue]]s, and [[Troubadour]]s (Bards), in addition to the roles available to them in vanilla. Elvish Nobles, Priests, Rangers, and Wizards may all receive the [[Elvish Racial Quest]] instead of the normal role-specific quest. Elvish Madpeople will encounter additional items and monsters on [[Madman quest|their quest]], the [[Elemental Planes]], and the [[Astral Plane]], compared to other Madpeople. | ||
− | + | Elvish Healers will be a random [[alignment]] because of the conflict between always-[[chaotic]] elves and always-[[neutral]] healers. (Elvish Healer was accidentally enabled as a side effect of enabling [[Drow]] Healer.) | |
− | + | {{upcoming|dNetHack|In 3.23.0, elvish Healers are always neutral.}} | |
− | In [[ | + | ===xNetHack=== |
+ | In [[xNetHack]], elves take an extra die of damage when hit with iron weapons or objects - this includes the standard gnomish [[aklys]]es and [[Dagger#Orcish_dagger|orcish daggers]], making it quite a challenge to survive the [[game stages|early game]]. | ||
− | === | + | ===EvilHack=== |
+ | In [[EvilHack]], iron prevents elves from regenerating health as in UnNetHack, and they also take additional damage for being hit with iron weapons. | ||
− | In | + | ===SpliceHack=== |
+ | In [[SpliceHack]], elves take extra damage from iron weapons and objects as in xNetHack. | ||
==Encyclopedia entry== | ==Encyclopedia entry== | ||
Line 96: | Line 103: | ||
}} | }} | ||
− | == References == | + | ==References== |
− | <references /> | + | <references/> |
− | + | {{nethack-366}} | |
[[Category:Races]] | [[Category:Races]] | ||
− | |||
− |
Revision as of 17:03, 24 March 2024
- For other uses, see elf.
You can play NetHack as an elf @. Elves are always chaotic. They can be Priests, Rangers, or Wizards. Playing as a random elf is a good way to focus on a small number of roles. According to the guide book:
Elves are agile, quick, and perceptive; very little of what goes on will escape an Elf. The quality of Elven craftsmanship often gives them an advantage in arms and armor.
Contents
Racial benefits and restrictions
Elves have intrinsic infravision and they receive sleep resistance at experience level 4. From an attribute perspective, elves excel mentally, with the highest intelligence and wisdom of all races. Their strength is capped at 18, the lowest of all races. They also have the lowest constitution of all races, capped at 16. The following table outlines their maximum (unaided) attribute levels.
Character Race |
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
---|---|---|---|---|---|---|
Elf | 18 | 18 | 16 | 20 | 20 | 18 |
Elven items
Regular items in an elf's starting inventory are replaced with equivalent elven items as follows:[1]
Regular item | Substitute | Affected roles |
---|---|---|
dagger | elven dagger | Ranger |
spear | elven spear | none currently |
short sword | elven short sword | none currently |
bow | elven bow | Ranger |
arrow | elven arrow | Ranger |
helmet | elven leather helm | none currently |
cloak of displacement | elven cloak | Ranger |
cram ration | lembas wafer | Ranger |
Of the classes elves can pick, only Rangers are currently affected. The elven cloak is noted in the source as an intentional downgrade.[1]
Elves have a +1 multishot bonus and a +1 damage bonus when firing elven arrows from an elven bow.[2][3]
Strategy
Elves have poorer strength and constitution than other races, which limits their carrying capacity and maximum HP. Even at maximum strength and constitution, elves can carry 100 units less than other races.
However, elves' high wisdom or intelligence can help them cast spells they are less skilled at.
Elven priests and wizards start with a nonmagical instrument, which can be invaluable for scaring monsters or playing the passtune at the Castle.
History
In older versions of NetHack, the elf was actually a separate role. All other roles belonged to humans. The quest artifact of an elf was a crystal ball called the Palantir of Westernesse; it does not exist in the current version.
Variants
SLASH'EM
In SLASH'EM, elves are always lawful or neutral, and they have access to far more roles than in vanilla. The drow race is a chaotic counterpart to these elves.
UnNetHack
In UnNetHack, elves don't regenerate health ("you feel itchy") while touching iron with bare skin. Iron weapons are fine, if you are wearing gloves. However, rings are worn under gloves, so gloves don't make it safe to use iron rings. Amulets are fine, so long as they are worn over a shirt or some from of body armor. This change is somewhat balanced by the 1 AC bonus for each piece of correct racial armor worn.
dNetHack
In dNetHack, elves have Low Light Vision 3, but lack infravision, and are the only race that are fully protected by Elbereth. Their dexterity is capped at 20, but their other physical stats are as low as in vanilla. They can be Anachrononauts, Binders, Convicts, Healers, Madpeople, Nobles, Pirates, Rogues, and Troubadours (Bards), in addition to the roles available to them in vanilla. Elvish Nobles, Priests, Rangers, and Wizards may all receive the Elvish Racial Quest instead of the normal role-specific quest. Elvish Madpeople will encounter additional items and monsters on their quest, the Elemental Planes, and the Astral Plane, compared to other Madpeople.
Elvish Healers will be a random alignment because of the conflict between always-chaotic elves and always-neutral healers. (Elvish Healer was accidentally enabled as a side effect of enabling Drow Healer.)
The following information pertains to an upcoming version (dNetHack). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.
In 3.23.0, elvish Healers are always neutral.xNetHack
In xNetHack, elves take an extra die of damage when hit with iron weapons or objects - this includes the standard gnomish aklyses and orcish daggers, making it quite a challenge to survive the early game.
EvilHack
In EvilHack, iron prevents elves from regenerating health as in UnNetHack, and they also take additional damage for being hit with iron weapons.
SpliceHack
In SpliceHack, elves take extra damage from iron weapons and objects as in xNetHack.
Encyclopedia entry
The Elves sat round the fire upon the grass or upon the sawn
rings of old trunks. Some went to and fro bearing cups and
pouring drinks; others brought food on heaped plates and
dishes.
"This is poor fare," they said to the hobbits; "for we are
lodging in the greenwood far from our halls. If ever you are
our guests at home, we will treat you better."
"It seems to me good enough for a birthday-party," said Frodo.
Pippin afterwards recalled little of either food or drink, for
his mind was filled with the light upon the elf-faces, and the
sound of voices so various and so beautiful that he felt in a
waking dream. [...]
Sam could never describe in words, nor picture clearly to
himself, what he felt or thought that night, though it remained
in his memory as one of the chief events of his life. The
nearest he ever got was to say: "Well, sir, if I could grow
apples like that, I would call myself a gardener. But it was
the singing that went to my heart, if you know what I mean."
References
- ↑ 1.0 1.1 src/u_init.c in NetHack 3.6.6, line 199: Race-based substitutions for initial inventory
- ↑ src/dothrow.c in NetHack 3.6.6, line 167: multishot bonus
- ↑ src/uhitm.c in NetHack 3.6.6, line 848: damage bonus