Difference between revisions of "Elven shield"
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==Generation== | ==Generation== | ||
− | Any [[Elf (starting race)|elven]] player character that would start the game with a [[small shield]] will start with an elven shield instead - | + | Any [[Elf (starting race)|elven]] player character that would start the game with a [[small shield]] will start with an elven shield instead - this is suppressed for elven [[Priest]]s, and there are no other applicable roles where this substitution would occur.{{refsrc|src/u_init.c|210|nethack=3.6.7|comment=Race-based substitutions for initial inventory}} |
Non-[[undead]] [[Elf (monster attribute)|elves]] have an effective {{frac|5|12}} chance of [[Monster starting inventory|being generated with]] an elven shield.{{refsrc|src/makemon.c|232|version=NetHack 3.6.7|comment={{frac|12}} chance for first case, {{frac|6}} chance each for second and third cases}} | Non-[[undead]] [[Elf (monster attribute)|elves]] have an effective {{frac|5|12}} chance of [[Monster starting inventory|being generated with]] an elven shield.{{refsrc|src/makemon.c|232|version=NetHack 3.6.7|comment={{frac|12}} chance for first case, {{frac|6}} chance each for second and third cases}} | ||
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===EvilHack=== | ===EvilHack=== | ||
− | In [[EvilHack]], elven shields grant +1 AC to elven monsters that wear them, including | + | In [[EvilHack]], elven shields grant +1 AC to elven monsters that wear them, including elven players. |
+ | |||
+ | Elven [[Knight]]s start the game with an elven shield, and player [[Hobbit (starting race)|hobbits]] start the game with knowledge of their appearance. Elven [[mercenaries]] can generate with elven shields. | ||
An elven shield can be created at a [[Forge (dungeon feature)|forge]] by combining a small shield and an [[elven dagger]]; [[chain mail]] can be combined with an elven shield to create [[elven chain mail]]. | An elven shield can be created at a [[Forge (dungeon feature)|forge]] by combining a small shield and an [[elven dagger]]; [[chain mail]] can be combined with an elven shield to create [[elven chain mail]]. | ||
+ | |||
+ | ===SlashTHEM=== | ||
+ | In [[SlashTHEM]], elven [[Paladin (role)|Paladins]], Priests and [[Warrior (role)|Warriors]] start the game with an elven shield in place of the role's standard small shield. | ||
===Hack'EM=== | ===Hack'EM=== | ||
− | In [[Hack'EM]], elven shields grant +1 AC to elven monsters that wear them, including | + | In [[Hack'EM]], elven shields grant +1 AC to elven monsters that wear them, including elven players. |
− | + | Upgrading a small shield will produce an elven shield, and vice versa. Elven Knights start with a small shield instead of an elven shield, which they can upgrade to easily - all other details from EvilHack are applicable. | |
==References== | ==References== |
Revision as of 09:39, 19 October 2023
[ elven shield | |
---|---|
Appearance | blue and green shield |
Slot | shield |
AC | 2 |
Special | (none) |
Base price | 7 zm |
Weight | 40 |
Material | wood |
An elven shield is a type of shield that appears in NetHack. It is made of wood, and appears as a blue and green shield when unidentified.
Contents
Generation
Any elven player character that would start the game with a small shield will start with an elven shield instead - this is suppressed for elven Priests, and there are no other applicable roles where this substitution would occur.[1]
Non-undead elves have an effective 5⁄12 chance of being generated with an elven shield.[2]
Description
When worn, an elven shield grants 2 base AC. Like all elven armor, an elven shield can be safely enchanted from +5, whereas most other armor may be destroyed if enchanted while above +3.
Strategy
The elven shield is the lightest 2 AC-shield available at 40 aum, making it one of the most preferable for early non-Valkyrie characters - it is the second-best shield in this regard after the much rarer shield of reflection, though it is subsceptible to erosion via burning or rotting. For long-term shield users that have reflection covered via other means such as silver dragon scale mail or an amulet, the elven shield is the best option available since it can be safely enchanted from +5.
History
The elven shield first appears in NetHack 3.0.0.
Variants
Some variants may give elves (including the player) an AC bonus for wearing an elven shield.
SLASH'EM
In SLASH'EM, upgrading an elven shield will produce either an orcish shield or an Uruk-hai shield, with an equal chance of each item; upgrading an orcish shield or Uruk-hai shield will produce an elven shield.
UnNetHack
In UnNetHack, elven shields grant +1 AC to elven monsters that wear them, including elven players.
dNetHack
In dNetHack, an elven shield grants 2 AC, 0 DR and MC2 when worn, and its weight is reduced to 30 aum.
EvilHack
In EvilHack, elven shields grant +1 AC to elven monsters that wear them, including elven players.
Elven Knights start the game with an elven shield, and player hobbits start the game with knowledge of their appearance. Elven mercenaries can generate with elven shields.
An elven shield can be created at a forge by combining a small shield and an elven dagger; chain mail can be combined with an elven shield to create elven chain mail.
SlashTHEM
In SlashTHEM, elven Paladins, Priests and Warriors start the game with an elven shield in place of the role's standard small shield.
Hack'EM
In Hack'EM, elven shields grant +1 AC to elven monsters that wear them, including elven players.
Upgrading a small shield will produce an elven shield, and vice versa. Elven Knights start with a small shield instead of an elven shield, which they can upgrade to easily - all other details from EvilHack are applicable.
References
- ↑ src/u_init.c in NetHack 3.6.7, line 210: Race-based substitutions for initial inventory
- ↑ src/makemon.c in NetHack 3.6.7, line 232: 1⁄12 chance for first case, 1⁄6 chance each for second and third cases