Difference between revisions of "Encumbrance"

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There are six levels of '''encumbrance''' in NetHack: '''unencumbered''', '''burdened''', '''stressed''', '''strained''', '''overtaxed''' and '''overloaded'''. The exact inventory weight which determines which of these levels you experience is based on [[strength]] and [[constitution]].
 
There are six levels of '''encumbrance''' in NetHack: '''unencumbered''', '''burdened''', '''stressed''', '''strained''', '''overtaxed''' and '''overloaded'''. The exact inventory weight which determines which of these levels you experience is based on [[strength]] and [[constitution]].
  
If your total [[inventory]] weight is more than your carrying capacity, you become burdened or worse, and slow down. You can carry up to three times your capacity before becoming overloaded, at which point any kind of action except [[drop]]ping items or [[pray]]ing becomes impossible.
+
If your total [[inventory]] weight is more than your carrying capacity, you become burdened or worse, and slow down. You can carry up to three times your capacity before becoming overloaded, at which point most kinds of actions become impossible.
  
==Encumbrance Categories==
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==Encumbrance categories==
  
 
Your current '''carrying capacity''' is given by the formula ''(25 * (Str + Con)) + 50'', which is then capped at a ''maximum of 1000''.{{refsrc|hack.c|2162}} The maximum useful [[Str]]+[[Con]] is thus 38. Next, if you are [[polymorph]]ed, this capacity is rescaled: normally by your current monster form's [[corpse]] weight / 1450, never scaled down if it is strong, or by [[size]] / 2 if it never leaves a corpse.{{refsrc|monflag.h|163|comment=tiny=0, small=1, medium=2, large=3, huge=4, gigantic=7}} Note strong monsters automatically get [[strength]] 18/**.{{refsrc|polyself.c|403}} Finally, your carrying capacity is reduced by 100 for each wounded leg unless you are [[flying]].
 
Your current '''carrying capacity''' is given by the formula ''(25 * (Str + Con)) + 50'', which is then capped at a ''maximum of 1000''.{{refsrc|hack.c|2162}} The maximum useful [[Str]]+[[Con]] is thus 38. Next, if you are [[polymorph]]ed, this capacity is rescaled: normally by your current monster form's [[corpse]] weight / 1450, never scaled down if it is strong, or by [[size]] / 2 if it never leaves a corpse.{{refsrc|monflag.h|163|comment=tiny=0, small=1, medium=2, large=3, huge=4, gigantic=7}} Note strong monsters automatically get [[strength]] 18/**.{{refsrc|polyself.c|403}} Finally, your carrying capacity is reduced by 100 for each wounded leg unless you are [[flying]].
  
For the purposes of this calculation, a [[strength]] of 18/01&ndash;18/31 maps to 19, 18/32&ndash;18/81 maps to 20, and 18/82&ndash;21 maps to 21.<ref>{{function|attrib.c|acurrstr}} (strength-mapping)</ref> [[Gauntlets of power]] still count as strength 25, but because of the cap, this extra strength may not be of use. (It will always be of use for [[Elf_(starting_race)|elves]], whose strength + constitution is otherwise capped at 18 + 16 = 34.)
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For the purposes of this calculation, a [[strength]] of 18/01&ndash;18/31 maps to 19, 18/32&ndash;18/81 maps to 20, and 18/82&ndash;21 maps to 21.{{reffunc|attrib.c|acurrstr|comment=strength-mapping}} [[Gauntlets of power]] still count as strength 25, but because of the cap, this extra strength may not be of use. (It will always be of use for [[Elf_(starting_race)|elves]], whose strength + constitution is otherwise capped at 18 + 16 = 34.)
  
 
If you are currently [[levitation|levitating]], on the [[Plane of Air]], [[riding]] a strong [[steed]], or polymorphed into a [[nymph]], your carrying capacity is always 1000, minus the penalty for [[wounded legs]].
 
If you are currently [[levitation|levitating]], on the [[Plane of Air]], [[riding]] a strong [[steed]], or polymorphed into a [[nymph]], your carrying capacity is always 1000, minus the penalty for [[wounded legs]].
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! Weight
 
! Weight
 
! Speed
 
! Speed
! To-Hit
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! To-hit
 
! Exercise
 
! Exercise
 
! Message on increasing level
 
! Message on increasing level
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|-
 
|-
 
| Unencumbered
 
| Unencumbered
| <= capacity
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| capacity
 
| normal
 
| normal
 
| none
 
| none
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|-
 
|-
 
| Overloaded
 
| Overloaded
| >= 3*capacity
+
| 3*capacity
 
| normal*
 
| normal*
 
| -9*
 
| -9*
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Some categories of encumbrance may [[exercise]] or [[abuse]] certain stats every 10 turns.{{refsrc|attrib.c|308}}
 
Some categories of encumbrance may [[exercise]] or [[abuse]] certain stats every 10 turns.{{refsrc|attrib.c|308}}
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=== Burdened ===
 
=== Burdened ===
  
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If you are stressed or greater, you also:
 
If you are stressed or greater, you also:
 
* cannot climb [[stairs]]/ladders.
 
* cannot climb [[stairs]]/ladders.
* cannot move if you have <10hp and are not at your maximum hp.
+
* cannot move if you have less than 10 HP and are not at your maximum HP.
 
* cannot [[kick]].
 
* cannot [[kick]].
 
* cannot mount your [[steed]].
 
* cannot mount your [[steed]].
 
* cannot drag a [[heavy iron ball]].
 
* cannot drag a [[heavy iron ball]].
* do not regenerate [[hp]] when moving unless you have [[regeneration]].
+
* do not regenerate [[HP]] when moving unless you have [[regeneration]].
 
* do not regenerate [[Pw]] unless you have [[energy regeneration]].
 
* do not regenerate [[Pw]] unless you have [[energy regeneration]].
 
* consume an additional point of [[nutrition]] every odd turn.
 
* consume an additional point of [[nutrition]] every odd turn.
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If you are strained or greater, you also:
 
If you are strained or greater, you also:
* lose 1 hp every 30 turns if you are moving.
+
* lose 1 HP every 30 turns if you are moving.
* lose 1 hp every 3 turns if you are attacking.
+
* lose 1 HP every 3 turns if you are attacking.
 
* cannot [[untrap|disarm]] [[trap]]s.
 
* cannot [[untrap|disarm]] [[trap]]s.
 
* have a cursed [[loadstone]] considered your worst cursed item for the [[Trouble#Minor_troubles|minor trouble]] ''cursed items'' (otherwise other things are worse).
 
* have a cursed [[loadstone]] considered your worst cursed item for the [[Trouble#Minor_troubles|minor trouble]] ''cursed items'' (otherwise other things are worse).
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If you are overtaxed or greater, you also:
 
If you are overtaxed or greater, you also:
* lose 1 hp every 10 turns if you are moving.
+
* lose 1 HP every 10 turns if you are moving.
 
* cannot attack a monster in melee.
 
* cannot attack a monster in melee.
 
* cannot [[throw]] or [[fire]] a weapon.
 
* cannot [[throw]] or [[fire]] a weapon.
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Your encumbrance level can be reduced by:
 
Your encumbrance level can be reduced by:
 
* Using a non-cursed [[bag of holding]]
 
* Using a non-cursed [[bag of holding]]
* Gaining [[strength]] or [[constitution]], including polymorphing into a stronger creature.
+
* Gaining [[strength]] or [[constitution]], including polymorphing into a stronger creature
* Wearing a [[ring of levitation]] or [[levitation boots]]
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* [[Levitation|Levitating]]
 
* [[Riding]] a [[steed]] (Note that you cannot mount a steed if [[stressed]] or worse, but if you have at least [[basic]] riding skill, you can pick up items while riding.)
 
* [[Riding]] a [[steed]] (Note that you cannot mount a steed if [[stressed]] or worse, but if you have at least [[basic]] riding skill, you can pick up items while riding.)
 
* Dropping items
 
* Dropping items
* [[Stash]]ing items.<!--(e.g. [[wizard]]s can stash their [[spellbook]]s at a level (e.g. [[Sokoban]]) with a heavy [[container]] and come back (e.g. [[branchport]] using [[The Eye of the Aethiopica]]) whenever they need to relearn a spell.)-->
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* [[Stash]]ing items<!--(e.g. [[wizard]]s can stash their [[spellbook]]s at a level (e.g. [[Sokoban]]) with a heavy [[container]] and come back (e.g. [[branchport]] using [[The Eye of the Aethiopica]]) whenever they need to relearn a spell.)-->
  
 
Any encumbrance past unencumbered will slow your character down. It is therefore generally a [[Bad Idea]] to wander around carrying too much, and almost always a bad idea to enter combat overencumbered. If you are near your encumbrance limit and about to enter combat with a monster that can lower your strength (e.g. with [[poison]]), consider dropping a few extra items temporarily to avoid becoming overencumbered during the fight.
 
Any encumbrance past unencumbered will slow your character down. It is therefore generally a [[Bad Idea]] to wander around carrying too much, and almost always a bad idea to enter combat overencumbered. If you are near your encumbrance limit and about to enter combat with a monster that can lower your strength (e.g. with [[poison]]), consider dropping a few extra items temporarily to avoid becoming overencumbered during the fight.
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==External links==
 
==External links==
*[http://www.helsinki.fi/~vviitane/spoilers/spoil804 Spoil804]
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* [http://www.helsinki.fi/~vviitane/spoilers/spoil804 Spoil804]
  
 
==References==
 
==References==
 
<references />
 
<references />
 
[[Category:Your character]]
 
[[Category:Your character]]

Revision as of 04:46, 30 September 2012

There are six levels of encumbrance in NetHack: unencumbered, burdened, stressed, strained, overtaxed and overloaded. The exact inventory weight which determines which of these levels you experience is based on strength and constitution.

If your total inventory weight is more than your carrying capacity, you become burdened or worse, and slow down. You can carry up to three times your capacity before becoming overloaded, at which point most kinds of actions become impossible.

Encumbrance categories

Your current carrying capacity is given by the formula (25 * (Str + Con)) + 50, which is then capped at a maximum of 1000.[1] The maximum useful Str+Con is thus 38. Next, if you are polymorphed, this capacity is rescaled: normally by your current monster form's corpse weight / 1450, never scaled down if it is strong, or by size / 2 if it never leaves a corpse.[2] Note strong monsters automatically get strength 18/**.[3] Finally, your carrying capacity is reduced by 100 for each wounded leg unless you are flying.

For the purposes of this calculation, a strength of 18/01–18/31 maps to 19, 18/32–18/81 maps to 20, and 18/82–21 maps to 21.[4] Gauntlets of power still count as strength 25, but because of the cap, this extra strength may not be of use. (It will always be of use for elves, whose strength + constitution is otherwise capped at 18 + 16 = 34.)

If you are currently levitating, on the Plane of Air, riding a strong steed, or polymorphed into a nymph, your carrying capacity is always 1000, minus the penalty for wounded legs.

Category Weight Speed To-hit Exercise Message on increasing level Message on decreasing level Warning message
Unencumbered ≤ capacity normal none N/A Your movements are now unencumbered. N/A
Burdened capacity+1 to 1.5*capacity-1 3/4 normal -1 Your movements are slowed slightly because of your load. Your movements are only slowed slightly because of your load. You have a little trouble lifting <item>.
Stressed 1.5*capacity to 2*capacity-1 1/2 normal -3 Exercise Strength You rebalance your load. Movement is difficult. You rebalance your load. Movement is still difficult. You have a little trouble lifting <item>.
Strained 2*capacity to 2.5*capacity-1 1/4 normal -5 Exercise strength, abuse dexterity You stagger under your load. Movement is very hard. You stagger under your load. Movement is still very hard. You have much trouble lifting <item>.
Overtaxed 2.5*capacity to 3*capacity-1 1/8 normal -7* Abuse dexterity and constitution You can barely move a handspan with this load! (no message) You have extreme difficulty lifting <item>.
Overloaded ≥ 3*capacity normal* -9* You collapse under your load. N/A There is <item> here, but you cannot lift any more.

* but see below.

Encumbrance will reduce your speed to the fraction shown above, after applying any adjustment for speed.

Your encumbrance category will interfere with your chances to-hit in melee.

Some categories of encumbrance may exercise or abuse certain stats every 10 turns.[5]

Burdened

If you are burdened or greater, you:

Stressed

If you are stressed or greater, you also:

Strained

If you are strained or greater, you also:

  • lose 1 HP every 30 turns if you are moving.
  • lose 1 HP every 3 turns if you are attacking.
  • cannot disarm traps.
  • have a cursed loadstone considered your worst cursed item for the minor trouble cursed items (otherwise other things are worse).

Overtaxed

If you are overtaxed or greater, you also:

  • lose 1 HP every 10 turns if you are moving.
  • cannot attack a monster in melee.
  • cannot throw or fire a weapon.
  • cannot cast spells.
  • cannot zap a wand.
  • cannot use the read command.
  • cannot engrave.
  • cannot apply a tool.
  • cannot eat.
  • cannot use the #loot command.
  • cannot teleport at will with teleportitis.
  • cannot attempt to help a monster out of a pit.
  • have the major trouble collapsing if you have also lost 4 or more points of Strength.

Overloaded

If you are Overloaded, you also:

  • cannot move.

Strategy

Think hard what you really need to carry. Pack rats die faster.

Your encumbrance level can be reduced by:

Any encumbrance past unencumbered will slow your character down. It is therefore generally a Bad Idea to wander around carrying too much, and almost always a bad idea to enter combat overencumbered. If you are near your encumbrance limit and about to enter combat with a monster that can lower your strength (e.g. with poison), consider dropping a few extra items temporarily to avoid becoming overencumbered during the fight.

Commentary

When being suddenly polymorphed into a small creature (e.g. via lycanthropy), it is common to become instantly overloaded, and unable to move.

Being encumbered is generally considered a bad idea, because it slows you down and speed is crucial to survival in NetHack; having a speed less than 12 is usually more dangerous than it seems, since the monsters can get in two hits in one player turn at times, increasing the chance of surprise deaths. Furthermore, climbing stairs becomes more difficult when burdened (and impossible when stressed or worse) as well as causing players to "fall down the stairs" when they attempt to descend (a fatal move when combined with a wielded cockatrice corpse).

Although being stressed trains strength, there are far safer ways, such as pushing boulders around.

Being stressed also slows down your rate of magical energy regeneration.

External links

References