Difference between revisions of "Engulfing"

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{{todo|add disgestion delayed-instadeath}}An '''engulfing''' attack is one in which [[you]] are surrounded by the monster, whether being swallowed whole by it (in the case of e.g. [[purple worm]]s and [[trapper]]s) or simply being drawn into it ([[vortex|vortices]] and [[air elemental]]s).
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An '''engulfing''' attack is one which involves you being caught ''inside'' a [[monster]], whether by being swallowed whole (for example, by a [[purple worm]] or [[trapper]]) or by simply being drawn into a nonsolid or amorphous monster such as a [[vortex]].  Each turn you are inside the monster, you will take damage of some kind.
  
Monsters with engulfing attacks:
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Engulfing is an attack type rather than a damage type.  The type of damage caused depends on the monster doing the attack.
 +
 
 +
==Engulfers==
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 +
Monsters with engulfing attacks can be divided into three general categories:
 +
* '''Whirlies''': [[Unsolid]] monsters composed of a single element, which attack by drawing you inside and exposing you to their constituent element.  All of these monsters share the ''[[whirly]]'' [[monster attribute]]. The [[air elemental]] and all [[vortex|vortices]] are whirly engulfers.  Vortices (such as the [[fog cloud]] or [[dust vortex]]) are likely to be the first engulfing monsters you encounter in the [[Dungeons of Doom]].  They vary widely in their composition and attacks, so they range from being fairly harmless to being a nuisance even to experienced adventurers.
 +
 
 +
* '''Blobs''': [[Amorphous]] monsters that can absorb you.  The [[ochre jelly]] and the [[demon lord]] [[Juiblex]] belong to this category, having acidic and [[illness]]-causing engulfing attacks, respectively.
 +
 
 +
* '''Digesters''': Living monsters that swallow and attempt to digest you.  [[Digestion]] is a special damage type that can [[instakill]] you if you do not escape the monster's digestive system in time.
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A list of monsters with engulfing attacks, and the type of damage dealt by their attack:
 
{|class="prettytable"
 
{|class="prettytable"
 
! Monster
 
! Monster
! Damage Type
+
! Damage type
|-
 
| [[ochre jelly]]
 
| [[Acid]]
 
|-
 
| [[lurker above]]
 
| [[Digestion]]
 
|-
 
| [[trapper]]
 
| [[Digestion]]
 
 
|-
 
|-
 
| [[fog cloud]]
 
| [[fog cloud]]
| Physical
+
| [[Physical damage|physical]]
 
|-
 
|-
 
| [[dust vortex]]
 
| [[dust vortex]]
| [[Blind]]ing
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| [[blind]]ing
 
|-
 
|-
 
| [[ice vortex]]
 
| [[ice vortex]]
| [[Cold]]
+
| [[cold]]
 
|-
 
|-
 
| [[energy vortex]]
 
| [[energy vortex]]
| [[Shock]] and [[Drain energy]]
+
| [[shock]] and [[drain energy]]
 
|-
 
|-
 
| [[steam vortex]]
 
| [[steam vortex]]
| [[Fire]]
+
| [[fire]]
 
|-
 
|-
 
| [[fire vortex]]
 
| [[fire vortex]]
| [[Fire]]
+
| [[fire]]
 +
|-
 +
| [[trapper]]
 +
| [[digestion]]
 +
|-
 +
| [[lurker above]]
 +
| [[digestion]]
 +
|-
 
|-
 
|-
 
| [[purple worm]]
 
| [[purple worm]]
| [[Digestion]]
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| [[digestion]]
 
|-
 
|-
 
| [[air elemental]]
 
| [[air elemental]]
| Physical
+
| [[Physical damage|physical]]
 +
|-
 +
| [[ochre jelly]]
 +
| [[acid]]
 
|-
 
|-
 
| [[Juiblex]]
 
| [[Juiblex]]
| [[Disease]]
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| [[disease]]
 
|}
 
|}
  
To be '''expelled''' and escape from an engulfed state, you can:
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==Gameplay while engulfed==
* wait it out (digesters will kill you rather than expel you, though)
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* kill the engulfing monster (best done with, e.g., a [[wand of death]])
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Any directional [[spell]] cast while engulfed will always hit the engulfing monster ("The <spell> rips into the <monster>!"). [[Ray]]-based attacks do not travel beyond the confines of the monster. Also, any melee attacks on a monster engulfing you will always hit.
* zap a [[wand of opening]] or [[spellbook of knock|spell of knock]]
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* ring the charged [[Bell of Opening]]
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You may not [[engrave]] while engulfed,{{refsrc|src/engrave.c|498|version=NetHack 3.6.0}} although trying may elicit [[YAFM|a humourous reply]].
* [[scare]] the monster with a [[tooled horn]] or [[drum]] or [[Magicbane]] (other methods rely on line-of-sight and thus do not work when engulfed)
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* [[polymorph]] yourself into something too large to be engulfed ([[Monsters (by size)|size Huge or larger]])
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==Escape==
* [[polymorph]] the engulfing monster into a non-engulfing monster (sets the resulting monster to one hit point; if by chance you polymorph it to another engulfer you will [http://www.nicolaas.net/dudley/index.php?f=20081020 still be engulfed])
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There are a variety of ways of escaping an engulfing monster, but some are only applicable to certain types of monster.
* put on a [[ring of slow digestion]] (only works on digesters: [[lurker above|lurkers above]], [[trapper]]s, and [[purple worm]]s)
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* zap a [[wand of slow monster]] or [[spellbook of slow monster|spell of slow monster]] (only works on [[whirly]] monsters: [[vortex|vortices]] and [[air elemental]]s)
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Methods that can be used on all engulfing monsters:
* zap a [[wand of digging]] or [[spellbook of dig|spell of dig]] (only works on non-[[whirly]] monsters: [[ochre jelly|ochre jellies]], [[purple worm]]s, [[trapper]]s, [[lurker above|lurkers above]] and [[Juiblex]]; sets the monster to one hit point)
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* Kill or destroy the engulfing monster. This is the best way to be rid of an engulfing monster, but it may not be an option if your player is near death and cannot survive a few more turns inside the monster.
* [[teleport]] yourself out, if you are on a level that allows teleport
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* Use "opening" magic (a [[wand of opening]], the [[spellbook of knock|spell of knock]], the [[Bell of Opening]]).
* [[teleport]] the monster engulfing you, if you are on a [[non-teleport level]] (on levels that allow self-teleport, you will teleport with the monster)
+
* [[Scare]] the engulfing monster using a [[tooled horn]], a [[drum]], or [[Magicbane]].
* cast [[spellbook of charm monster|charm monster]] or use a [[scroll of taming]] to tame or pacify the creature.  
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* [[Polymorph]] yourself into a monster that is too big to be engulfed ([[Physical size|size]] [[Monsters (by size)|Huge or larger]]).
* [[stoning|petrify]] the engulfing monster with a dead cockatrice (you then jump through an opening in the new statue)
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* Polymorph the engulfing monster. A monster with an engulfing attack that is polymorphed into one without an engulfing attack will release its prey immediately (and have its health reduced to one point by the physical trauma). However, if by chance the new form is ''also'' an engulfing monster, you will [http://www.nicolaas.net/dudley/index.php?f=20081020 remain engulfed].
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* [[Teleport]] yourself out (this will not work on [[non-teleport level]]s).
 +
* [[Teleport]] the engulfing monster, if you are on a non-teleport level. The monster will disappear and you will be left behind. If this is used on a level where teleportation is allowed, you will be teleported with the monster.
  
Take note that when you are expelled from an engulfing monster, you are subject to any [[trap]]s on the square you are released to. If the engulfing monster has moved you, this may trigger traps that you have not discovered yet.
+
Methods that are applicable only to certain monsters:
 +
* Whirlies and blobs will eventually release you, giving you a chance to escape, if you wait. If you wait inside a digester, however, it will digest you completely.
 +
* Whirlies will release you if you zap them with a [[wand of slow monster]] or the {{spell of|slow monster}} spell.
 +
* Non-whirlies can be ruptured if you zap a [[wand of digging]] or the {{spell of|dig}} spell at them. The trauma sets their health to one point.
 +
* Live engulfing monsters such as digesters can be killed quickly with a [[wand of death]] or [[finger of death]]. This will not work on vortices, which are [[nonliving]].
 +
* Digesters will immediately spit you out if you put on a [[ring of slow digestion]].
 +
* Most engulfing monsters can be pacified or tamed using the {{spell of|charm monster}} spell or a [[scroll of taming]].
 +
* Non-acidic engulfing monsters can be [[Stoning|petrified]] with a wielded [[footrice]] corpse.  You will escape by "jumping through an opening" in the resulting [[statue]]. This will not work on [[ochre jellies]] or on [[Juiblex]], both of which inherently resist petrification because of their [[acid]]ity.
  
A directional [[spell]] will always hit the monster engulfing you ("The <spell> rips into the <monster>!") although [[ray]]-based attacks do not travel beyond the confines of the monster.
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{{upcoming|NetHack 3.7.0|Juiblex now only loses half of his HP when hit with digging magic from inside.}}
  
Also, any melee attacks on an engulfing monster will always hit. This can be useful for practicing melee weapon skills at low levels.
+
When you are expelled from an engulfing monster, you are subject to any [[trap]]s on the square you are released to. If the engulfing monster has moved you, this may trigger traps that you have not discovered yet. A flying engulfer may also drop you over water or lava.
  
A [[ring of slow digestion]] protects against [[Digestion|digesting]] attacks. Rather than damage you, "You get regurgitated! Obviously the <foo> doesn't like your taste." and you are expelled.
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==Strategy==
 +
Because melee attacks will always hit when engulfed, this can be useful for practicing melee weapon skills at low levels. Low-level engulfers such as [[fog cloud]]s and [[dust vortex|dust vortices]] are preferred for this.
  
If you have any free time while engulfed, you might try [[search]]ing or [[engrave|engraving]].
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Wearing a [[ring of slow digestion]] prevents [[Digestion|digesting]] attacks. Instead of being swallowed, "You get regurgitated! Obviously the <monster> doesn't like your taste." and you are expelled.
  
 
The time you will be engulfed is shortened by high monster level, and lengthened by good (low) AC. This means digesters will fully digest you faster if they are high level or you are poorly armored. The effect is perhaps unintuitive for other engulfers, however. The minimum number of (the engulfer's) turns you will be engulfed is 2 (including the one on which you are swallowed), which means at normal speed you are guaranteed at least one to attempt to escape a digester.
 
The time you will be engulfed is shortened by high monster level, and lengthened by good (low) AC. This means digesters will fully digest you faster if they are high level or you are poorly armored. The effect is perhaps unintuitive for other engulfers, however. The minimum number of (the engulfer's) turns you will be engulfed is 2 (including the one on which you are swallowed), which means at normal speed you are guaranteed at least one to attempt to escape a digester.
 +
 +
==Variants==
 +
[[SLASH'EM]] adds new monsters with engulfing attacks: the [[yellow jelly]], [[orange jelly]], [[rancid jelly]], [[Shoggoth (SLASH'EM)|shoggoth]] and [[giant shoggoth]].
 +
 +
In [[GruntHack]], adult [[Dragon (GruntHack)|dragons]] have digestion attacks.
  
 
==See also==
 
==See also==
* [[Pacifist#Engulfing_monsters]]
+
* [[Pacifist#Engulfing monsters|Pacifist § Engulfing monsters]]
 +
 
 +
==References==
 +
<references/>
  
 
{{nethack-343}}
 
{{nethack-343}}
 
[[Category:Monster attacks]]
 
[[Category:Monster attacks]]

Latest revision as of 09:11, 23 December 2023

An engulfing attack is one which involves you being caught inside a monster, whether by being swallowed whole (for example, by a purple worm or trapper) or by simply being drawn into a nonsolid or amorphous monster such as a vortex. Each turn you are inside the monster, you will take damage of some kind.

Engulfing is an attack type rather than a damage type. The type of damage caused depends on the monster doing the attack.

Engulfers

Monsters with engulfing attacks can be divided into three general categories:

  • Whirlies: Unsolid monsters composed of a single element, which attack by drawing you inside and exposing you to their constituent element. All of these monsters share the whirly monster attribute. The air elemental and all vortices are whirly engulfers. Vortices (such as the fog cloud or dust vortex) are likely to be the first engulfing monsters you encounter in the Dungeons of Doom. They vary widely in their composition and attacks, so they range from being fairly harmless to being a nuisance even to experienced adventurers.
  • Digesters: Living monsters that swallow and attempt to digest you. Digestion is a special damage type that can instakill you if you do not escape the monster's digestive system in time.

A list of monsters with engulfing attacks, and the type of damage dealt by their attack:

Monster Damage type
fog cloud physical
dust vortex blinding
ice vortex cold
energy vortex shock and drain energy
steam vortex fire
fire vortex fire
trapper digestion
lurker above digestion
purple worm digestion
air elemental physical
ochre jelly acid
Juiblex disease

Gameplay while engulfed

Any directional spell cast while engulfed will always hit the engulfing monster ("The <spell> rips into the <monster>!"). Ray-based attacks do not travel beyond the confines of the monster. Also, any melee attacks on a monster engulfing you will always hit.

You may not engrave while engulfed,[1] although trying may elicit a humourous reply.

Escape

There are a variety of ways of escaping an engulfing monster, but some are only applicable to certain types of monster.

Methods that can be used on all engulfing monsters:

  • Kill or destroy the engulfing monster. This is the best way to be rid of an engulfing monster, but it may not be an option if your player is near death and cannot survive a few more turns inside the monster.
  • Use "opening" magic (a wand of opening, the spell of knock, the Bell of Opening).
  • Scare the engulfing monster using a tooled horn, a drum, or Magicbane.
  • Polymorph yourself into a monster that is too big to be engulfed (size Huge or larger).
  • Polymorph the engulfing monster. A monster with an engulfing attack that is polymorphed into one without an engulfing attack will release its prey immediately (and have its health reduced to one point by the physical trauma). However, if by chance the new form is also an engulfing monster, you will remain engulfed.
  • Teleport yourself out (this will not work on non-teleport levels).
  • Teleport the engulfing monster, if you are on a non-teleport level. The monster will disappear and you will be left behind. If this is used on a level where teleportation is allowed, you will be teleported with the monster.

Methods that are applicable only to certain monsters:

  • Whirlies and blobs will eventually release you, giving you a chance to escape, if you wait. If you wait inside a digester, however, it will digest you completely.
  • Whirlies will release you if you zap them with a wand of slow monster or the slow monster spell.
  • Non-whirlies can be ruptured if you zap a wand of digging or the dig spell at them. The trauma sets their health to one point.
  • Live engulfing monsters such as digesters can be killed quickly with a wand of death or finger of death. This will not work on vortices, which are nonliving.
  • Digesters will immediately spit you out if you put on a ring of slow digestion.
  • Most engulfing monsters can be pacified or tamed using the charm monster spell or a scroll of taming.
  • Non-acidic engulfing monsters can be petrified with a wielded footrice corpse. You will escape by "jumping through an opening" in the resulting statue. This will not work on ochre jellies or on Juiblex, both of which inherently resist petrification because of their acidity.

The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

Juiblex now only loses half of his HP when hit with digging magic from inside.

When you are expelled from an engulfing monster, you are subject to any traps on the square you are released to. If the engulfing monster has moved you, this may trigger traps that you have not discovered yet. A flying engulfer may also drop you over water or lava.

Strategy

Because melee attacks will always hit when engulfed, this can be useful for practicing melee weapon skills at low levels. Low-level engulfers such as fog clouds and dust vortices are preferred for this.

Wearing a ring of slow digestion prevents digesting attacks. Instead of being swallowed, "You get regurgitated! Obviously the <monster> doesn't like your taste." and you are expelled.

The time you will be engulfed is shortened by high monster level, and lengthened by good (low) AC. This means digesters will fully digest you faster if they are high level or you are poorly armored. The effect is perhaps unintuitive for other engulfers, however. The minimum number of (the engulfer's) turns you will be engulfed is 2 (including the one on which you are swallowed), which means at normal speed you are guaranteed at least one to attempt to escape a digester.

Variants

SLASH'EM adds new monsters with engulfing attacks: the yellow jelly, orange jelly, rancid jelly, shoggoth and giant shoggoth.

In GruntHack, adult dragons have digestion attacks.

See also

References


This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.