Flail
) | |
---|---|
Name | flail |
Appearance | flail |
Damage vs. small | 1d6+1 |
Damage vs. large | 2d4 |
To-hit bonus | +0 |
Weapon skill | flail |
Size | one-handed |
Base price | 4 zm (+10/positive enchant) |
Weight | 15 |
Material | iron |
A flail is a kind of weapon. A samurai will know it as a nunchaku. It does decent damage and is relatively light, but the lack of any artifact flails makes it fairly worthless to invest skill points in. Priests are perhaps the only exception.
Flail skill
Flail | |
---|---|
Max | Role |
Basic | |
Skilled | |
Expert |
Flails and grappling hooks use the flail skill. There are no artifact flails.
Appearance
It is composed of a wooden handle connected by a chain to one or several spiked iron balls. The nunchaku is composed of two wooden handles connected to each other by a chain, so it's a bit of an abuse of terminology to group them as one weapon.
Both evolved from agricultural flails that were used to beat the wheat/rice. Also bigger two handed flails existed.
See also
This page may need to be updated for the current version of NetHack.
It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.
Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.