Difference between revisions of "Forum:New monster idea - Cherub (detailed)"

From NetHackWiki
Jump to navigation Jump to search
(Created page with "{{Forumheader|Watercooler}} <!-- Please put your content under this line. Be sure to sign your edits with four tildes ~~~~ --> I had an idea for a new monster, the Cherub, ...")
 
 
Line 12: Line 12:
 
If someone wants to take on the project of coding this, I will love you forever.
 
If someone wants to take on the project of coding this, I will love you forever.
  
Re-posted here for your convenience:
+
--[[User:Ozymandias|Ozymandias]] ([[User talk:Ozymandias|talk]]) 23:18, 19 July 2013 (UTC)
 
 
"
 
 
 
I had an idea for a new monster that is quite different from anything currently implemented, modeled after the Cherubs invented by Andrew Hussie.
 
 
 
These are an alien race with two drastically different personalities born into one body. One male, one female. One good one evil. When one goes to sleep, the other wakes up.
 
 
 
Cherubs would moderately difficult with decent melee and/or ranged damage (this can be left up to whomsoever chooses to implement this - it doesn't matter to me thematically)
 
 
 
Here is what makes them interesting - every few hundred turns (but never within 10 turns after taking damage), or whenever it would be made to fall asleep from any source, instead of falling asleep, it changes, which does the following:
 
 
 
1) Male -> Female -> Male -> Female ...
 
2) Alignment goes from Chaotic -> Lawful-> Chaotic -> Lawful etc...
 
3) The two forms handle peace/hostile/tameness/apport separately
 
  Peace/hostile/tame can only change for the current personality. It is possible to tame both, but they would have to be tamed separately.
 
If either personality is tame, killing the shared body gets all the penalties for killing a pet, and counts as murder if the other personality was still peaceful/tame. However, attacking a hostile personality does nothing to anger/decrease tameness of the other form.
 
(Basically, if you kill the shared body, you kill both of them, but other than that, one doesn't know about your interactions with the other)
 
One of the personalities will always be generated peaceful.
 
If the initially generated personality would be generated peaceful, the other is guaranteed to start as hostile. If the initial personality is hostile, the other is guaranteed to start peaceful. This doesn't strictly match how peacefulness should relate to your alignment, but it does create the effect that they initially appear to be opposites.
 
Cherubs are able to lay eggs as either gender.
 
If a pet gets polymorphed into a cherub, the initial gender/form/personality it takes will be tame, the other hostile.
 
If a player gets polymorphed into a cherub, whenever you change (sleep or timer) you change alignment L -> C -> L -> C... or N -> 50/50 -> N -> (the same as last time). When you are polymorphed into another form or return to your normal form, you are restored to your pre-polymorph alignment (and should probably have angered your god and abused wisdom for each time you changed into another alignment)
 
 
 
Cherubs have hands and do not respect Elbereth.
 
Eating a Cherub corpse should display the message "This flesh tastes strangely like candy" and breaks vegan/vegetarian conducts.
 
 
 
 
 
Unchanging prevents them from changing between forms. If it would change forms but you have unchanging, it is confused for a few turns. If you are a Cherub and try to change, but have unchanging, you are confused for 1d6 turns and lose one alignment if lawful: "You feel guilty for not letting your (brother/sister) wake up"
 
 
 
You cannot put on an amulet of restful sleep while Polymorphed into a Cherub.
 
If identified: "Are you kidding? You don't want to wake up your (brother/sister)" - abuses Wisdom
 
If unidentified: "Somehow you feel like putting on that amulet would be a bad idea"
 
If you are wearing an amulet of restful sleep and you become polymorphed into a Cherub you destroy the amulet "You tear off the amulet with supernatural strength in an uncontrollable rage"
 
 
 
Ok, I think that may be enough for now, and I know this would probably be really hard to implement (and I definitely don't have the time/skill right now to do it), but I would be eternally grateful if someone else did.
 
 
 
I might put some flavor/encyclopedia text here later.
 
 
 
"
 
 
 
--[[User:Ozymandias|Ozymandias]] ([[User talk:Ozymandias|talk]]) 23:17, 19 July 2013 (UTC)
 

Latest revision as of 23:18, 19 July 2013


I had an idea for a new monster, the Cherub, modeled after the alien race designed by Andrew Hussie.

I created a rather long RGRN post about them here: https://groups.google.com/forum/#!topic/rec.games.roguelike.nethack/JSD_masToNQ

I would really appreciate any comments/questions/suggestions about this idea.

If someone wants to take on the project of coding this, I will love you forever.

--Ozymandias (talk) 23:18, 19 July 2013 (UTC)