Forum:Statue option?

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Revision as of 00:42, 30 October 2018 by Luna (talk | contribs) (Yeti or not: a short story)
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In 3.6.1 (NAO variation), is there an option to make the statues look like they did in previous versions? Whenever I see an enemy symbol, I go into threat mode, and it makes me mad when I see that it's a statue. My terminal doesn't have great colors, and I'd rather have the statues back as "'" than have to screw around with the color setting. Is there a way to do this? I was never too clear on some of the configuration settings. Thanks, Ms. J. Marie Stanton, Professional Valkyrie (talk) 15:24, 13 September 2018 (UTC)

EDIT: So symset is not changeable on NAO? - Marie
Symset (ascii/IBM/DEC) is changeable. Most symbols are also configurable via SYMBOLS=S_whatever:X. Strangely, S_statue doesn't seem to work. Perhaps suggest to the DevTeam that they should add an option to display "classic" statues? You're not the first to want to do this. --Phol ende wodan (talk) 18:26, 17 September 2018 (UTC)
Your idea is tempting. To some extent I do bear a grudge against the new DevTeam, but I could put that aside I guess. Ms. J. Marie Stanton, Professional Valkyrie (talk) 00:56, 18 September 2018 (UTC)
UPDATE: I emailed politely and got a response somewhere in tone between dismissive and downright rude. The developer said that they've had years of development versions to get used to the new statues, and consequently they just don't care. Ms. J. Marie Stanton, Professional Valkyrie (talk) 16:51, 27 September 2018 (UTC)
For what it is worth, I agree with you 100%; I go into "threat mode" myself. Maybe we are supposed to have difficulty discerning between a statue and the real thing? I just really dislike it when the statue is of a monster that is a white letter/symbol! --User (talk) 09:02, 29 September 2018 (UTC)


Marie couldn't believe her eyes. No! That was much to early. She wasn't prepared yet. A Yeti! "No wonder nobody's found any in the Himalaya when they're all hanging around in this dungeon," she thought grimly. But fabled snowman or not, she was chosen from birth to search the Amulet and by Tyr, she was going to get it. She checked her arsenal. Wand of cold. "Hrmpf, fat load of use that will be." +0 iron skull cap, cursed dagger, a handful of darts, wow, impressive. At least she had found an uncursed scroll of teleportation. "And I could always engrave Elbereth's name, I guess," but she didn't like that thought at all. To Tyr was her only allegience, but somehow those uncultivated monsters had never heard of him. Well, she was going to fix that. Luckily there was a boulder in the middle of the room so she could approach unseen. Yet, somehow she still knew exactly where the Yeti was. Odd. She clutched her +0 small shield firmly and tried to sneak toward her opponent. No mistakes now. Slowly, cautiously, ever closer she edged. - Crunch! Her heart skipped a beat. She had stepped on a bug on the floor! It had been tiny, but in the utter silence of the fourth level underground the echo from the stone walls felt like it could be heared even in Gehennom. She felt a chill running down her back and her hands became sweaty. Don't move. Don't move! ... Lucky again, the Yeti hadn't noticed her. "Yeti or not, here I come!" She was now only two steps away. Now one. She hit with all the strength she could muster. CLANK! Her trusty old mace hit white marble. What!? An uncursed statue of a monkey!? ... Embarrassed Marie looked around and hoped that nobody had caught this scene on their expensive camera. "In the demigod bar I'd never hear the end of it. Literally never, that's the downside of becoming immortal," she thought with a smirk and turned toward the door. - Click! Next thing she knew something rammed painfully into her back. ... --Luna (talk) 00:41, 30 October 2018 (UTC)
PS: A candy bar if you know which role she is (there are 3 clear hints) and where the Click! came from. (Don't worry, she's Xp:4, she's fine.)