Difference between revisions of "Frost horn"

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A frost [[horn]] appears unidentified as "a horn". Upon '''a'''pplication, the player is prompted for a direction. The horn acts like a [[wand of cold]], sending a beam in the desired direction.
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{{tool
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|name=frost horn
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|appearance=horn
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|cost=50
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  |weight=18
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  |color=white
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}}
  
The resulting blast of cold bounces, so be careful around [[walls]].
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A '''frost horn''', when unidentified, is indistinguishable from other musical [[horn]]s, but upon [[apply|application]], the player is prompted for a direction.  The horn acts like a [[wand of cold]], sending a beam in the desired direction, and is identified.
  
A frost horn can also be used to change the [[change of state| state of matter]] of the floor (convert water to ice, etc.).
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It is mostly identical to a wand of cold, except it can be recharged an unlimited number of times (up to a maximum of 20 charges at once), and deals 6 to 66 damage rather than 6 to 36 (depending on the circumstance).
  
The easiest way to identify the horn is to apply it and choose a safe direction.
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==Generation==
  
Also see [[fire horn|fire horns]].
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Frost horns can be found anywhere a random tool can be generated, and they will be generated with 4 to 8 charges.
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==Strategy==
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You should identify an unknown horn as soon as possible - a frost horn is a good attack weapon, but you don't want to discover that an unidentified horn is actually a [[horn of plenty]] when a horde of monsters has you pinned down at the end of a corridor.
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Answering no to the "Improvise?" prompt lets you use the horn as a musical instrument without  using up any charges.
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==See also==
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* [[Fire horn]]
  
 
[[Category:Tools]]
 
[[Category:Tools]]

Revision as of 16:23, 25 September 2006

(
Name frost horn
Appearance horn
Base price 50 zm
Weight 18
Material [[{{{material}}}]]
Monster use Will not be used by monsters.

A frost horn, when unidentified, is indistinguishable from other musical horns, but upon application, the player is prompted for a direction. The horn acts like a wand of cold, sending a beam in the desired direction, and is identified.

It is mostly identical to a wand of cold, except it can be recharged an unlimited number of times (up to a maximum of 20 charges at once), and deals 6 to 66 damage rather than 6 to 36 (depending on the circumstance).

Generation

Frost horns can be found anywhere a random tool can be generated, and they will be generated with 4 to 8 charges.

Strategy

You should identify an unknown horn as soon as possible - a frost horn is a good attack weapon, but you don't want to discover that an unidentified horn is actually a horn of plenty when a horde of monsters has you pinned down at the end of a corridor.

Answering no to the "Improvise?" prompt lets you use the horn as a musical instrument without using up any charges.

See also