Difference between revisions of "Ghost"

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A '''ghost''', {{monsym|ghost}}, is a type of [[monster]] in that appears in ''[[NetHack]]''. Both the ghost and [[shade]] are the only members of the "[[ghost (monster class)|ghost]]" [[monster class]].
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A '''ghost''', {{monsym|ghost}}, is a type of [[monster]] in that appears in ''[[NetHack]]''. It is one of two members of the "[[ghost (monster class)|ghost]]" [[monster class]], along with the [[shade]].
 +
 
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Ghosts are [[undead]], incorporeal humanoid beings that are capable of [[flight]] and [[phasing]] through walls, and will [[follow]] you to other levels if nearby. A ghost's default glyph makes them difficult to see and locate properly, e.g. via [[telepathy]] - some players use the [[Option#symset|SYMBOLS]] option to give ghosts and shades a different appearance, such as {{white|X}} or {{white|8}}.
  
 
==Generation==
 
==Generation==
 +
Ghosts are not randomly generated, but appear in [[graveyard]]s, including the [[Valley of the Dead]]'s three large graveyards and the graveyard in [[Orcus Town]]. A ghost is also generated at level creation on the [[Rogue level]], in [[Asmodeus' Lair]], and in [[Baalzebub's Lair]].
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 +
In addition, a ghost will occasionally generate when you step into a haunted [[temple]], and [[quaff]]ing a [[milky potion]] may also cause a ghost to appear.
 +
 +
Ghosts are not a valid target for [[genocide]] and are not a valid form for [[polymorph]], and naturally [[Corpseless|do not leave a corpse]] when killed.
 +
 +
===Bones===
 
{{main|Bones}}
 
{{main|Bones}}
Ghosts often appear in bones levels, copies of levels where previous players died. Most causes of death will leave a player ghost behind; see the article on bones files for more information and exceptions. These ghosts are generated asleep on top of their original inventories, and has the same experience level as the late player; their pet(s) may be nearby, and are very likely to have turned hostile. Any objects that were carried in the deceased player's main inventory have a {{frac|4|5}} chance of becoming cursed, even if they were originally blessed. Other objects on the level and the contents of containers in the player's inventory maintain their beatitude.
+
Ghosts often appear in bones levels: copies of levels where previous players died. Most causes of death for a player character will leave a ghost behind - see the article on bones files for more information and exceptions.
 
 
Ghosts will also appear in [[graveyard]]s, including the [[Valley of the Dead]]'s three large graveyards and the graveyard in [[Orcus Town]]. A ghost is also generated on the [[Rogue level]], in [[Asmodeus' Lair]], and in [[Baalzebub's Lair]].  
 
  
A ghost will occasionally spawn when you step into haunted [[temple]]s. Quaffing a [[milky potion]] may also cause a ghost to appear.
+
Player ghosts in bones files are generated asleep on top of their original inventories, and has the same name and experience level of that character; their pet(s) may be nearby, and depending on the circumstances may also be hostile. Any objects that were carried in the deceased player's main inventory have a {{frac|4|5}} chance of becoming cursed, even if they were originally blessed. Other objects on the level and the contents of containers in the player's inventory maintain their beatitude.
  
 
===Ghost names===
 
===Ghost names===
Ghosts of past players found in bones files are named after the dead adventurer they represent. The ghost generated on the [[Rogue level]] is named ''Michael Toy'', ''Kenneth Arnold'', or ''Glenn Wichman''.
+
Ghosts in bones files are named after the dead adventurer they represent. The ghost generated on the [[Rogue level]] is named ''Michael Toy'', ''Kenneth Arnold'', or ''Glenn Wichman''. Ghosts created on other special levels have a {{frac|7}} chance of being given the name of your character, or else of another character from the score list. Otherwise, they are given a random name from the following list:<ref>{{function|do_name.c|rndghostname}}</ref>
 
 
Ghosts created on other special levels have a {{frac|7}} chance of being given the name of your character, or else of another character from the score list. Otherwise, they are given a random name from the following list:<ref>{{function|do_name.c|rndghostname}}</ref>
 
  
 
{|
 
{|
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==Strategy==
 
==Strategy==
Ghosts are ''very'' slow and do very little damage, and in most scenarios involving a bones pile they can usually be led away with little trouble. However, they possess a very low AC, and will likely evade most attacks if met at a low experience level. If you are unable to dispatch them via regular attacks, [[kicking]] them may work instead. Even though the ghost may not be too difficult to dispatch, be sure you do not forget about their original killer - or you may well [[YASD|become a ghost yourself]].
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Ghosts are ''very'' slow and do very little damage, but they possess a very low AC, and will likely evade most attacks unless you have a decently enchanted weapon. If you meet one in the early game and cannot reliably dispatch them via regular attacks, using ray-type wands and spells can do the job - if all else fails, [[kicking]] the ghost will eventually bring them down.
  
By default, ghosts and shades are represented by a blank space, making them difficult to see and almost impossible to locate by [[telepathy]]. Some players use the [[Option#symset|SYMBOLS]] option to give ghosts and shades a different appearance, such as {{white|X}} or {{white|8}}. This makes them easier to see and allows you to more quickly identify bones levels using [[telepathy]].
+
In most scenarios involving a bones pile, the player ghost can usually be led away with little trouble, especially if you plan to use certain wands such as a [[wand of fire]] to destroy the ghost. Be sure not to forget about their original killer or their pets, or you may well [[YASD|become a ghost yourself]].
  
 
===Turning===
 
===Turning===
When a player leaves a bones file, they leave a corpse and a ghost under regular circumstances; if you [[revive]] the corpse, the ghost inhabits the player's corpse on the item pile, removing the ghost if successful.
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Ghosts are affected by the [[turn undead]] spell and [[extended command]] like other undead. However, if you successfully [[revive]] the corpse of a dead player character while their ghost is on or next to its square, the ghost will be pulled into the corpse on the item pile, leaving behind a [[confused]] monster. This also works if the corpse is not of a standard playable race, provided the target was killed while [[polymorph]]ed into that form (e.g., wearing an [[amulet of unchanging]]). If the ghost is [[tame]], then the resulting monster will be tame, and is otherwise generated peaceful or hostile as normal based on your [[alignment]] and race.
 
 
The ghost must be on or adjacent to the square the corpse is on, and must be awake to be turned. The corpse can be of a [[polymorph]]ed form if the target died while in another form, e.g. from wearing an [[amulet of unchanging]]. If the ghost is [[tame]], then the resulting monster is tame, and is otherwise generated peaceful or hostile as normal based on your [[alignment]] and race. The monster will also be [[confused]] upon resurrection.
 
  
 
==Origin==
 
==Origin==
 
{{Wikipedia|Ghost}}
 
{{Wikipedia|Ghost}}
 +
A ghost is the soul or spirit of a dead person or animal that is believed to be able to appear to the living. Descriptions of ghosts vary widely, from an invisible presence to translucent or barely visible wispy shapes to realistic, lifelike forms. The belief in the existence of an afterlife, as well as manifestations of the spirits of the dead, is widespread, dating back to animism or ancestor worship in pre-literate cultures. Certain religious practices—funeral rites, exorcisms, and some practices of spiritualism and ritual magic—are specifically designed to rest the spirits of the dead.
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Ghosts are generally described as solitary, human-like essences, though stories of ghostly armies and the ghosts of animals other than humans have also been recounted. They are believed to haunt particular locations, objects, or people they were associated with in life, either to communicate with the living or to seek vengeance for past wrongs.
  
 
==Messages==
 
==Messages==

Revision as of 16:40, 31 May 2023

A ghost,  , is a type of monster in that appears in NetHack. It is one of two members of the "ghost" monster class, along with the shade.

Ghosts are undead, incorporeal humanoid beings that are capable of flight and phasing through walls, and will follow you to other levels if nearby. A ghost's default glyph makes them difficult to see and locate properly, e.g. via telepathy - some players use the SYMBOLS option to give ghosts and shades a different appearance, such as X or 8.

Generation

Ghosts are not randomly generated, but appear in graveyards, including the Valley of the Dead's three large graveyards and the graveyard in Orcus Town. A ghost is also generated at level creation on the Rogue level, in Asmodeus' Lair, and in Baalzebub's Lair.

In addition, a ghost will occasionally generate when you step into a haunted temple, and quaffing a milky potion may also cause a ghost to appear.

Ghosts are not a valid target for genocide and are not a valid form for polymorph, and naturally do not leave a corpse when killed.

Bones

Main article: Bones

Ghosts often appear in bones levels: copies of levels where previous players died. Most causes of death for a player character will leave a ghost behind - see the article on bones files for more information and exceptions.

Player ghosts in bones files are generated asleep on top of their original inventories, and has the same name and experience level of that character; their pet(s) may be nearby, and depending on the circumstances may also be hostile. Any objects that were carried in the deceased player's main inventory have a 45 chance of becoming cursed, even if they were originally blessed. Other objects on the level and the contents of containers in the player's inventory maintain their beatitude.

Ghost names

Ghosts in bones files are named after the dead adventurer they represent. The ghost generated on the Rogue level is named Michael Toy, Kenneth Arnold, or Glenn Wichman. Ghosts created on other special levels have a 17 chance of being given the name of your character, or else of another character from the score list. Otherwise, they are given a random name from the following list:[1]

  • Adri
  • Andries
  • Andreas
  • Bert
  • David
  • Dirk
  • Emile
  • Frans
  • Fred
  • Greg
  • Hether
  • Jay
  • John
  • Jon
  • Karnov
  • Kay
  • Kenny
  • Kevin
  • Maud
  • Michiel
  • Mike
  • Peter
  • Robert
  • Ron
  • Tom
  • Wilmar
  • Nick Danger
  • Phoenix
  • Jiro
  • Mizue
  • Stephan
  • Lance Braccus
  • Shadowhawk

Strategy

Ghosts are very slow and do very little damage, but they possess a very low AC, and will likely evade most attacks unless you have a decently enchanted weapon. If you meet one in the early game and cannot reliably dispatch them via regular attacks, using ray-type wands and spells can do the job - if all else fails, kicking the ghost will eventually bring them down.

In most scenarios involving a bones pile, the player ghost can usually be led away with little trouble, especially if you plan to use certain wands such as a wand of fire to destroy the ghost. Be sure not to forget about their original killer or their pets, or you may well become a ghost yourself.

Turning

Ghosts are affected by the turn undead spell and extended command like other undead. However, if you successfully revive the corpse of a dead player character while their ghost is on or next to its square, the ghost will be pulled into the corpse on the item pile, leaving behind a confused monster. This also works if the corpse is not of a standard playable race, provided the target was killed while polymorphed into that form (e.g., wearing an amulet of unchanging). If the ghost is tame, then the resulting monster will be tame, and is otherwise generated peaceful or hostile as normal based on your alignment and race.

Origin

A ghost is the soul or spirit of a dead person or animal that is believed to be able to appear to the living. Descriptions of ghosts vary widely, from an invisible presence to translucent or barely visible wispy shapes to realistic, lifelike forms. The belief in the existence of an afterlife, as well as manifestations of the spirits of the dead, is widespread, dating back to animism or ancestor worship in pre-literate cultures. Certain religious practices—funeral rites, exorcisms, and some practices of spiritualism and ritual magic—are specifically designed to rest the spirits of the dead.

Ghosts are generally described as solitary, human-like essences, though stories of ghostly armies and the ghosts of animals other than humans have also been recounted. They are believed to haunt particular locations, objects, or people they were associated with in life, either to communicate with the living or to seek vengeance for past wrongs.

Messages

<Name>'s ghost is suddenly drawn into its former body!
A wand or spell of turn undead revived the corpse of a dead player character by reuniting the ghost with its former body.

Variants

xNetHack

In xNetHack, the ghost's base level is reduced to 4, their speed is increased to 5, their AC is increased to 5, and their magic resistance is increased to 80. 13 of ghosts will generate invisible. Similar to shades, ghosts can only be hit by magic, blessed weapons, artifact weapons, or objects made of silver or bone; unlike shades, ghosts are not silver-haters.

Instead of their 1-damage touch attack, hostile ghosts turn invisible every so often and try to frighten the player by reappearing next to them. When this happens, the player is paralyzed for three turns. This is not prevented by free action, but it will not work if the player is able to see invisible or otherwise sense the invisible ghost.

Encyclopedia entry

And now the souls of the dead who had gone below came swarming up from Erebus -- fresh brides, unmarried youths, old men with life's long suffering behind them, tender young girls still nursing this first anguish in their hearts, and a great throng of warriors killed in battle, their spear-wounds gaping yet and all their armor stained with blood. From this multitude of souls, as they fluttered to and fro by the trench, there came a moaning that was horrible to hear. Panic drained the blood from my cheeks.

[ The Odyssey, (chapter Lambda), by Homer ]

References

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.6.4. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-364}} tag to the current version's tag or {{noversion}} as appropriate.