Difference between revisions of "Ghost (monster class)"

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'''Ghost''' is a [[monster class]] represented by the symbol {{black| }}.
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The '''ghost''' is a [[monster class]] that appears in ''[[NetHack]]'', and is represented by a blank [[space]] ({{black| }}). Ghosts are designated internally by the macro '''S_GHOST'''.{{refsrc|include/monsym.h|68|version=NetHack 3.6.7}}
  
==Members==
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The monster class contains two [[monster]]s:{{refsrc|src/monst.c|2336|version=NetHack 3.6.7}}
  
The monsters in this class are:
 
 
* {{monsymlink|ghost}}
 
* {{monsymlink|ghost}}
 
* {{monsymlink|shade}}
 
* {{monsymlink|shade}}
  
==Characteristics==
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It is [[#Glyph visibility|common for players]] to use the [[Option#symset|SYMBOLS]] [[option]] to give ghosts and shades a different appearance.
Players killed under most normal circumstances will become a ghost when their [[bones]] file is loaded.
 
  
===Common traits===
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==Common traits==
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All ghosts are [[humanoid]], [[human size]] [[undead]] monsters that are [[unsolid]] and [[unbreathing]]. They are capable of [[flight]] and [[phasing]] through walls, and will [[follow]] a nearby player to other levels. They cannot be [[genocide]]d, and are always generated [[hostile]].
  
Ghosts have the following traits in common:
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==Strategy==
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===Glyph visibility===
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Many players consider the {{monsym|ghost}} glyph to be difficult to see. To mitigate this, one can change the "monsters" option in the [[options]] file to take advantage of otherwise [[unused symbols]]. A default line looks like:
  
*They are [[humanoid]].
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OPTIONS=monsters:abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ@ '&;:~]
*They are [[human size]]d.
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*They are [[breathless]].
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One alternative is:
*They are [[undead]].
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*They are [[unsolid]].
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OPTIONS=monsters:abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ@8'&;:~]
*They are capable of [[flight]] and [[phasing]].
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*They will [[follow]] a nearby player to other levels.
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which uses {{white|8}} for ghosts and shades. This makes them generally easier to see, especially when using [[telepathy]] or other means of detecting monsters that would otherwise display a blank glyph unless you move the cursor over its square (e.g. using {{kbd|m}} to cycle through visible monsters while [[far look]]ing).
*They resist [[cold resistance|cold]], [[sleep resistance|sleep]] and [[poison resistance|poison]], [[disintegration resistance|disintegration]], and [[stoning resistance|stoning]].
 
*They cannot be [[genocide]]d.
 
*They are always generated [[hostile]].
 
  
 
==Variants==
 
==Variants==
[[SpliceHack]] and [[EvilHack]] introduce a new member of the ghost monster class:
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Some variants of ''NetHack'' change the glyph used by ghosts for better visibility.
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===SLASH'EM===
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[[SLASH'EM]] adds one new monster to the ghost monster class:
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* {{monsymlink|shadow}}
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===AceHack===
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In [[AceHack]], this monster class is merged into the [[Wraith (monster class)|wraith monster class]] to make them more visible to players. This is also applicable to [[Nethack 4]], [[NetHack Fourk]] and [[FIQhack]].
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===dNetHack===
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In [[dNetHack]], the ghost monster class uses the [[dot]], {{white|.}}, as a glyph. dNetHack also moves the shade to [[Shade (monster class)|its own monster class]] and adds new monsters to the ghost monster class:
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* {{brown|.}} [[garo]]
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* {{green|.}} [[being of Ib]]
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* {{brightgreen|.}} [[priest of Ib]]
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* {{magenta|.}} [[garo master]]
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* {{brightmagenta|.}} [[Maanzecorian]]
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* {{magenta|.}} [[Blackbeard's Ghost]]
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===xNetHack===
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In [[xNetHack]], this monster class is merged into the wraith monster class to avoid using punctuation for monster glyphs and make them more visible.
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 +
===SpliceHack===
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[[SpliceHack]] adds a new monster to the ghost monster class:
  
 
* {{black| }} [[spectre]]
 
* {{black| }} [[spectre]]
  
In [[xNetHack]], this monster class does not exist; ghosts and shades are merged into the {{monclass|W}} class.
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Regular ghosts can [[grow up]] into spectres.
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===EvilHack===
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[[EvilHack]] adds a new monster to the ghost monster class:
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 +
* {{black| }} [[spectre]]
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 +
===SlashTHEM===
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In [[SlashTHEM]], the ghost monster class now uses the {{white|8}} glyph. SlashTHEM retains the shadow from SLASH'EM and adds new monsters to the monster class:
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 +
* {{black|8}} [[shadow]]
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* {{brightblue|8}} [[spectre]]
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* {{yellow|8}} [[poltergeist]]
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* {{magenta|8}} [[Blackbeard's Ghost]]
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* {{magenta|8}} [[Elvis Presley]]
  
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==References==
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<references/>
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{{nethack-367}}
 
[[Category:Monster classes]]
 
[[Category:Monster classes]]
{{nethack-366}}
 

Latest revision as of 22:18, 10 March 2024

The ghost is a monster class that appears in NetHack, and is represented by a blank space ( ). Ghosts are designated internally by the macro S_GHOST.[1]

The monster class contains two monsters:[2]

It is common for players to use the SYMBOLS option to give ghosts and shades a different appearance.

Common traits

All ghosts are humanoid, human size undead monsters that are unsolid and unbreathing. They are capable of flight and phasing through walls, and will follow a nearby player to other levels. They cannot be genocided, and are always generated hostile.

Strategy

Glyph visibility

Many players consider the   glyph to be difficult to see. To mitigate this, one can change the "monsters" option in the options file to take advantage of otherwise unused symbols. A default line looks like:

OPTIONS=monsters:abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ@ '&;:~]

One alternative is:

OPTIONS=monsters:abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ@8'&;:~]

which uses 8 for ghosts and shades. This makes them generally easier to see, especially when using telepathy or other means of detecting monsters that would otherwise display a blank glyph unless you move the cursor over its square (e.g. using m to cycle through visible monsters while far looking).

Variants

Some variants of NetHack change the glyph used by ghosts for better visibility.

SLASH'EM

SLASH'EM adds one new monster to the ghost monster class:

AceHack

In AceHack, this monster class is merged into the wraith monster class to make them more visible to players. This is also applicable to Nethack 4, NetHack Fourk and FIQhack.

dNetHack

In dNetHack, the ghost monster class uses the dot, ., as a glyph. dNetHack also moves the shade to its own monster class and adds new monsters to the ghost monster class:

xNetHack

In xNetHack, this monster class is merged into the wraith monster class to avoid using punctuation for monster glyphs and make them more visible.

SpliceHack

SpliceHack adds a new monster to the ghost monster class:

Regular ghosts can grow up into spectres.

EvilHack

EvilHack adds a new monster to the ghost monster class:

SlashTHEM

In SlashTHEM, the ghost monster class now uses the 8 glyph. SlashTHEM retains the shadow from SLASH'EM and adds new monsters to the monster class:

References